AAAIIIEEEE! Its Stuck to My Face!
Well i was sittin' there and suddenly the darndest thought popped up in my head. What if i made a script which would change the light colors of a room when t...
Filenames
aistmf.wad
Size
444.75 KB
MD5
3837b8d47efd771e891d1acac38f341e
SHA-1
489e8874a817d9cf1b398f046729f3170214dc1a
SHA-256
446e4de3531d0a401b7e9776d8fb5b13ed58dbd5c022438ac0b04c66c15be66e
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
20
Maps
AISTMF
Download
Read Me
11-30-00 ================================================================ Advanced engine needed : ZDoom Primary purpose : Deathmatch ================================================================ Title : AAAIIIEEEE! Its Stuck to My Face! Filename : Atlantis.wad Author : Striker Email Address : [email protected] Misc. Author Info : One hell of a nutball. Has also done tfa01.wad but I don't suggest wasting your diskspace with that one it was made when i was in gradeschool and my standards were lower back then. I'm working on a rewrite of that wad right now. Description : Well i was sittin' there and suddenly the darndest thought popped up in my head. What if i made a script which would change the light colors of a room when the walls were shot. BAMN the wad was born. But you cannot have a level with just a room so i threw on the other stuff. The anti grav room, for the longest time i wasn't so sure what to do with that space, all i knew was that i needed it for purposes of connectivity but i eventually made it antigrav with that bfg dispenser on a 40 second timer. I had polyobject doors but they bleed like all get out and were not nessecary so i just took 'em out and put in conventional ones. The midi, stayin' alive was a silly thing. I showed my roomie the script. He gave me that concerned look he often does and says "Is that disco doom?" I said no but that reminds me I got a stayin' alive midi in some forgotten dusty portion of my hard drive so i pulled out that midi and put it in the wad as d_disco note that this wad does not replace iwad entries like most wads do. To access this map it is listed as "aistmf". Either run zdoom with the command +map aistmf or type map aistmf in the console. If you want the classic map01 music you can type "changemus D_RUNNIN". Well actually it replaces one IWAD lump, DEMO1 its a zdoom 1.23 beta demo. Additional Credits to : ID software for Doom Randy Heit for Zdoom Rick Clark for Zdoom editing tutorials Dr. Pepper for caffiene hits Hersey for the copious amounts of chocolate that was consumed during the editing of this level The voices in my head for inspiration ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Graphics : Only a new title pic for the intermission screen i'm warning you it was made on a caffiene buzz and is a a bit nutty New Music : Yes if it gets on your nerves there's a console command named "changemus" I didn't make and don't have a clue who did but it was another caffiene induced impulse to put it in =) Demos Replaced : Demo1 Zdoom 1.23 beta demo note my bot config file was eaten by bloodspash so i added one more bot and namedit cyb because i was using the cyberdemon skin on the bugger and was to lazy to spell cyberdemon and not due to an infatuation with a certian defunct doom news site's maintainer. * Construction * Base : New level from scratch Build time : A week mainly spent trying to figure out what to do about that now antigrav/ bfg room. Editor(s) used : WadAuthor 1.30 Known Bugs : When using skulltag with the level I caught the bfg in mid air it froze at that spot and gave me full cells anyone who touched it got full cells it only happened 2 times in skulltag. both times it was a weapons stay game. Otherwise it just vanishes upon pickup Even though it is weapons stay. (that was my intention) if you manage to produce this affect in a dmatch game that is public well it would be very unethical to exploit this bug to get infinite plasma/bfg shots. Installation : drop the wad into your zdoom directory run with the -file aistmf parameter along with any other parameters you might be using. REMEMBER, the map lump is named aistmf NOT map## so use the +map aistmf parameter to run this level. or map aistmf from the console to run the level. If you are running skulltag and trying to do a skirmish. Start the game on any map and from the console type "changemap aistmf" if you already got bots in the game and want to keep them otherwise "map aistmf" works. Why did i do this? uhhhhhhhh OH YEAH so i would be able to use this wad in combination with any other wad and a maplist since it doesn't replace any existing doom maps =) * Copyright / Permissions * You may do as you damn well please with this wad as long as I get some credit for my (shoddy) work. I left the source code for the acc in my wad under the scripts lump. Please feel free to use the scripts i added commments, maybye way too much but anyways there's comments in order to simply(complicate?) things. Feel free to plunder my piddly 3 script source source but for any code you use of mine could you please be so kind as to add a comment in your script acknowledging it. Failure to comply will result in me leaving chicken heads in your bed and earthworms in your noodles. Ok so I was kidding with tha last part. * Where to get this WAD * FTP sites:ftp.cdrom.com and all its mirrors.