Awakening

Awakening

Utilizing Jump or Crouch will break this level.

Filenames
aaawake.wad
Size
7.21 MB
MD5
dc0687468ce5f485821fba760906872f
SHA-1
486dc74fa32a8ba1c9e7555f3754d87d7efc8995
SHA-256
b38ed009e953637fdb4b75963e08936fb9e37cee53747fd4bd57c7d308436810
WAD Type
PWAD
IWAD
Doom
Engines
ZDoom, Boom
Lumps
1077
Maps
E4M1

Read Me

================================================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single
================================================================================================
Title                   : Awakening
Filename                : AAAWAKE.WAD
Release date            : April 11, 2010
Author                  : Emil Brundage
Email Address           : [email protected]
Other Files By Author   : The Beginning of the End Part 1
				http://www.doomworld.com/idgames/index.php?id=8008

			  The Beginning of the End Part 2
				http://www.doomworld.com/idgames/index.php?id=9480

			  Arch.wad
				http://www.doomworld.com/idgames/index.php?id=8116

			  Codead2
				http://www.doomworld.com/idgames/index.php?id=9577
			  
			  Level 5 of Caverns of Darkness
				http://www.doomworld.com/idgames/?id=11550
				http://www.doomworld.com/idgames/index.php?id=15490

Misc. Author Info       : Back at it after a brief twelve year break.

Description             : Utilizing Jump or Crouch will break this level.

			  Single level for The Ultimate DOOM, E4M1. While this WAD requires
			  ZDoom to run, all effects are created using BOOM-compatible actions.

			  I have included new monsters on the Ultraviolence setting. I
			  downloaded the new monsters from realm667.com, and have tweaked most
			  to various degrees. My thanks to their creators.
			
			  This WAD may be compatible with other ports, on Hurt Me Plenty or
			  below, if you rebuild the nodes. Due to moving floor inconsistencies
			  between ZDoom and Boom, I know it is broken on BOOM, MBF, and PRBoom.

			  For most of this WAD I stuck to the standard textures, but for one 
			  section I decided to throw in a few new ones I created. They are 
			  all edits of existing DOOM textures.

			  I have quarantined off an area of the WAD for deathmatch, if you are
			  so inclined.

			  Coop not implemented, due to various tricks that wouldn't work in coop.

			Note: this is a re-release of this WAD. My original release was on
			  3/27/10. There are slight changes made to the WAD. A few bug fixes,
			  and a bit of monster and ammo tweaking.

			Story

    			  After the epic horrors of DOOM and The Beginning of the End parts I 
			  and II you are a broken man. Demons haunt your mind and 
			  plague your sleep. Unable to cope, you are sent to a UAC medical 
			  facility that also happens to double as a radioactive toxic waste 
			  treatment plant. Here, along with the few other surviving scarred 
			  space marines, you are prescribed cryno-therapy. Your body is placed 
		   	  in suspended animation while your mind is flushed with chemicals and 
			  stimulants in order to cleanse the horrors from your psyche.

    			  But something is wrong. As soon as you are put into stasis, you 
			  awaken again. Things are different. The building seems deserted 
			  and in shambles. No sounds are heard. You step out of your 
			  chrinochamber to a familiar smell. The smell of rancid flesh. The 
			  smell of death. You draw your pistol, which you never let leave your 
			  side no matter what the circumstances. You wonder if this nightmare 
			  will ever be over. You get the sense the worst is only beginning.

Additional Credits to   : ID software, Team TNT, the creators of ZDoom, Realm667.com,
			  Doomworld.com and those on its forum who answered my questions.

			  	New monsters created by:
					Tormentor667
					Icytux
					Xim
					DBTansatos
					
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other files required    : DOOM.WAD, ZDOOM.EXE


* Play Information *

Game                    : Ultimate DOOM
Map #                   : E4M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes - Ultraviolence for new monsters, Hurt Me Plenty for no new
			  monsters. I did not implement an 'easy' difficulty setting due to
			  laziness.


* Construction *

Base                    : New from scratch 
Build Time              : Chipped away for about eight months
Editor(s) used          : DETH v4.24, Doom Builder 2, SLumpEd, MS Paint
Known Bugs              : They're there, but hopefully you won't notice
Will Not Run With       : Anything except ZDoom. Jumping, Crouching.
Tested With             : ZDoom 2.4.0



* Copyright / Permissions *

Authors may use the new texture patches of this file as a base for
modification or reuse.  The rest of this WAD, email me first. Permissions
have been obtained from original authors for any of their resources modified 
or included in this file.



You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

E4M1

E4M1

Deathmatch Spawns
11
Co-op Spawns
26

Graphics