Awakening
Filenames
aaawake.wad
Size
7.21 MB
MD5
dc0687468ce5f485821fba760906872f
SHA-1
486dc74fa32a8ba1c9e7555f3754d87d7efc8995
SHA-256
b38ed009e953637fdb4b75963e08936fb9e37cee53747fd4bd57c7d308436810
WAD Type
PWAD
IWAD
Doom
Engines
ZDoom, Boom
Lumps
1077
Maps
E4M1
Download
Read Me
================================================================================================ Advanced engine needed : ZDoom Primary purpose : Single ================================================================================================ Title : Awakening Filename : AAAWAKE.WAD Release date : April 11, 2010 Author : Emil Brundage Email Address : [email protected] Other Files By Author : The Beginning of the End Part 1 http://www.doomworld.com/idgames/index.php?id=8008 The Beginning of the End Part 2 http://www.doomworld.com/idgames/index.php?id=9480 Arch.wad http://www.doomworld.com/idgames/index.php?id=8116 Codead2 http://www.doomworld.com/idgames/index.php?id=9577 Level 5 of Caverns of Darkness http://www.doomworld.com/idgames/?id=11550 http://www.doomworld.com/idgames/index.php?id=15490 Misc. Author Info : Back at it after a brief twelve year break. Description : Utilizing Jump or Crouch will break this level. Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions. I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators. This WAD may be compatible with other ports, on Hurt Me Plenty or below, if you rebuild the nodes. Due to moving floor inconsistencies between ZDoom and Boom, I know it is broken on BOOM, MBF, and PRBoom. For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures. I have quarantined off an area of the WAD for deathmatch, if you are so inclined. Coop not implemented, due to various tricks that wouldn't work in coop. Note: this is a re-release of this WAD. My original release was on 3/27/10. There are slight changes made to the WAD. A few bug fixes, and a bit of monster and ammo tweaking. Story After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche. But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning. Additional Credits to : ID software, Team TNT, the creators of ZDoom, Realm667.com, Doomworld.com and those on its forum who answered my questions. New monsters created by: Tormentor667 Icytux Xim DBTansatos =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other files required : DOOM.WAD, ZDOOM.EXE * Play Information * Game : Ultimate DOOM Map # : E4M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : None Difficulty Settings : Yes - Ultraviolence for new monsters, Hurt Me Plenty for no new monsters. I did not implement an 'easy' difficulty setting due to laziness. * Construction * Base : New from scratch Build Time : Chipped away for about eight months Editor(s) used : DETH v4.24, Doom Builder 2, SLumpEd, MS Paint Known Bugs : They're there, but hopefully you won't notice Will Not Run With : Anything except ZDoom. Jumping, Crouching. Tested With : ZDoom 2.4.0 * Copyright / Permissions * Authors may use the new texture patches of this file as a base for modification or reuse. The rest of this WAD, email me first. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors