Stronghold
You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exi...
Filenames
strnghld_rc2.pk3
Size
151.20 MB
MD5
0969c5bb3df837aa09342c78c37e0a0b
SHA-1
4834fb4a659af91bcdcf60bdb4472f994cd9fcf4
SHA-256
9069e7570298b95b795072bd45773d0e134d99ef2cc45957169599fba3496be1
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, Zandronum
Lumps
9901
Maps
CREDMAP, MAP99, STR01, STR02, STR03, STR04, STR05, STR06, STR07, STR08, STR09, STR10, STR11, STR12, STR13, STR14, STR15, STR16, STR17, STR18, STR19, STR20, STR21, STR22, STR23, STR24, STR25, STR26, STR27, STR28, STR29, STR30, STR31, STR32, STR33, STR34, STR35, STR50, STR52, STR54, STR56, TITLEMAP
Download
Read Me
============================================================================= Title : Stronghold Version : v1.0 RC2 Filename : stronghold_rc2.pk3 Date Finished : October, 16th 2010 Author : Various (see below for a more detailed listing) Web Page : http://www.realm667.com/ Email Addresses : [email protected] Description : You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass! GZDoom Settings : Lighting Mode MUST be "Standard" style Credits & Special Thx : Tormentor667 - Project Lead & Idea, Sprites, (in thematical order) Portable Pickups & Powerups, Special Effects, Monsters, DECORATE, Intermap, Mapping (20 maps), Resource Management, Graphics, Custom HUD, SBARINFO Coop Playtesting Morbid Doomer - Mapping (support) Skillsaw - Mapping (3 maps) MaxPower - Mapping (support) Morpheus - Mapping (4 maps) Vader - Mapping (3 maps), Monsters, Textures Mechadon - Mapping (support) Icytux - Sprites, Coop Playtesting Starscream - Mapping (3 maps) Chopkinsca - Mapping (1 map) Keksdose - Mapping (2 maps), GLDefs Josh - Mapping (2 maps) Chilvence - Coding, Mapping (support) Solarsnowfall - Coding, Special Effects Jimmy91 - Coding, Quality Control Agent ME - Skulltag compatibility Lexus Alyus - Music AgentSpork - Bigfont Eriance - Sprites, Weapons, Monsters, Textures Okulo - Voice Acting wildweasel - Sound Replacements, Quality Control, forcing us to add him to the creSTRdits Captain Toenail - Sound Replacements, Monsters SoulPriestess - Development FTP and Forum, Tomed Weapons, Quality Control, Miss "Numerous-Ideas", Playtesting Nightmare - Textures Esselfortium - Textures Phobus - Mapping (support) Farlowj - Mapping (support) Graf Zahl & Randy - Support, GZDoom/ZDoom Torr Samaho - Playtesting, Skulltag, as well as support Enjay - Sprites (Marine Assault) Cutmanmike - Coding (Shop System) AgentME - Coding (main script overhaul & perfection), Quality Control Ichor - Auto Drone Powerup Base Torr Samaho - Technical Support in terms of Skulltag Rex Claussen - Beta Testing Damage - Beta Testing Wartorn - Beta Testing Geometer - Beta Testing DRDTeam.org - Development Forum Ocean - Music (Tunnel B1) Origin - Music (Wing Commander) 3D Realms - Sprites, Textures & Sounds (Duke Nukem 3D) LucasArts - Sprites (Dark Forces) Rogue Entertainment - Sprites (Strife) The ZDoom Community - For gWILDreat support! The Skulltag Team - For yet another great source port! Additional custom monsters by Ben2K9, Neoworm, Insanity Bringer, Maelstrom, TiC Additional support by Firebrand, Hotwax, Ichor, blzut3, Carnevil Thanks to all that might have got lost in our chaos of giving the proper credit to everyone who helped us to finish this masterpiece! Map List : STR01 "Introduction" (Tormentor667) STR02 "Too Young to Defend" (Tormentor667) STR03 "Swamp" (Tormentor667) STR04 "Asteroid" (Tormentor667) STR05 "Twilight" (Tormentor667) STR06 "Downtown" (Tormentor667) STR07 "Sandstorm" (Morbid Doomer / Tormentor667) STR08 "Tropical Paradox" (Skillsaw) STR09 "Volcanic Installation" (Josh / Morpheus / Tormentor667) STR10 "Skyfire Research" (Morpheus / Tormentor667) STR11 "Tunnel" (Tormentor667) STR12 "Dangoo Desert" (Vader) STR13 "Inferno" (Mechadon / Tormentor667) STR14 "Orbit" (Tormentor667) STR15 "Armageddon" (Icytux) STR16 "Frozen" (Tormentor667) STR17 "Slaughtered" (Morpheus) STR18 "Delta Bunker" (Phobus / Morpheus) STR19 "Tarstone Fortress" (Vader) STR20 "Dusk" (Keksdose) STR21 "Overmind" (Tormentor667) STR22 "Locus of Pestilence" (Josh / Vader) STR23 "Bipolar Bunker" (Skillsaw) STR24 "Aurora Emitter" (Skillsaw) STR25 "Eye of the Storm" (Tormentor667) STR26 "Deepspace 12" (Tormentor667) STR27 "Cyclone" (Tormentor667) STR28 "Terraforming" (Starscream) STR29 "Emerald Skies" (Tormentor667) STR30 "Convulsion of Nature" (Starscream / Tormentor667) STR31 "Black Gold" (Skillsaw) STR32 "Snake Corridors" (Tormentor667) STR33 "Antlion Nebula" (Vader) STR34 "Three Ways to Die" (Tormentor667) STR35 "The Final Stand" (Tormentor667 / Icytux) Secret map 1 (Chilvence / Tormentor667) Secret map 2 (Farlowj / Tormentor667) Secret map 3 (Tormentor667) Secret map 4 (Vader / Tormentor667) Intermission (Tormentor667) Title Sequence (Tormentor667) Credits / Ending Sequence (Tormentor667)´ Info for Server admin : Use "puke 766" in the console while being at the intermap to activate "Debugmode". All tiers and maps will be accessable then. =========================================================================== * Play Information * Maps : 40 (STR01 - STR35) + 4 Secrets + Intermap (MAP99) Source Port : GZDoom / Skulltag Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : From scratch Build Time : From March 2006 till August 2010 Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, XWE, DecX, SlumpEd Known Bugs : No major ones * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You may use material from this project for your own projects as long as you credit the respective creators You may upload this file somewhere else as long as this file stays included as it is You are encouraged to base projects on this resources, setting and scripts
============================================================================= Title : Stronghold Version : v1.0 RC2 Filename : stronghold_rc2.pk3 Date Finished : October, 16th 2010 Author : Various (see below for a more detailed listing) Web Page : http://www.realm667.com/ Email Addresses : [email protected] Description : You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass! GZDoom Settings : Lighting Mode MUST be "Standard" style Credits & Special Thx : Tormentor667 - Project Lead & Idea, Sprites, (in thematical order) Portable Pickups & Powerups, Special Effects, Monsters, DECORATE, Intermap, Mapping (20 maps), Resource Management, Graphics, Custom HUD, SBARINFO Coop Playtesting Morbid Doomer - Mapping (support) Skillsaw - Mapping (3 maps) MaxPower - Mapping (support) Morpheus - Mapping (4 maps) Vader - Mapping (3 maps), Monsters, Textures Mechadon - Mapping (support) Icytux - Sprites, Coop Playtesting Starscream - Mapping (3 maps) Chopkinsca - Mapping (1 map) Keksdose - Mapping (2 maps), GLDefs Josh - Mapping (2 maps) Chilvence - Coding, Mapping (support) Solarsnowfall - Coding, Special Effects Jimmy91 - Coding, Quality Control Agent ME - Skulltag compatibility Lexus Alyus - Music AgentSpork - Bigfont Eriance - Sprites, Weapons, Monsters, Textures Okulo - Voice Acting wildweasel - Sound Replacements, Quality Control, forcing us to add him to the creSTRdits Captain Toenail - Sound Replacements, Monsters SoulPriestess - Development FTP and Forum, Tomed Weapons, Quality Control, Miss "Numerous-Ideas", Playtesting Nightmare - Textures Esselfortium - Textures Phobus - Mapping (support) Farlowj - Mapping (support) Graf Zahl & Randy - Support, GZDoom/ZDoom Torr Samaho - Playtesting, Skulltag, as well as support Enjay - Sprites (Marine Assault) Cutmanmike - Coding (Shop System) AgentME - Coding (main script overhaul & perfection), Quality Control Ichor - Auto Drone Powerup Base Torr Samaho - Technical Support in terms of Skulltag Rex Claussen - Beta Testing Damage - Beta Testing Wartorn - Beta Testing Geometer - Beta Testing DRDTeam.org - Development Forum Ocean - Music (Tunnel B1) Origin - Music (Wing Commander) 3D Realms - Sprites, Textures & Sounds (Duke Nukem 3D) LucasArts - Sprites (Dark Forces) Rogue Entertainment - Sprites (Strife) The ZDoom Community - For gWILDreat support! The Skulltag Team - For yet another great source port! Additional custom monsters by Ben2K9, Neoworm, Insanity Bringer, Maelstrom, TiC Additional support by Firebrand, Hotwax, Ichor, blzut3, Carnevil Thanks to all that might have got lost in our chaos of giving the proper credit to everyone who helped us to finish this masterpiece! Map List : STR01 "Introduction" (Tormentor667) STR02 "Too Young to Defend" (Tormentor667) STR03 "Swamp" (Tormentor667) STR04 "Asteroid" (Tormentor667) STR05 "Twilight" (Tormentor667) STR06 "Downtown" (Tormentor667) STR07 "Sandstorm" (Morbid Doomer / Tormentor667) STR08 "Tropical Paradox" (Skillsaw) STR09 "Volcanic Installation" (Josh / Morpheus / Tormentor667) STR10 "Skyfire Research" (Morpheus / Tormentor667) STR11 "Tunnel" (Tormentor667) STR12 "Dangoo Desert" (Vader) STR13 "Inferno" (Mechadon / Tormentor667) STR14 "Orbit" (Tormentor667) STR15 "Armageddon" (Icytux) STR16 "Frozen" (Tormentor667) STR17 "Slaughtered" (Morpheus) STR18 "Delta Bunker" (Phobus / Morpheus) STR19 "Tarstone Fortress" (Vader) STR20 "Dusk" (Keksdose) STR21 "Overmind" (Tormentor667) STR22 "Locus of Pestilence" (Josh / Vader) STR23 "Bipolar Bunker" (Skillsaw) STR24 "Aurora Emitter" (Skillsaw) STR25 "Eye of the Storm" (Tormentor667) STR26 "Deepspace 12" (Tormentor667) STR27 "Cyclone" (Tormentor667) STR28 "Terraforming" (Starscream) STR29 "Emerald Skies" (Tormentor667) STR30 "Convulsion of Nature" (Starscream / Tormentor667) STR31 "Black Gold" (Skillsaw) STR32 "Snake Corridors" (Tormentor667) STR33 "Antlion Nebula" (Vader) STR34 "Three Ways to Die" (Tormentor667) STR35 "The Final Stand" (Tormentor667 / Icytux) Secret map 1 (Chilvence / Tormentor667) Secret map 2 (Farlowj / Tormentor667) Secret map 3 (Tormentor667) Secret map 4 (Vader / Tormentor667) Intermission (Tormentor667) Title Sequence (Tormentor667) Credits / Ending Sequence (Tormentor667)´ Info for Server admin : Use "puke 766" in the console while being at the intermap to activate "Debugmode". All tiers and maps will be accessable then. =========================================================================== * Play Information * Maps : 40 (STR01 - STR35) + 4 Secrets + Intermap (MAP99) Source Port : GZDoom / Skulltag Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : From scratch Build Time : From March 2006 till August 2010 Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, XWE, DecX, SlumpEd Known Bugs : No major ones * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You may use material from this project for your own projects as long as you credit the respective creators You may upload this file somewhere else as long as this file stays included as it is You are encouraged to base projects on this resources, setting and scripts