Necro Elemento
The map must have a lot of effect errors. But... I think it's the best map I've made in my ugly life. A lot of effects that I didn't know before. Thanks to t...
Filenames
ne.wad
Size
2.07 MB
MD5
11a40f0f15f530fcfa0eb07d9c9c2a98
SHA-1
4733639788c04e5da83ff675960c1a96631ffd39
SHA-256
4278054006825357c995e5ef49f0b31b6d661fb7592ec2cce72b001307c24b33
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Vavoom, ZDoom, Doom II
Lumps
17
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : - Update to : - Advanced engine needed : Zdoom / GzDoom / Vavoom? (and maybe other ports that allow wall textures used in floors and vice- versa) Primary purpose : Single Player =========================================================================== Title : Necro Elemento File Name : ne.wad Author : Ivano Lich E-mail : [email protected] Description : The map must have a lot of effect errors. But... I think it's the best map I've made in my ugly life. A lot of effects that I didn't know before. Thanks to the life's experience XD. A map very..., mmmm, varied in textures, but the architecture barely changes (you'll see). Credits to : Scythe 2 megawad (for the ideas) Cabro (for this map tournament) And my friends from the Arcades3d.com's forum and the other contestants. =========================================================================== * Level Info * Game (Doom / Doom2...) : Doom2 Episode / Level : Map01 Singleplayer : Yes. Cooperative : No. Deathmatch : No. Difficulty Settings : Yes. New Sounds : No. New Graphics : Yes (only the sky and wall textures in floors and ceilings). New Music : Yes... Copied from a megawad called Scythe 2. Demos replaced : None. =========================================================================== * Construction * Base : New level from scratch. Editors used : Doombuilder and XWE. Build Time : From 5th January to 30th June. Known Bugs : I believe that trying to hide sectors below the "water" and removing their lights in the ceiling... It will look HORRIBLE if you're not using GzDoom. =========================================================================== * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You can also use this map to build your own levels. =========================================================================== * Notes * (Uploader's note: if some of the text below makes no sense, well, it's not only my fault. My english is awful, and also his spanish.) * I was empty of ideas, the better I made was avoid lazyness and play 1000 wads to see examples, ideas and etcetera. * Annoying thing and at first you won't see the merit because I made it with the same architecture you'll find from the beginning. * If you fall in some places... You will die, and there is no turning back, so don't fall, except for the 2 last elements, just saying. * In some places I was inspired by the architecture of a Megawad called "Scythe 2", by Erick Alm (and I hope that he don't scolds me XD). * Also, I spent a long time finishing the map, because I had other things to do (exams and the house). *** ORIGINAL TEXT (In Spanish) ------------------------------ ** 7º TORNEO DE MAPAS DE DOOM\DOOM 2. ** =========================================================================== Título : Necro Elemento Nombre archivo : NE.wad Autor : Ivano Lich E-Mail : [email protected] Descripcion : Es un mapa que a de tener muchos errores de efectos Pero.... es un mapa para mi el mejor que hecho en mi asquerosa vida. Muchos efetos que ni antes no conosia. Gracias a la experiencia de la vida XD Un mapa muy....mmmmm pues variada de texturas pero la arquitectura casi no cambia (Ya veran) =========================================================================== * Informacion del Nivel * Juego (Doom / Doom2...) : DooM2. Episodio / Nivel : MAP01 Un jugador : Sí Cooperativo : Al parecer Nop Deathmatch : No Niveles dificultad : Sí Sonidos nuevos : No Graficos nuevos : (``Solo de el cielo y las texturas de paraed a suelo/techo´´) Música nueva : Si ... no se cual sea pero la copie de un Mega llamada Scythe 2 * Construccion * Base : Desde cero Editores usados : Doombuilder y XWE Tiempo construcción : Desde 5 de Enero hasta 30 de Junio Fallos conocidos : Creo que al intentar esconder sectores bajo el ``Agua´´ y quitar luz en el techo...se vera HORRIBLE si no se usa un port (GZdoom) recomendablemente =========================================================================== * Copyright / Permissions * Puedes distribuir este nivel a tu antojo, pero adjuntando este TXT También puedes utilizarlo como base para hacer tus mapas =========================================================================== * Notas * *Como ando muy vacio de ideas lo mejor que hice fue tirar flojera y jugando 1000 Wads para sacar mas ejemplos e ideas y demas. *Cosa enfadosa y al principio no le allaran el chiste porque lo hice con la misma arquitectura que se allaran desde un principio. *Si caes en algunos de los lugares ... moriras y no habra vuelta atras asi que no se caigan a ecepsion de los 2 ultimos elementos, por asi decirlo. *En algunas partes me base en la aquitectura del MegaWad llamado ``Scythe 2´´ de Erick Alm (y ojala que no me regañe XD) *Tambie, Dure bastante en terminar el mapa, poruqe tenia cosas que hacer (Examenes y la casa) **AGRADECIMIENTOS** *El Mega de Scythe 2 (Por las ideas) *Cabro (Por este torneito) *Y A Mis COLEGAS DEL fORO DE ARCADES 3D.COM Y A LOS PARTICIPANTES SUERTE A TODOS Y QUE GANE EL MEJOR XD =========================================================================== -- File uploaded by Eye del Cul ([email protected])