After the eclipse
A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megaw...
Filenames
f_ate.wad
Size
7.76 MB
MD5
b5cf1ab4f8de07355de9e854cec410ee
SHA-1
46c26fd05405a3efb196482dfae1a3dcc00e5db3
SHA-256
8c05bd02492fbafed3c24dbb02d58769e4111ba1910bc27853ddc9dd42ad67e0
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, ZDoom, Boom
Lumps
1013
Maps
MAP05, MAP04, MAP11, MAP01, MAP02, MAP03, MAP06, MAP07, MAP08, MAP09, MAP10
Download
Read Me
=========================================================================== Advanced engine needed : PrBoom+ 2.5.0 or newer, zDoom based ports also work Primary purpose : SinglePlay =========================================================================== Title : After the eclipse Filename : eclipse.wad Release date : 2012/04/01 Author : Daniel "FractalXX" Bettenbuk Email Address : [email protected] Other Files By Author : Misc. Author Info : I used some music from the dps music wad, other soundtracks are real musics ported to MIDI (by several people, not by me). I also used texture packs from Afterglow. And thanks to Katamori, for testing, and helping. Description : A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name. Additional Credits to : =========================================================================== * What is included * New levels : 11 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No * Play Information * Game : DOOM2 Map # : MAP01-MAP11 Single Player : Designed for Cooperative 2-4 Player : No (would work, if I removed the closing doors) Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 months Editor(s) used : Doom Builder 2, SLADE Known Bugs : There might be some bugs, but I guess i fixed all the necessary ones. : This is my first work, so It isn't perfect. May Not Run With : Vanilla Doom, Chocolate Doom, any ports, that don't support : Boom things. Tested With : prBoom 2.5.0, zDoom, GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors