One With The Force (V1.0)

One With The Force (V1.0)

COMMENCE PRIMARY IGNITION LIKE IT'S 1995! :P

Filenames
1force.wad
Size
3.92 MB
MD5
6802d844ce767abe1078eec98d5f38f9
SHA-1
46909b04efcefc9f085cfe9e4cb79c8c7593a2de
SHA-256
d2594cd7b065a157a78351b63b7fc192e04fdde4caa8247f13dafa68b7132886
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, GZDoom
Lumps
1019

Read Me

===========================================================================
Archive Maintainer      : Please place in "themes/starwars" subdirectory.
                          Please also redact my email address in this file;
                          (already done in the copy included in the ZIP).
                          twitter is fine, but I get too much email spam :(
Update to               : Not applicable (first release)
Advanced engine needed  : GZDoom (works in vanilla Doom with limitations)
Primary purpose         : Single+Coop / No levels included
===========================================================================
Title                   : One With The Force (V1.0)
Filename                : 1Force10.zip ... Main archive
                          =================================================
                          1Force.txt ..... Text file
                          1Force.wad ..... Main WAD file
                          1Force.deh ..... DeHackEd patch for Vanilla Doom
                          1ForceFX.wad ... Extra FX WAD file for ZDoom only
                          =================================================
Release date            : 15th August 2019
Author                  : Martin Howe
Email Address           : [redacted]
Twitter                 : @MartinHowe426
Other Files By Author   : bombay72.zip, badguys.zip, clnwd154.zip,
                          d217a17.zip, goodguys.zip, panperil.zip,
                          symthise.zip, dd0653.zip (jointly with others).
Misc. Author Info       : Some-time contributor to DosDoom, EDGE, ZDoom.

Description             : COMMENCE PRIMARY IGNITION LIKE IT'S 1995! :P

  This is a light-weight reskin-orientated mod that aims to give the player
  a classic Star Wars Doom feel with more consistency and fewer bugs.

  Modern Star Wars mods focus on a total conversion, often using resources
  from various games and advanced scripting for ZDoom, EDGE, etc. This one
  takes the opposite approach; instead of Doom in the Star Wars Universe,
  it is created as if Star Wars originally took place in the Doom Universe.

  Essentially a deduplication and refurbishment of the many mid-1990s Star
  Wars mods from the "themes/starwars" subdirectory, this is designed to
  have the classic near-vanilla feel of those mods, mostly by reskinning,
  with as little scripting (DeHackEd, Decorate, SndInfo, etc.) as possible.

  * In come monsters and pickups matching their original behaviours!
  * Out go overused AlienDOOM guns that don't match the pickup sprites!
  * Out go cheesy sounds like "Whoo-Hoo!" when killing a storm trooper!
  * Pickup strings and some actors are slightly altered for consistency!

  Most actors have are sprite changes only; some are slightly renamed to
  make them more futuristic/magic looking, or for consistency with similar
  items. In a few cases they will behave slightly differently but better in
  ZDoom, with the overall look and feel being the same (e.g. tech pillars).

  Some special effects are available that give a more pleasing experience;
  however, they go way beyond reskinning and minor behavioural changes; they
  are thus provided in a separate WAD file, 1ForceFX.wad, which should be
  loaded after 1Force.wad; see the notes at the end for details. The main
  WAD file includes the resources for them; 1ForceFX is just the scripts.

  I made this purely for myself, so these ideas are highly subjective; this
  is being shared here in case anyone is looking for something similar.

Additional Credits to   : XIM for giving me a taste for Star Wars in Doom
                          again after over a decade :)
===========================================================================

* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : DECORATE, SNDINFO
Other files required    : None

* Play Information *

Game                    : DOOM
Map #                   : Not applicable
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Not tested
Other game styles       : Not tested
Difficulty Settings     : Not applicable

* Construction *

Base                    : Please refer to credits list at the end
Build Time              : Four weeks
Editor(s) used          : SLADE, CleanWAD, Audacity, EditPlus, Paint.Net

Known Bugs              : In vanilla Doom, sounds are inappropriately
                          shared (for example, probe droids will have pain
                          sounds of gamorreans, wookies, etc.) and some
                          animations are rather plain or look a bit odd.

                          This is not a bug as such, but a limitation of
                          the engine; to fix it would require stealing
                          sounds/frames from Doom II using DeHackEd, but
                          then it would not be extensible to Doom II.

May Not Run With        : Not tested in Boom, EDGE, Legacy, Etc.
Tested With             : GZDoom 4.1.2, Vanilla Doom V1.9U (in DosBox)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

* Notes *

FUNCTIONALITY
=============
Vanilla ....................... Non-functional.
Vanilla + DeuSF ............... Sprites work with less fluent animations.
                                Sounds work but some sounds are
                                  inappropriately shared between actors.
Vanilla + DeuSF + DeHackEd .... Sprites work with less fluent animations.
                                Sounds work but some sounds are
                                  inappropriately shared between actors.
                                Text strings work but some are shortened.
Chocolate, EDGE, Boom, etc. ... Not tested.
GZDoom ........................ Fully functional.

MONSTERS
========
Trooper ....................... Storm Trooper
Sargeant ...................... Bounty Hunter
Imp ........................... Wookie Mutant
Demon ......................... Gamorrean Pig Guard
Spectre ....................... Force Shadow
Lost Soul ..................... Interrogator Droid
Caco Demon .................... Probe Droid
Baron of Hell ................. Imperial Guard
Spider Demon .................. AT-ST
Cyber Demon ................... Mech Trooper

WEAPONS
=======
Fist .......................... Fist [with gloves and no knuckleduster]
Chainsaw ...................... Light Sabre
Pistol ........................ Electron Blaster Pistol
Shotgun ....................... Positron Blaster Rifle
Double-Barelled Shotgun ....... Particle Accelerator
Chaingun ...................... Electron Pulser Rifle
Rocket Launcher ............... Neutron Bolt Launcher
Plasma Rifle .................. Evil Scepter [of the Force] (Doom Alpha)
BFG 9000 ...................... Unholy Bible [of the Force] (Doom Alpha)

AMMO
====
Clip .......................... Electron charges
Ammo Box ...................... Box of electron charges
Shells ........................ Positron cells
Shell Box ..................... Box of positron cells
Rocket ........................ Neutron bolt
Rocket Box .................... Crate of neutron bolts
Cell .......................... Dark [of the Force] Mana
Cell Pack ..................... A LOT of Dark [of the Force] Mana
Back Pack  .................... Crate of [ammo] supplies

PICKUPS
=======
Health Bonus .................. Oxygen Bottle
Stimpack ...................... Medistim
Medikit ....................... Medipack
Armor Bonus ................... Armor Patch
Green Armor ................... Storm Trooper Armor
Blue Armor .................... Special Forces Armor
Blue Keycard .................. Blue code cylinder
Yellow Keycard ................ Yellow code cylinder
Red Keycard ................... Red code cylinder
Blue Skull Key ................ Blue override cylinder
Yellow Skull Key .............. Yellow override cylinder
Red Skull Key ................. Red override cylinder
Computer Area Map ............. Satellite Navigation Device
Radiation Shielding Suit ...... Hazardous Material Suit
Berserk Pack .................. Scroll of Aggression [Force magic]
Soul Sphere ................... Cross of Purity [Force magic]
Megasphere .................... Talisman of Repentance [Force magic]
Invulnerability Sphere ........ Ring of the Deity [Force magic]
Light Amplification Visor ..... Ring of the Oracle [Force magic]
Partial Invisibility Sphere ... Ring of the Spirit [Force magic]

DECORATIONS
===========
Explosive Barrels ............. Scrapped R2-D2s (exploding if destroyed)
Burning Barrels ............... Scrapped R2-D2s (burning with tops off)
Tech Column ................... Glass Tech Column (breakable in ZDoom)
Mini Tech Light ............... Mini Tech Lamp (looks more futuristic)

SPECIAL EFFECTS in 1FORCEFX.WAD
===============================
 1. Particle Accelerator becomes a railgun instead of only looking like one.
 2. Force Curse spawns Duke 3D inspired flaming debris around its victims.

NOTES
=====
=====

Future plans (in no particular order) include extending the special effects
WAD, an optional randomiser for multiple enemy variations, Doom 2 monsters
and items, plus possibly a texture and item pack for Vanilla Doom maps.

Replacing generic items such as powerups and tech decorations was fairly
straightforward. However, replacing HELL style decorations does not apply
to vanilla levels, so things like that are best left alone until some sort
of combined "textures and items" addon can be implemented.

Replacing Spectres, Revenants and Pain Elementals won't be simple reskin
jobs; properties of these monsters and the kind of maps they are designed
for would mean anything else wouldn't necessarily work in existing maps;
however, there are no simple equivalents in the Star Wars universe.

The Force Shadow replaces the Spectre with something a little less clumsy
than "A Gamorrean Pig Guard With A Cloaking Device" and, in fact, replaces
the Spectre with something similar and that could at least *possibly* have
come from the Star Wars universe. A melee-only version of the Hell Hound. If
you really want a backstory, let's just say that even The Emperor found that
making Force ghosts of his best hunting beasts was a *really* bad idea :)

Replacing Boss Brain ... ? !SACUL EGROEG ,EM LLIK TSUM UOY EMAG EHT NIW OT

There is a high-res generic vanilla replacement texture pack (recommended
for Xim's mod), but I don't know if there's a classic variant anywhere.

The Dark Magic weapons are there because Star Wars is based on energy
weapons and five is enough. Some sources mention Palpatine using Force
storms and electric attacks; there was already a "BFG as Force Curse" mod
early on. It was also sad that an Unholy Bible and Evil Scepter were planned
for Doom but never implemented beyond the pickup sprites released by John
Romero some years ago; so it was nice to bring them to life.

CREDITS
=======
=======

Please note that with most of these, I only used the sprites and in some
cases have heavily edited them. This is not out of disinterest, merely that
this is meant mainly to reskin actors rather than change their behaviour.

The Force Patch ................ Sanjay Vijendran
The Lightsaber Wad ............. Greg Kegel after Claude Martins
Stardoom ....................... ?
Star War GFX ................... John Wriston
Star Wars Audio ................ Mike C and C Hopkins and Adam F
Star Wars Doom 2 ............... Neil Bowman
Star Wars for DOOM2 v1.33 ...... Garrett Granger
Doom Alpha (Unholy Bible) ...... id Software / John Romero
Doom Alpha (Evil Sceptre) ...... id Software / John Romero
Oxygen Canister ................ Dusk, Rogue Entertainment
Portable Rejuvination Unit ..... Blue Shadow, Rogue Entertainment
Stim Bonus ..................... Infirnex, BloodyAcid, id Software
Butcher Gun .................... Morpheus, NMN, WildWeasel
Bolt Launcher .................. HeadCrab-PRO, Captain J
Hexen Mage Hands/Ammo .......... Blox, Uboa, Raven Software
Various stock resource edits ... id Software, Rogue Entertainment
Weapon Sprites ................. Dolphman, Lucasarts
Weapon Hand components ......... WildWeasel, Marty Kirra, Cutty, etc.
Punch with gloves/no metal ..... Scuba Steve
Supply box sprite used as base . Dreadopp
Autogun sprite used as base .... Kuju, 3D Realms, Captain Toenail
PDA sprite used as base ........ Scalliano
Ring of the Owl ................ Ghastly_dragon, Black Isle Studios
Ankh of Life ................... Blue Shadow, Raven Software
Ring of Regeneration ........... Ghastly_dragon, Black Isle Studios, Xaser
Talisman of the Depths ......... Ghastly_dragon, Captain Toenail
Tech Armor ..................... Ghastly_dragon, Id Software, Raven Software
Hazmat Suit .................... DeVloek, id Software
Mini Tech Lamp ................. Gothic, Midway
Glass Tech Column .............. Mor'ladim, Fate, id Software
Hell Hound ..................... Eriance, Monolith, Ghastly_dragon, Sandypaper

Graphics