Hexen: Scourge of Viscerus

Hexen: Scourge of Viscerus

It has been several years since the defeat of the Deathkings, but a rogue demon sorceror named Viscerus seeks to resurrect them in order to gain dominion ove...

Filenames
viscerus.pk3
Size
1.24 MB
MD5
32c02253b7fee4f7b2a4655dbed4ee4a
SHA-1
4680680d1207d15585c0836eef3785cae619c012
SHA-256
274101ab4cb0d640a2562fd3a516dd4bd428bf8756466a77709b07fd4b5dc29a
WAD Type
PK3
IWAD
Hexen
Engines
Hexen, ZDoom
Lumps
82
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07

Read Me

===========================================================================
Game                    : Hexen
Advanced engine needed  : ZDoom v2.4.1 with Hexen IWAD REQUIRED.
Primary purpose         : Single+Coop play / Deathmatch
===========================================================================
Title                   : Hexen: Scourge of Viscerus
Filename                : VISCERUS.PK3
Release date            : July 1, 2010 
Author                  : Matt Tropiano
Email Address           : [email protected]
Other Files By Author   : Dimensions of Time (Doom 2, circa 1998)
                          Xexis (Doom 2, ZDoom, circa 2006)
                          Community Chest 3 (Doom 2, MAP07, MAP29, MAP30, 
                          circa 2007)
                          Some other WADs that I don't remember around 2000
                          for the Return resources that suck.
Misc. Author Info       : I make Doom maps and program.

Description             : It has been several years since the defeat of the
                          Deathkings, but a rogue demon sorceror named 
                          Viscerus seeks to resurrect them in order to gain 
                          dominion over Cronos.

Additional Credits to   : Matt Alter, who provided helpful gameplay hints 
                          and minor consulting.
                          Andrew Morales, who helped with initial beta test 
                          way back when ("here, play this").
                          Gez, Philnemba, The Ultimate DooMer, Vermil and
                          the rest of DoomWorld for testing/feedback.
                          Music: (Title, Arranger)
                          "Rude Awakening" Jorge D. Fuentes
                          "Dracula's Castle" Gen
                          "Crystal Teardrops" Black Stealth
                          "Raphael the Raven (Tetris Attack)" Chibi Vegeto
                          "Mist Ache" Lee Jackson
                          "Underground Reservoir" Jorge D. Fuentes
                          "Black Rose" Saiyapimp
                          That one Heretic tune by Kevin Schilder
                          "Heart of Fire" Jorge D. Fuentes
                          "Upper Norfair (Metal Gear Solid Remix)" King Meteor

===========================================================================
* What is included *

New levels              : 7 (MAP01 - MAP07)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Decorate                : Yes
Demos                   : No
Other                   : Yes. Some new Boss monsters.
Other files required    : None.

* Play Information *

Game                    : Hexen (under ZDoom)
Map #                   : MAP01 - MAP07
Single Player           : Designed for.
Cooperative 2-4 Player  : Designed for.
Deathmatch 2-4 Player   : Designed for.
Other game styles       : Just Co-op and Deathmatch.
Difficulty Settings     : Yes, plus all classes are implemented.

* Construction *

Base                    : From Scratch, some resources are edited from 
                          Doom 2 (one monster)
Build Time              : Not sure. Started in 2004/2005, lost interest,
                          finished recently.
Editor(s) used          : WadAuthor, Doom Builder, Doom Builder 2,
                          Adobe Photoshop, Black Rook Doom Struct Library,
                          Notepad, Notepad++, XWE, SlumpEd, MIDI2MUS
Known Bugs              : Some Texture alignment issues, maybe.
May Not Run With        : Non-ZDoom compatible engines.
Tested With             : ZDoom v2.4.1

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions from authors for the music included
have NOT been contacted, however, their credits are listed. As such, this
WAD may NOT be used for commercial or "for profit" purposes, either by 
myself or other parties.

You MAY distribute this file, provided you include this text file, plus the
walkthrough file, for courtesy's sake, with no modifications.  You may 
distribute this file in any electronic format (BBS, Diskette, CD, etc) 
as long as you include this file intact. 

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Game                    : Hexen
Advanced engine needed  : ZDoom v2.4.1 with Hexen IWAD REQUIRED.
Primary purpose         : Single+Coop play / Deathmatch
===========================================================================
Title                   : Hexen: Scourge of Viscerus
Filename                : VISCERUS.PK3
Release date            : July 1, 2010 
Author                  : Matt Tropiano
Email Address           : [email protected]
Other Files By Author   : Dimensions of Time (Doom 2, circa 1998)
                          Xexis (Doom 2, ZDoom, circa 2006)
                          Community Chest 3 (Doom 2, MAP07, MAP29, MAP30, 
                          circa 2007)
                          Some other WADs that I don't remember around 2000
                          for the Return resources that suck.
Misc. Author Info       : I make Doom maps and program.

Description             : It has been several years since the defeat of the
                          Deathkings, but a rogue demon sorceror named 
                          Viscerus seeks to resurrect them in order to gain 
                          dominion over Cronos.

Additional Credits to   : Matt Alter, who provided helpful gameplay hints 
                          and minor consulting.
                          Andrew Morales, who helped with initial beta test 
                          way back when ("here, play this").
                          Gez, Philnemba, The Ultimate DooMer, Vermil and
                          the rest of DoomWorld for testing/feedback.
                          Music: (Title, Arranger)
                          "Rude Awakening" Jorge D. Fuentes
                          "Dracula's Castle" Gen
                          "Crystal Teardrops" Black Stealth
                          "Raphael the Raven (Tetris Attack)" Chibi Vegeto
                          "Mist Ache" Lee Jackson
                          "Underground Reservoir" Jorge D. Fuentes
                          "Black Rose" Saiyapimp
                          That one Heretic tune by Kevin Schilder
                          "Heart of Fire" Jorge D. Fuentes
                          "Upper Norfair (Metal Gear Solid Remix)" King Meteor

===========================================================================
* What is included *

New levels              : 7 (MAP01 - MAP07)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Decorate                : Yes
Demos                   : No
Other                   : Yes. Some new Boss monsters.
Other files required    : None.

* Play Information *

Game                    : Hexen (under ZDoom)
Map #                   : MAP01 - MAP07
Single Player           : Designed for.
Cooperative 2-4 Player  : Designed for.
Deathmatch 2-4 Player   : Designed for.
Other game styles       : Just Co-op and Deathmatch.
Difficulty Settings     : Yes, plus all classes are implemented.

* Construction *

Base                    : From Scratch, some resources are edited from 
                          Doom 2 (one monster)
Build Time              : Not sure. Started in 2004/2005, lost interest,
                          finished recently.
Editor(s) used          : WadAuthor, Doom Builder, Doom Builder 2,
                          Adobe Photoshop, Black Rook Doom Struct Library,
                          Notepad, Notepad++, XWE, SlumpEd, MIDI2MUS
Known Bugs              : Some Texture alignment issues, maybe.
May Not Run With        : Non-ZDoom compatible engines.
Tested With             : ZDoom v2.4.1

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions from authors for the music included
have NOT been contacted, however, their credits are listed. As such, this
WAD may NOT be used for commercial or "for profit" purposes, either by 
myself or other parties.

You MAY distribute this file, provided you include this text file, plus the
walkthrough file, for courtesy's sake, with no modifications.  You may 
distribute this file in any electronic format (BBS, Diskette, CD, etc) 
as long as you include this file intact. 

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

JOURNEY

JOURNEY (MAP01)

Deathmatch Spawns
8
Co-op Spawns
16
BLACKENED TEMPLE

BLACKENED TEMPLE (MAP02)

Deathmatch Spawns
7
Co-op Spawns
23
FORGOTTEN ARCHIVES

FORGOTTEN ARCHIVES (MAP03)

Deathmatch Spawns
8
Co-op Spawns
4
FOETID NECROPOLIS

FOETID NECROPOLIS (MAP04)

Deathmatch Spawns
10
Co-op Spawns
4
MURKY WETLANDS

MURKY WETLANDS (MAP05)

Deathmatch Spawns
8
Co-op Spawns
4
SLEET AND CINDER

SLEET AND CINDER (MAP06)

Deathmatch Spawns
12
Co-op Spawns
13
INNER SANCTUM

INNER SANCTUM (MAP07)

Deathmatch Spawns
8
Co-op Spawns
4