DUMP Episode 2: Dump Harder

DUMP Episode 2: Dump Harder

For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be...

Filenames
dump-2v2.pk3
Size
71.64 MB
MD5
f1077d521dc016607382f36303d7c35a
SHA-1
464059fb6dbd4f1130266db4158cfe8ed05b5ffb
SHA-256
25d7fb5adff083c34c2bb9a720988f5358b882517e7ae531ef8de5719e1ae62d
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom, , Limit Removing
Lumps
2414
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35, MAP36, MAP37, MAP38, MAP39, MAP40, MAP41, MAP42, MAP43, MAP44, MAP45, MAP46, MAP47, MAP48, MAP49, MAP50 +17 more

Read Me

===========================================================================
Advanced engine needed  : Zandronum 2.1.2, ZDoom 2.8.1, Aleph One (for map77)
Primary purpose         : Single + coop play
===========================================================================
Title                   : DUMP Episode 2: Dump Harder
Filename                : DUMP-2v2.pk3
Release date            : May 22nd, 2016
Author                  : TerminusEst13 (et al)
Email Address           : [email protected]
Misc. Author Info       : I'm just a guy.

Description             : For 2016, I really want to better my mapping
                          abilities and put out some good stuff. Two friends,
                          Mystical and Gardevoir, said that a good experiment
                          might be to try speedmapping. Just get the shit out
                          of the mind and into the editor,
                          stream-of-consciousness work. 4-6 hours, Zandro
                          compatibility, vanilla monsters/weapons. DUMP 1
                          began and it was a success, bringing a whole bunch
                          of me and my friends into ZDoom mapping and just
                          churning things out.
                          Then another friend, AD_79, suggested I open it up
                          to the public. I did, and the response was
                          overwhelming. An unfathomable amount of people
                          signed up for this, and we ended up with a grand
                          total of 68 maps. A hub map, 64 normal maps, a
                          secret map, a final map, and a Marathon map (of all
                          things).
                          
                          As before, we now present to you a small hub
                          leading to a handful of different maps. Beat X
                          amount of maps to unlock the exit, with X being a
                          variable depending on the difficulty level (ITYTD
                          only requires a handful of maps, Nightmare requires
                          EVERY SINGLE MAP), and defeat the final boss to
                          win.
                          Gameplay mods should be supported, though there's
                          been trouble in Zandronum so it may be better to
                          use them in ZDoom/GZDoom. Pistol start is enforced,
                          and monsters are vanilla (except for the Final
                          Boss).
                          
                          As before, the primary purpose of this project is
                          to have a way for all of the newbies to try and
                          push over that initial hump together, to MAKE
                          something. It's the usual pile of quality you'll
                          expect from a gigawad of MyFirstZDoomMap.wad, but
                          it was fun to band together to make shit.
                          Again, as before, please feel free to point out any
                          issues, troubles, errors, imbalances, and etc about
                          the maps. Don't feel the need to sugarcoat, give it
                          to us straight--none of us are pro-tier mappers. We
                          can't improve if we don't know what's wrong.

Additional Credits to   : Agaures, ThreeChainLinks, VBob, bioshockfan90,
                          Simpleton, Haze Bandicoot, ijon tichy,
                          TheMightyHeracross, Kinsie, Devianteist, Dr. Stein,
                          Project_ILE, The Gay Agenda, Eidolon, Luigi2600,
                          UndeadRyker, Jukem, Dukka, Rifle_Marine, Wivicer,
                          Anonymous, Sgt. Shivers, comet1338, Kurashiki, Cpn.
                          Chookum!, Thanuris, ShadowHog, Hellser, Guardsoul,
                          Gardevoir, abbuw, Eevee, Derprandal, CactusHege,
                          SoundofDoomDoors, Kribbulous, Untitled, Dansco,
                          Action Max, Worm318, Pinchy, Espeon, N30N1UM,
                          universalquantifier, Kraja, Deviluke Roy, Lord
                          Mordecai, LaggyBlazko, Minesae Hiromu, KeksDose,
                          ShadowLink223, AtroNx, Henix_Aurorus, Mor'ladim,
                          Infirnex, Caprice_CS, The Purple Marine,
                          ASCIIDoughnut, abelard_tullus, soosiya_san (please
                          refer to credits.txt in the .pk3 for a full list)
===========================================================================
* What is included *

New levels              : 68
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP65, SECRET1, MAPFINAL, MAP77 (for Aleph
                          One)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three months
Editor(s) used          : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs              : In Zandronum 2.1.2, playing with gameplay mods may
                          provide wonky weapon behavior. Playing gameplay
                          mods with replaced keys WILL break things.
May Not Run With        : ZDaemon, Odamex
Tested With             : Zandronum 2.1.2, ZDoom 2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
8
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
8
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
8
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
8
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
3
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
8
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
8
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
8
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
8
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
1
MAP33

MAP33

Deathmatch Spawns
0
Co-op Spawns
1
MAP34

MAP34

Deathmatch Spawns
0
Co-op Spawns
8
MAP35

MAP35

Deathmatch Spawns
0
Co-op Spawns
1
MAP36

MAP36

Deathmatch Spawns
0
Co-op Spawns
1
MAP37

MAP37

Deathmatch Spawns
0
Co-op Spawns
8
MAP38

MAP38

Deathmatch Spawns
0
Co-op Spawns
8
MAP39

MAP39

Deathmatch Spawns
0
Co-op Spawns
1
MAP40

MAP40

Deathmatch Spawns
0
Co-op Spawns
1
MAP41

MAP41

Deathmatch Spawns
0
Co-op Spawns
8
MAP42

MAP42

Deathmatch Spawns
0
Co-op Spawns
4
MAP43

MAP43

Deathmatch Spawns
0
Co-op Spawns
9
MAP44

MAP44

Deathmatch Spawns
20
Co-op Spawns
8
MAP45

MAP45

Deathmatch Spawns
0
Co-op Spawns
8
MAP46

MAP46

Deathmatch Spawns
0
Co-op Spawns
1
MAP47

MAP47

Deathmatch Spawns
0
Co-op Spawns
1
MAP48

MAP48

Deathmatch Spawns
0
Co-op Spawns
1
MAP49

MAP49

Deathmatch Spawns
0
Co-op Spawns
1
MAP50

MAP50

Deathmatch Spawns
0
Co-op Spawns
8