DUMP Episode 2: Dump Harder
For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be...
Filenames
dump-2v2.pk3
Size
71.64 MB
MD5
f1077d521dc016607382f36303d7c35a
SHA-1
464059fb6dbd4f1130266db4158cfe8ed05b5ffb
SHA-256
25d7fb5adff083c34c2bb9a720988f5358b882517e7ae531ef8de5719e1ae62d
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom, , Limit Removing
Lumps
2414
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35, MAP36, MAP37, MAP38, MAP39, MAP40, MAP41, MAP42, MAP43, MAP44, MAP45, MAP46, MAP47, MAP48, MAP49, MAP50 +17 more
Download
Read Me
=========================================================================== Advanced engine needed : Zandronum 2.1.2, ZDoom 2.8.1, Aleph One (for map77) Primary purpose : Single + coop play =========================================================================== Title : DUMP Episode 2: Dump Harder Filename : DUMP-2v2.pk3 Release date : May 22nd, 2016 Author : TerminusEst13 (et al) Email Address : [email protected] Misc. Author Info : I'm just a guy. Description : For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. DUMP 1 began and it was a success, bringing a whole bunch of me and my friends into ZDoom mapping and just churning things out. Then another friend, AD_79, suggested I open it up to the public. I did, and the response was overwhelming. An unfathomable amount of people signed up for this, and we ended up with a grand total of 68 maps. A hub map, 64 normal maps, a secret map, a final map, and a Marathon map (of all things). As before, we now present to you a small hub leading to a handful of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires EVERY SINGLE MAP), and defeat the final boss to win. Gameplay mods should be supported, though there's been trouble in Zandronum so it may be better to use them in ZDoom/GZDoom. Pistol start is enforced, and monsters are vanilla (except for the Final Boss). As before, the primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It's the usual pile of quality you'll expect from a gigawad of MyFirstZDoomMap.wad, but it was fun to band together to make shit. Again, as before, please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don't feel the need to sugarcoat, give it to us straight--none of us are pro-tier mappers. We can't improve if we don't know what's wrong. Additional Credits to : Agaures, ThreeChainLinks, VBob, bioshockfan90, Simpleton, Haze Bandicoot, ijon tichy, TheMightyHeracross, Kinsie, Devianteist, Dr. Stein, Project_ILE, The Gay Agenda, Eidolon, Luigi2600, UndeadRyker, Jukem, Dukka, Rifle_Marine, Wivicer, Anonymous, Sgt. Shivers, comet1338, Kurashiki, Cpn. Chookum!, Thanuris, ShadowHog, Hellser, Guardsoul, Gardevoir, abbuw, Eevee, Derprandal, CactusHege, SoundofDoomDoors, Kribbulous, Untitled, Dansco, Action Max, Worm318, Pinchy, Espeon, N30N1UM, universalquantifier, Kraja, Deviluke Roy, Lord Mordecai, LaggyBlazko, Minesae Hiromu, KeksDose, ShadowLink223, AtroNx, Henix_Aurorus, Mor'ladim, Infirnex, Caprice_CS, The Purple Marine, ASCIIDoughnut, abelard_tullus, soosiya_san (please refer to credits.txt in the .pk3 for a full list) =========================================================================== * What is included * New levels : 68 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP65, SECRET1, MAPFINAL, MAP77 (for Aleph One) Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Three months Editor(s) used : Slade 3, GZDoom Builder, Doom Builder 2 Known Bugs : In Zandronum 2.1.2, playing with gameplay mods may provide wonky weapon behavior. Playing gameplay mods with replaced keys WILL break things. May Not Run With : ZDaemon, Odamex Tested With : Zandronum 2.1.2, ZDoom 2.8.1 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: If you've got it, you've got it. Doesn't matter where. FTP sites: Same as above.