Grotesque CTF - Revisions

Grotesque CTF - Revisions

Fifteen CTF levels made for either zdaemon or skulltag, runs fine in both.

Filenames
grotectfr.wad
Size
14.72 MB
MD5
d28c31cc0b4f8269ea43f2d4e1125b28
SHA-1
459fd6af27d51bc54ef955bf235c7cf6936e173a
SHA-256
4fd28e38f243e8faa454040f1c25700203be9d87952f5947f65cf44cd6cd8789
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, GZDoom
Lumps
501
Maps
MAP10, MAP11, MAP06, MAP08, MAP14, MAP09, MAP13, MAP15, MAP12, MAP03, MAP01, MAP04, MAP05, MAP07, MAP02

Read Me

===========================================================================
Archive Maintainer      : Alfred
Advanced engine needed  : Zdaemon, Skulltag
Primary purpose         : CTF
===========================================================================
Title                   : Grotesque CTF - Revisions
Filename                : grotectfr.wad
Release date            : July 21, 2008
Author                  : Alfred
Email Address           : [email protected]
Other Files By Author   : elder.wad seventhhouse-fin.wad
Misc. Author Info       : Had one wad in a tournement for Zdaemon

Description             : Fifteen CTF levels made for either zdaemon or
                          skulltag, runs fine in both.

Additional Credits to   : p0x for finding most of the textures I used.
				  (Probably Silvertear too, dunno I wasn't there.)
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 15
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Probably works.
CTF 4-8 Player		: Intended use.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Roughly 50 hours of work spread out over a year and a half.
Editor(s) used          : Doombuilder, XWE
Known Bugs              : Some missing textures are bound to be found, other than that
				  it should be just fine. In Skulltag the sky for map01 does not
				  appear correctly.
May Not Run With...     : Any non-zdoom based source ports


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
===========================================================================
Archive Maintainer      : Alfred
Advanced engine needed  : Zdaemon, Skulltag
Primary purpose         : CTF
===========================================================================
Title                   : Grotesque CTF - Revisions
Filename                : grotectfr.wad
Release date            : July 21, 2008
Author                  : Alfred
Email Address           : [email protected]
Other Files By Author   : elder.wad seventhhouse-fin.wad
Misc. Author Info       : Had one wad in a tournement for Zdaemon

Description             : Fifteen CTF levels made for either zdaemon or
                          skulltag, runs fine in both.

Additional Credits to   : p0x for finding most of the textures I used.
				  (Probably Silvertear too, dunno I wasn't there.)
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 15
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Probably works.
CTF 4-8 Player		: Intended use.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Roughly 50 hours of work spread out over a year and a half.
Editor(s) used          : Doombuilder, XWE
Known Bugs              : Some missing textures are bound to be found, other than that
				  it should be just fine. In Skulltag the sky for map01 does not
				  appear correctly.
May Not Run With...     : Any non-zdoom based source ports


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

Gusty Valley

Gusty Valley (MAP10)

Deathmatch Spawns
0
Co-op Spawns
1
Fiery Disadvantage

Fiery Disadvantage (MAP11)

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
3
Asylum

Asylum (MAP08)

Deathmatch Spawns
0
Co-op Spawns
1
Xenophobic

Xenophobic (MAP14)

Deathmatch Spawns
0
Co-op Spawns
3
Benedict

Benedict (MAP09)

Deathmatch Spawns
0
Co-op Spawns
1
Techno Rivers

Techno Rivers (MAP13)

Deathmatch Spawns
0
Co-op Spawns
1
Isle Keep

Isle Keep (MAP15)

Deathmatch Spawns
0
Co-op Spawns
1
Forest of Ash

Forest of Ash (MAP12)

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
Crysalis

Crysalis (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Urban Assult

Urban Assult (MAP04)

Deathmatch Spawns
0
Co-op Spawns
3
Forest Recluse

Forest Recluse (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
Charred Earth

Charred Earth (MAP07)

Deathmatch Spawns
0
Co-op Spawns
1
The Salt Mines

The Salt Mines (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1