Too Much Brown (Build 1)

Resource WAD as base for level designers

Filenames
2mbrown.wad
Size
6.67 MB
MD5
40acdc51bab891aeb621a9127b528589
SHA-1
456920f1914af0342d7910faa36ec003fb5c2091
SHA-256
9fbe2e2fd3a1b16c0de1df21e3f1fb540672b2987d7b972f347b36a6ad9dccbc
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
623

Read Me

===========================================================================
Title                   : Too Much Brown (Build 1)
Filename                : 2mbrown.wad
Date Finished           : April 12th, 2006
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.tormentor667.de
Email Address           : [email protected]
Description             : Resource WAD as base for level designers
Credits goes to         : id Software for DooM(tm) & Quake(tm)/Quake(tm)2
			  Ives "HFX" Allaire for "Evil" Texture Packs (formerly Quake1/3)
			  Frank "POX" for "Poxwad02/03" WADs (formerly Quake1)
			  The Creators of the "Rogue" Mod (Quake1)
			  Ives "HFX" Allaire for "DSI" Texture Pack (formerly Quake3)
			  The Creators of "Scourge of Armagon" (Quake1 Missionpack)
			  Francois "OgroX" Delmotte for "Ogro2" Texture Pack (Quake1)
			  ...and everyone else I forgot, thx for making this possible!
			  My Team of Betatesters: (although not everyone helped ;))
			     - Phobus                          
			     - Vader
			     - Caligari_87

Demo Wad		: None yet, but keep looking forward to another Tormentor667
			  release that takes the full advantage of these textures :)
			  Also try the "Demo Room" from Phobus included in the ZIP file!
===========================================================================

* Play Information *

Map #                   : N/A
Sourceport		: Works with all, but designed for ZDoom/GZDoom (ANIMDEFS)
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Difficulty Settings     : N/A
New Sounds              : N/A
New Music               : N/A
New Graphics            : That's what it's supposed to have ;)


* Construction *

Source                  : Several Quake Texture sources and mods, see "Credits"
Build Time              : 8 - 10 Days
Editor(s) used          : XWE, Adobe Photoshop
Known Bugs              : Switches & Animated walls just work with ZDoom & compatible!


* Description *

This is a set of textures and flats converted from some Quake developement
sources and mods out there that haven't been introduced in Doom yet. I tried
to combine as many different styles and environments as possible and still
making them fit together as good as possible. You will find everything from
brick to tech base, from light sources to hellish flesh, from metal to rock,
just take a look, includes over 600 new textures! It has so many different things,
you can even build a complete new map by just using these resources! Try it :)

* Other Information *

Where to Get		: http://www.tormentor667.de & hopefully /idgames

Copy Information	: 1. You ARE ALLOWED to use this wad as a base to create new
			     additional levels AS LONG as you keep the credits of the
			     original authors in your text file or just refer to this
			     texture wad, whatever you like!

			  2. You ARE ALLOWED add these textures to another resource
			     wad as long as you keep credits as mentioned in 1.