Castle Of Eternal Carrot In The Sky

Castle Of Eternal Carrot In The Sky

The background to this level is weird... just like the level itself. I had a dream about a very weird Doom level, and when I woke up I remembered the level a...

Filenames
coecits.wad
Size
1.43 MB
MD5
b1e118e65f9863bc5df676ebdb81a284
SHA-1
44cfc3b30307638df96aa521c3731040ca725c15
SHA-256
eb47e3220a17ef32ea4da02f9c077c643a21612129ad53955613b1a81ae938c0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
35
Maps
MAP01

Read Me

! REQUIRES BOOM OR A BOOM-COMPATIBLE SOURCE PORT !
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* File Information *
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Date                    : June 20th 2001
Title                   : Castle Of Eternal Carrot In The Sky
Filename                : coecits.zip | .wad | .txt
Author                  : Fredrik Johansson
Email Address           : [email protected]
WWW                     : www.doomworld.com/fredrik
Misc. Author Info       : 15 year old swede
Other work by author    : Vrack, Vrack2, PAIN, Plutonia2 and more...
Description             : The background to this level is weird...
                          just like the level itself. I had a dream
                          about a very weird Doom level, and when I
                          woke up I remembered the level almost
                          exactly. I couldn't resist building the
                          thing, and here it is... :)
                          As I said, this is almost exactly like
                          in the dream, but I had to make some
                          changes because of engine limits (no RoR
                          etc), design improvements and input from
                          the testers.
Story                   : Bah :P
Additional Credits      : All the people who tested the level,
                          with special thanks to:
                              * Opulent
                              * Chrozoron, the norwegian beotch
                              * Adam Hegyi, god of Doom
                              * Adam Williamson, also god of Doom
                              * Cocoon
                              * Ebola
                              * Tarin
                              * Maonth, because if I don't give him
                                credit, he'll be pissed.
                              * All you who didn't get credit
                          And of course id for Doom, SBSoftware for
                          DeepSea and the authors of the other tools
                          i used.
                          Thanks also goes to Simon "Fraggle" Howard
                          for indirectly inspiring me to the title
                          of this WAD.
                          Mewse.
                          And of course Doomworld.
----------------------------------------------------------------
* Play Information *
----------------------------------------------------------------

System requirements     : Runs in a playable state on my PII 300 w/
                          64MB RAM. I recommend playing this level
                          in 320x200 with no other programs
                          running. Heheh =)
Executable              : Boom 2.02 or compatible
May not run with...     : You're welcome to try with doom2.exe.
Episode and Level #     : Doom2 Map01
Single Player           : Yes
Cooperative 2-8 Player  : Yeah... but you will probably get
                          trouble with the faked 3D bridges...
Deathmatch 2-8 Player   : Supported... but same problem as for
                          cooperative. I wonder if this level
                          wouldn't be fun with ZDoom and flymode?
                          =D
Difficulty Settings     : Yes (skill 1 = easy, skill 4 = mayhem ;),
                          skill 5 = Anders Johnsen's playground)
New Music               : Yep... composed by yours truly.
                          Title music: "Ruska"
                          Level music: "Castle of Eternal Carrot"
                          Intermission music: "Knight of Waffle"
New Sounds              : No
New Graphics            : A few texture mods + sky from Evilution.
                          New titlepic, interpic and credit screen.
----------------------------------------------------------------
* Construction *
----------------------------------------------------------------
Base                    : New level from scratch, my weird
                          dreaming 5k1llz0rz
Build Time              : Approx. 10 hours, testing and fixing
                          excluded, maybe 25 total (Yeah, it
                          takes time. And I must have spent 10
                          hours just running around in the level
                          when being bored. But hey, that's fun :)
Editors used            : DeepSea 10.20b dammit :)
                          WinTex for WAD editing
                          XWE for WAD editing
Known Bugs              : Yes, the following bugs are known:
                            * Horizontal streaks in the sky
                              (because of a rendering bug in
                              Doom that prevents you from
                              setting up double skies.)
                              Unfixable.
                            * Vertical streaks in the sky
                              (aka slime trails. bad, bad, bad).
                            * Sound bug when passing a silent
                              teleporter (afaik unfixable)
                            * Eventual visual bug with
                              invuln/idbeholdl
                              or very high gamma level when
                              using silent teleporter (could
                              be fixed, but who cares? =)
                            * Very rarely, invisible ceilings
                              caused problems in beta versions.
                              Should be fixed.
                            * Lags (Solution: upgrade yo comp).
----------------------------------------------------------------
* Copyright / Permissions *
----------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You may however use the included graphics in a way which you think
is appropriate. The music included is my work and dnamit won't you
touch it. Like someone would have a use for it anyway :)

You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.





----------------------------------------------------------------
* Secret *
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Hint                    : OK, I shouldn't have to give any hints
                          in the txt file, but anyway; Don't
                          waste ammo on the cyberdemons, try to
                          find a more crushing way to kill them...

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
9