Server Heretic

This allows any specific supported engine to continuously run all maps from E1 to E5. This file ignores (End Episode), and well reroute to the next episode w...

Filenames
svhertic.wad
Size
23.63 KB
MD5
43ff66574b6fe4695d83675dda91f297
SHA-1
43e9f112d0fed927e00613775c64da6672b38cd6
SHA-256
f602cca4a1848367c496ae26af5277d82d186794d8839ff53852b3fe575b5292
WAD Type
PWAD
IWAD
Heretic
Engines
ZDoom
Lumps
4

Read Me

===========================================================================
Advanced engine needed  : ZDoom 1.22 or later
Primary purpose         : No levels included
===========================================================================
Title                   : Server Heretic
Filename                : SVHertic.wad
Release date            : 10 October. 2016
Author                  : Nicholas "Tiger" Gautier
Email Address           : [email protected]

Description             : This allows any specific supported engine to
                          continuously run all maps from E1 to E5.
                          This file ignores (End Episode), and well reroute
                          to the next episode when the current is
                          finished.
                          Perfect for multiplayer proposes!
                          
                          Version 1.00: 25 April. 2008
                               Original Release
                          
                          Version 1.01: 20 November. 2008
                               Fixed a possible HOM issue that sometimes occur
                                 in SkullTag.
                          
                          Version 2.00: 30 November. 2012
                               * Expunged CISVH.txt; superfluous ASCII file...
                               * Added a new lump 'ZMAPINFO' for engines that support it
                               * Applied level number capability; useful for ACS scripts.
                               * Enforced 'No Jumping' and 'No Crouching'; changable
                               * Enforce 'Smooth Lighting' variable to true.
                               * Enforce 'Normal Infighting'
                               * Ports that use MAPINFO should render intermission screens
                                   almost adjacent to those that use ZMAPINFO.
                               * Added support for the sixth episodes.
                          
                          Unversioned: 10 October. 2016
                               * Renamed file from 'SVHeretic' to 'SVHertic'.
                                   This is in compliance with /idgames policy with 8char max filenames.
===========================================================================
* What is included *

Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Heretic
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Several hours
Editor(s) used          : Notepad++
May Not Run With...     : Any non-ZDoom based engine


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors