Doom Palette in Black & White
A B/W version of the Doom palette and colormap. Loading this file as a PWAD will cause the game to lose colors. Why the hell would anyone want to do it? Firs...
Filenames
bw-pal.wad
Size
21.68 KB
MD5
f9c378700056271d7163c8725125ad90
SHA-1
42156a73498f68b067ff533d3e25e96806e855d5
SHA-256
bd94a0e96165543643bc9a25e5061ee58eeec75a42ff77d51e342817e121327b
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
3
Download
Read Me
=========================================================================== Primary purpose : No levels included =========================================================================== Title : Doom Palette in Black & White Filename : bw-pal.zip Release date : Dec 20th 2013 Author : scifista42 Email Address : [email protected] Description : A B/W version of the Doom palette and colormap. Loading this file as a PWAD will cause the game to lose colors. Why the hell would anyone want to do it? Firstly, the colormap was recalculated for the new grayscale palette. Since the palette contains a lot more shades of the same color, quality of lighting/shading effects has increased. It's specially noticeable in darkness - now even sectors with 0 brightness won't give pitch black, but a reasonable dusk instead. That's the biggest advantage. Works for every texture ever made for the Doom palette. No reinclusion of patches/sprites is needed. I admit the palette as itself won't make the gaming experience better in most cases. However I believe some modders might find this useful for their unusual works, that's why I'm releasing it. And perhaps for color-blind players? But this is probably nothing for standard playthroughs or to make a random wad better, I personally prefer to see colorful world too. :) Note: I made the palette by altering the original palette, using RGB-averaging technique - I did it manually for each color index. But I tweaked a couple of values in order to achieve better shade variety in the darkest shades of gray. Textures and sprites already using dark colours will turn even darker as a result. It shouldn't be a big problem, though. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes, one ("MULTIPLAYER" sign for Zandronum menu) Dehacked/BEX Patch : No Demos : No Other : Palette and colormap lumps Other files required : None * Play Information * Game : Doom and Doom 2 and Final Doom (games using Doom palette) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : No more than a couple of hours Editor(s) used : SLADE 3, GIMP 2.0, Inkworks * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors