L'agonie Finale
Filenames
3habonus.wad, 3HABONUS.WAD
Size
1.54 MB
MD5
414132bd038da4f148b9874e596005e4
SHA-1
41c7aaa7455280d95bee0a31f5774d540b12edcf
SHA-256
e37239a6dc72e01231fd0c423a44aee71ef358c420da027ba01f06af68a85029
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
19
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Vanilla Primary purpose : Single Player + Cooperative =========================================================================== Title : L'agonie Finale Filename : 3habonus.wad Release date : 17/02/2018 (mm/dd/yyyy) Authors : 3ha Team Email Address : [redacted] General Description : L'agonie Finale is one vanilla map composed of 7 speedmaps designed by members of the French Doom Community. The general rule was that each map layout was to be made within a time limit of 3 hours. Additional Credits to : - Claustrophobia 1024 2 - Map 20 Music - Calypso Station - franckFRAG for the sky ! Authors comments : [WH]-Wilou84 : "Analogie Fatidique" is some surreal human-built outpost overrun and corrupted by Hell's influence. This is yet another showcase of the poor man's Stardate 20X6, with a series of vicious traps involving Doom II enemies without going overboard as regards to monster numbers. Also, it will probably be the only map I make that uses stock Doom II textures only - I'm not a fan of these textures. Jambon : Break the ship core and escape ! (Damn, that remind me something...) Franckfrag : A dark little city that sleeps at the night, but not monsters... Roofi : A little forest level inspired of Woodcraft , a map I have made months ago. JCD : This level concludes the "3 heures d'agonie" trilogy. I wanted to do a huge map that included level parts of everyone and I'm happy with the result. My map is a UAC complex in a lake of blood in the middle of the night. Oxyde : Just a simple map that I had pictured while playing Tomb Raider 2. I has this idea of the gauntlet/barrel/crusher thingy watching the Temple of Xi'an, I wanted to try and recreate this in Doom 2. Not that successful, but still worth a try. :) Datacore : Jiji reviens on a besoin de toi ! ! ! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Mapinfo, Dehacked Other files required : Doom2.wad * Play Information * Game : Doom II Hell on Earth Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Survival Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 1 month Editor(s) used : Doom Builder 1.68, XWE, GZDoom Builder Known Bugs : Some HOMs will appear when you lower sector 1139 and you stand in sector 1188 thereafter. May Not Run With : Heretic Tested With : Prboom-Plus 2.5.1.4, Zdaemon 1.10b7, Doom2.exe * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomfrance.forumactif.com/forum http://doomstaze.free.fr/ http://Straff50.free.fr/Files/Wads http://dl.baseq.fr/doom/wads/