Dark Passage
This is a long level with a long history. Mr. Chris (Chris Pisarczyk) and the late Phobosdeimos1 (Callum Oliver) started this map during the development of D...
Filenames
dpass.wad
Size
366.01 KB
MD5
6197aca1a8556c68413f3daa884a125d
SHA-1
40e8d65bcb51915b85230f15f7c759131025598f
SHA-256
7e178abea21f12fba90ce72629d396954d1f0262c16e093a0c1499b9a01a5ede
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
11
Maps
E2M7
Download
Read Me
=========================================================================== Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Dark Passage Filename : DPASS.WAD Release date : 8/16/13 Author : Chris Pisarczyk, Jeff Shark, Callum Oliver Email Address : [email protected] Description : This is a long level with a long history. Mr. Chris (Chris Pisarczyk) and the late Phobosdeimos1 (Callum Oliver) started this map during the development of Doom the way id Did, probably a year or so before it was officially released. I joined in after Phobosdeimos1 left early in the map's development and I joined in afterwards. I did a lot of the western half of the map and Mr. Chris did a lot of the eastern half, but there are many points where we both worked on the same areas, so you really can't tell who did what. (Since Mr. Chris is a much more popular mapper than I am, I assume people probably can recognize his mapping style) Of course, ol' faithful here was rejected from the project for being about twice the size of E2M7 and having over two hundred monsters, among other things. Eventually Mr. Chris released the DTWID version of this level as "the damned," which you can find here on /idgames. Meanwhile, as I gained more knowledge about mapping I dinked around a bit and made a few adjustments here and there to help with the map's flow and progression. A few bugs were also fixed, and a couple of things were added here and there to add character. For those who haven't played this level before (most of you, I would assume), you may need to use your automap more than a few times because this map is VERY large and VERY non-linear. You may also need to wear eye protection, since it's twice as ugly as it is big. (Remember, it's DTWID so we had to channel our inner Sandy Petersen!) Also, I would advise against deathmatch on this map due to its gargantuan size. (I'm one of those guys that has to put deathmatch starts in every map he touches!) Hope you have fun! -Jeff (Marnetmar) Additional Credits to : Mr. Chris and Phobosdeimos1 (rest in peace, you wonderful, lovable sack of peanuts!) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E2M6 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified Build Time : Too long! Editor(s) used : Doom Builder 2 Known Bugs : None, unless that damn BSP error decided to show up again (I swear I fixed that little bugger two or three times) May Not Run With... : Versions of Doom prior to 1.9 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://files.drdteam.org/ FTP sites: http://www.doomworld.com/idgames