Base DM #6
Medium size base-style deathmatch level. Fits best for 2-3 players, and supports up to 8 players. All skill levels have been included. They follow TeamTNT's ...
Filenames
basedm6.wad
Size
429.12 KB
MD5
b96a8fd17d6e60e520be0f7e1c79ea6e
SHA-1
40dab1aca857519563fba358132cbb9afd5af88c
SHA-256
7f31d3623d974669ddf3b3a757ca69df866a62014ca1bd3e70f26962ac9f36d4
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
35
Maps
MAP06
Download
Read Me
<!----------------------------------------------------------!> <! NOTE! This level is designed for BooM, but apparently !> <! seems to be working with any other source port and even !> <! with DOOM2.EXE. !> <! I tested this level with DoomBot v.2.3 and Cajun Bot !> <! v0.42 and they don't work well. Maybe the future !> <! will do better job. Basically if the bot is able to !> <! trigger any kind of linedefs (switch/walkover) and it !> <! navigates well, it should work fine with this level. !> <!----------------------------------------------------------!> ================================================================ Title : Base DM #6 Filename : BASEDM6.WAD Author : Sir Robin (Jani Saksa) Email Address : [email protected] Other work from author : Level designer in Ninja DooM Main guy in KTA and Quake->DooM conversion 5 levels in TeamTNT's Reclamation DM Misc. Author Info : DooM freak. I like single player mode, but I love Co-op & Deathmatch! I have a webpage that I update 1-2 times in week currenlty at: http://doomcastle.tsx.org/ Member of TeamTNT, Brotherhood Of Vengeance & Falling Star Productions. Description : Medium size base-style deathmatch level. Fits best for 2-3 players, and supports up to 8 players. All skill levels have been included. They follow TeamTNT's good deathmatch rules (see below). Teleports behind the doors take you to plasma rifle and to BFG. On skill levels 1-2 you however can only get rocket launcher and Double Barreled Shotgun from them. Additional Credits to : Kurt Kesler. I borrowed few graphics from his WAD (KBoom #9). I also got some inspiration from his base-style levels to start my own base-style level pack. Well... Kurt's levels are single player, and these are deathmatch! BrV (Brotherhood of Vengeance) for several textures: citrus: Sky texture Zokum & UrHash: Textures Id software for making the best 3d-shooter ever, and Q2 too. Everyone in Efnet #doom2 I will kill you for making my phone bill so damn big!!! And everyone else that I own thanks. ================================================================ * Play Information * Engine : BooM 2.02 or any engine that has 100% BooM support Map Number : MAP06 Single Player : If you wan't to look around Cooperative 2-4 Player : Duhh... Deathmatch 2-4 Player : HELL YES! (8 starts) Difficulty Settings : Yes Skill 1: No plasma, double ammo Skill 2: No plasma Skill 3: All weapons, altdeath mode Skill 4: All weapons Skill 5: All weapons, double ammo New Sounds : Yes (pistol sound) New Graphics : Yes. From me, Kurt Kesler & BrV New Music : Yes (from HeXeN) Demos Replaced : Yes! DEMO1=2 players, skill 3, altdeath Sir Robin (P200MMX) Jofa (P75) Frags 10 7 NOTE! To play demo correctly use BooM or PrBooM v. 2.02. Other engines may not play it right! SYSTEM REQUIREMENTS : I have tested this under P75 and it worked fine. * Construction * Base : New level from scratch Editor(s) used : DETH for the actual editing ZenNode for node-building WinTex for graphics and sounds NWT for few things that were hard or impossible to do with WinTex CleanWad for making the WAD smaller Build time : Didn't count! Known Bugs : None. Well, not really a bug, but since 3d-bridges can cause some troubles in multiplayer game if two or more player is trying to use them at the same time and the bridge in this level is in such a central area it may sometimes cause falling through bridge and stuff like that... Source port notes : This level was designed for BooM, and BooM does not have jumping. If you use a source port that has a jump feature to play this level, you can get plasma and BFG without using the teleport. This is not what I planned, and I suggest turning the jump feature off on this level, but if you want to use it, go a head and enjoy it that way :) * Copyright / Permissions * Copyright (C) Jani Saksa, 1999 Authors may NOT use this level as a base to build additional levels (if you wan't to use it, ask a permission from me). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/ Or any mirror of ftp.cdrom.com WWW sites: http://doomcastle.tsx.org/ *or* http://doomnation.com/robin/ -EOF- There's nothing here to see, stupid...