CONGESTION CONTROL 2

CONGESTION CONTROL 2

Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (...

Filenames
cct2.wad
Size
1.62 MB
MD5
56b8e3e1a046b851ed702954849a2ab0
SHA-1
402c978b95d4775239569387569de98e96bb2459
SHA-256
62deebcfaba721cfb79c467f704121a2720f24bd70b30a046c30880757416136
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
85
Maps
MAP01

Read Me

Advanced engine needed: Any engine that removes Doom limits is REQUIRED.
Primary purpose: Single-player, but other modes also supported.
===========================================================================

Title                   : CONGESTION CONTROL 2

Date Finished           : 15 May 2003
Author                  : Karthik Abhiram
Email Address           : [email protected]
Misc. Author Info       : 21 year old Doomer from India (today, May 15, 
                          is my birthday).

                          For more info, have a look at my site 
                          http://karthik82.com.  There's lots of stuff
                          over there, both Doom and non-Doom related.

Description             : Like it's predecessor, "Congestion Control", this
                          map, "Congestion Control 2" is a fast-paced and
                          fun Doom II level.  It also features a unique
                          visual style (different from the first one).

                          This level REQUIRES an engine that removes the
                          original Doom's limits.  Boom and anything upward
                          will do just fine.

Extras                  : Apart from CCT2.TXT (this file) and CCT2.WAD
                          (which is required to play the level), a file
                          called CCT2-EXTRAS.ZIP is also included.  This
                          archive contains some extra stuff that you might
                          be interested in, such as a one-page comic, which
                          is the story for this level, and a page called
                          CCT2.HTM, which contains additional information.
                          Check it out :)

Story                   : Yes (see extras)

Other WADs by Author    : In descending order...

                          * Dark Fate (dft.wad)
                          * Out of Phase 3: One Cloudy Afternoon
                            (ophase3.wad)
                          * Congestion Control (cct.wad)
                          * The Other Side of Phobos (osp.wad)
                          * Out of Phase II (ophase2.wad)
                          * Out of Phase (ophase.wad)
                          * Chaos Punch (cpunch.wad)
                          * ICK (ick.wad)

                          Plus there are a couple of WADs only available
                          at my site.

                          See the CCT2.HTM page for more details and 
                          download links.

Additional Credits to   : Varun, the Ninth Gate team, the authors of all
                          the tools and resources that were used to make
                          this level, id Software, and finally *you* for
                          downloading/playing the level.

                          See the CCT2.HTM page in the extras archive for
                          complete credits.

===========================================================================
* Type of DOOM or DOOM II file *

New level WAD           : Yes

* Play Information *

Episode and Level #     : Doom II, MAP01
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : Yes (8 Deathmatch Starts included)
                              (see CCT2.HTM for details)
Difficulty Settings     : Yes (see CCT2.HTM)
New Sounds              : No
New Music               : Yes (see CCT2.HTM)
New Graphics            : Yes (see CCT2.HTM)
Demos Replaced          : None (demos welcome!)

* Construction *

Base                    : New level from scratch
Build Time              : 2 and a half months
Editor(s) used          : DoomCAD 6.1, XWE, ZenNode 1.1.0,
                          Wintex 4.3, Paint Shop Pro 6.0
                          (see CCT2.HTM for more details)
Known Bugs              : Some visual errors may occur if you play
                          this level with an OpenGL port such as
                          jDoom or GL Legacy.  This does not
                          hamper gameplay, nor will it cause any
                          crashes.  It only happens in a couple of
                          places, and if it bothers you, use the
                          software renderer in your port (or use a
                          non-GL one).
May Not Run With...     : Will not run with doom2.exe or
                          doom95.exe due to the detail.  REQUIRES
                          an enhanced engine that removes Doom's
                          limits.  You can use your favourite
                          engine, Boom and anything upward
                          will do just fine.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include ALL the files
found in CCT2.ZIP, with no modifications.  This includes CCT2.WAD,
this file, and the CCT2-EXTRAS.ZIP file.

You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include all the files within it intact.

* Where to get this WAD *

The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors

FTP sites: 

Other: My site, http://karthik82.com

===========================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4

Graphics