Operation UAC - Chapter 1

Operation UAC - Chapter 1

A Brutal Doom experience with triggered events, detailed maps, themed levels and an abundant of custom content such as Music, Monsters and Textures.

Filenames
op_uac.wad
Size
58.94 MB
MD5
dbaeefef751ae85e07adead777798737
SHA-1
4014e6b33c7deabd01d1567ac12e875c9f2f72fc
SHA-256
77238df8314a51f42e53fdf4bc5b38aa937a6fc5a68a0b4b3196dc3bda7b5dbe
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
2660
Maps
MAP03, MAP05, MAP04, MAP02, MAP06, MAP01

Read Me

===========================================================================
Archive Maintainer      : Run with **Brutal Doom v19** (not v20, will cause some trigger issues)
Advanced engine needed  : Zandronum (Also will run with GZDoom but not recommended, unintended results)
Primary purpose         : Singleplayer
===========================================================================
Title                   : Operation UAC - Chapter 1
Filename                : Op_UAC.Wad
Release date            : 5/9/2015
Author                  : Chezza
Email Address           : [email protected]
Other Files By Author   : See additional credits for custom Assets and resources

Description             : A Brutal Doom experience with triggered events, detailed maps, themed levels
                          and an abundant of custom content such as Music, Monsters and Textures.

                          Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base.

Story                   : A large and top secret UAC facility located within a Moon has called an emergency and suddenly
                          lost contact. The only message recieved was "Large seismic activity, Base structure comprimised,
                          unidentified hostile lifeforms breaching facility and a potential plague causing half the staff
                          to turn to an enraged state. Need assistance imme...."

                          Clearly the situation is highly hostile and must be dealt with by Lethal force. UAC has sent you
                          and a crew of 20 elite Space Marines to clear the Base of hostiles and rescue any survivors. This
                          mission is named 'Operation UAC'.

                          However as soon as your Ship approached the Moon various creatures spawned inside the vessle and
                          viciously attacked the crew, resulting in a desparate crash landing near the Base. Most crew
                          members are dead, some fallen to this apparent Plague and literally half the moon's terrain is
                          blood red while the other half remains normal. The Anomaly is nothing UAC have ever seen before.
                          But you have a mission to do and will carry out regardless of the situation, it's not like you
                          have any other choice.


Additional Credits to   : See Below:

**MONSTERS** - All Assets from Realm 667

Tormentor 667: 
- Poison Soul
- Chainsaw Zombie
- Tortured Soul
- Hell Smith (Sprite originiated from Ravensoftware)

Eriance:
- Core Tentacle

Captain Toenail:
- Wraith
- Rail Bot
- Slime Worm

Jimmy91:
- Aranorb

Dreadopp:
- Agarues

Virtue:
- UAC BOT

Scalliano:
- Former Scientists

DR.Doctor:
- Deep One

Ghastly Dragon / Mike12 (Sprites made by Vader)
- Roach

zrrion the insect:
- Trash Monster (Sprite Originiated from Lucasarts)



**PROPS** - All Assets from Realm 667

Captain Toenail:
- Strobe Lights (Sprites Originated from Duke3D)
- Limestone Cave Formations (Originated from Daggerfall)
- Necrodome Rocks

Gothic:
- Columns (Sprites originated from Strife)
- UAC Holograms

Bloax:
- Hell Trees

Mancubus (KDiZD Team):
- Phobos Rocks
- Stalamites and Stalactite

Mor'ladim:
- Glass Tech Pillars (Originated from I.D. and Raven Software)

DavidRaven:
- Laboratory Glass

FuzzyBlade:
- Pipe Pack (Sprites Originated from Raven Software)

ETTiNGRiNDER:
- Crucified Corpses (Sprites from Raven Software)

Scuba Steve / Lucario:
- Dead General

Captain Awesome / Lucario:
- Marine Victim

MDK:
- Marine Corpses

zrrion the insect:
- Specimen Tank


**TEXTURES** - All Assets from Realm 667

Cage, Zero X. Diamond, Fox666, NeutralStunner:
Cage’s Texture Pack 1
Cage’s Texture Pack 2


**MUSIC**

The Waste Tunnels - Doom Metal Crew (Level 1)
D_Stalks - Doom Metal Crew (Level 2)
Pokémon Mansion Remix - GlitchxCity (Level 3)
Enginetica - The Enigma TNG (Level 4)
Underhalls - Doom Metal Crew (Level 5)
D_Romero - Doom Metal Crew (Level 5)
Death Angel - The Engima TNG (Level 6 Boss Battle)
Doom 64 Metal Theme - Jonathan McCann (Intermission)

*The Doom Metal Volume 4 Crew:*
Neurological
Sonic Clang
Evil Horde
PerKristian
JustSomeMusicGuy
Dimaension X
Jonathan McCann
Chris Black
Eriotti
Andrew Hulshult
Rasmus Mä Ansekt

(I apologise I canno't pinpoint the exact composer of every Doom Metal song I used, I could not find who despite my efforts).

**Special Thanks**
- Realm 667 and its community for the well maintained content
- The Enigma TNG for inspiring music and his consent to use his music for this Wad
- DoomWorld Community for being active and helpful

===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes - custom
Music                   : Yes - custom
Graphics                : Yes - various custom + vanilla
Dehacked/BEX Patch      : Yes - ZMapInfo
Demos                   : No
Other                   : No
Other files required    : Brutal Doom v19, also designed for a HD texture pack


* Play Information *

Game                    : DOOM2
Map #                   : Map 1: Crash Land, Map 2: Base Entrance, Map 3: Biochemical Lab, Map 4: Production Facility, Map 5: Abandoned Sewers, Map 6: Corrupted Caverns
Single Player           : Designed for 1 Player, Brutal Doom Rifle Start
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Player's Choice but only changes vanilla stats


* Construction *

Base                    : New from scratch
Build Time              : 2 Months
Editor(s) used          : GZDoom Builder and a little from Doom Builder 2
Known Bugs              : Level 2, Baron vs Marine trigger has a 1/4 chance failure rate
May Not Run With        : Zdoom may not run, GZDoom runs but only at 85% intended rate (trigger failures, mostly)
Tested With             : Zandronum - Designed and Tested for.



* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

Biochemical Lab

Biochemical Lab (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
180
Abandoned Sewers

Abandoned Sewers (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
260
Production Facility

Production Facility (MAP04)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
180
Base Entrance

Base Entrance (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
130
Corrupted Caverns

Corrupted Caverns (MAP06)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
260
Crash Land

Crash Land (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
100