Operation UAC - Chapter 1
A Brutal Doom experience with triggered events, detailed maps, themed levels and an abundant of custom content such as Music, Monsters and Textures.
Filenames
op_uac.wad
Size
58.94 MB
MD5
dbaeefef751ae85e07adead777798737
SHA-1
4014e6b33c7deabd01d1567ac12e875c9f2f72fc
SHA-256
77238df8314a51f42e53fdf4bc5b38aa937a6fc5a68a0b4b3196dc3bda7b5dbe
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
2660
Maps
MAP03, MAP05, MAP04, MAP02, MAP06, MAP01
Download
Read Me
=========================================================================== Archive Maintainer : Run with **Brutal Doom v19** (not v20, will cause some trigger issues) Advanced engine needed : Zandronum (Also will run with GZDoom but not recommended, unintended results) Primary purpose : Singleplayer =========================================================================== Title : Operation UAC - Chapter 1 Filename : Op_UAC.Wad Release date : 5/9/2015 Author : Chezza Email Address : [email protected] Other Files By Author : See additional credits for custom Assets and resources Description : A Brutal Doom experience with triggered events, detailed maps, themed levels and an abundant of custom content such as Music, Monsters and Textures. Stay tuned for the next Chapter where Hell's influence spreads further into the UAC base. Story : A large and top secret UAC facility located within a Moon has called an emergency and suddenly lost contact. The only message recieved was "Large seismic activity, Base structure comprimised, unidentified hostile lifeforms breaching facility and a potential plague causing half the staff to turn to an enraged state. Need assistance imme...." Clearly the situation is highly hostile and must be dealt with by Lethal force. UAC has sent you and a crew of 20 elite Space Marines to clear the Base of hostiles and rescue any survivors. This mission is named 'Operation UAC'. However as soon as your Ship approached the Moon various creatures spawned inside the vessle and viciously attacked the crew, resulting in a desparate crash landing near the Base. Most crew members are dead, some fallen to this apparent Plague and literally half the moon's terrain is blood red while the other half remains normal. The Anomaly is nothing UAC have ever seen before. But you have a mission to do and will carry out regardless of the situation, it's not like you have any other choice. Additional Credits to : See Below: **MONSTERS** - All Assets from Realm 667 Tormentor 667: - Poison Soul - Chainsaw Zombie - Tortured Soul - Hell Smith (Sprite originiated from Ravensoftware) Eriance: - Core Tentacle Captain Toenail: - Wraith - Rail Bot - Slime Worm Jimmy91: - Aranorb Dreadopp: - Agarues Virtue: - UAC BOT Scalliano: - Former Scientists DR.Doctor: - Deep One Ghastly Dragon / Mike12 (Sprites made by Vader) - Roach zrrion the insect: - Trash Monster (Sprite Originiated from Lucasarts) **PROPS** - All Assets from Realm 667 Captain Toenail: - Strobe Lights (Sprites Originated from Duke3D) - Limestone Cave Formations (Originated from Daggerfall) - Necrodome Rocks Gothic: - Columns (Sprites originated from Strife) - UAC Holograms Bloax: - Hell Trees Mancubus (KDiZD Team): - Phobos Rocks - Stalamites and Stalactite Mor'ladim: - Glass Tech Pillars (Originated from I.D. and Raven Software) DavidRaven: - Laboratory Glass FuzzyBlade: - Pipe Pack (Sprites Originated from Raven Software) ETTiNGRiNDER: - Crucified Corpses (Sprites from Raven Software) Scuba Steve / Lucario: - Dead General Captain Awesome / Lucario: - Marine Victim MDK: - Marine Corpses zrrion the insect: - Specimen Tank **TEXTURES** - All Assets from Realm 667 Cage, Zero X. Diamond, Fox666, NeutralStunner: Cage’s Texture Pack 1 Cage’s Texture Pack 2 **MUSIC** The Waste Tunnels - Doom Metal Crew (Level 1) D_Stalks - Doom Metal Crew (Level 2) Pokémon Mansion Remix - GlitchxCity (Level 3) Enginetica - The Enigma TNG (Level 4) Underhalls - Doom Metal Crew (Level 5) D_Romero - Doom Metal Crew (Level 5) Death Angel - The Engima TNG (Level 6 Boss Battle) Doom 64 Metal Theme - Jonathan McCann (Intermission) *The Doom Metal Volume 4 Crew:* Neurological Sonic Clang Evil Horde PerKristian JustSomeMusicGuy Dimaension X Jonathan McCann Chris Black Eriotti Andrew Hulshult Rasmus Mä Ansekt (I apologise I canno't pinpoint the exact composer of every Doom Metal song I used, I could not find who despite my efforts). **Special Thanks** - Realm 667 and its community for the well maintained content - The Enigma TNG for inspiring music and his consent to use his music for this Wad - DoomWorld Community for being active and helpful =========================================================================== * What is included * New levels : 6 Sounds : Yes - custom Music : Yes - custom Graphics : Yes - various custom + vanilla Dehacked/BEX Patch : Yes - ZMapInfo Demos : No Other : No Other files required : Brutal Doom v19, also designed for a HD texture pack * Play Information * Game : DOOM2 Map # : Map 1: Crash Land, Map 2: Base Entrance, Map 3: Biochemical Lab, Map 4: Production Facility, Map 5: Abandoned Sewers, Map 6: Corrupted Caverns Single Player : Designed for 1 Player, Brutal Doom Rifle Start Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Player's Choice but only changes vanilla stats * Construction * Base : New from scratch Build Time : 2 Months Editor(s) used : GZDoom Builder and a little from Doom Builder 2 Known Bugs : Level 2, Baron vs Marine trigger has a 1/4 chance failure rate May Not Run With : Zdoom may not run, GZDoom runs but only at 85% intended rate (trigger failures, mostly) Tested With : Zandronum - Designed and Tested for. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Production Facility (MAP04)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
180