maverick.wad
Filenames
maverick.wad
Size
88.97 KB
MD5
94d3d1715b5ce21654219245a2b9ed54
SHA-1
3ecd4717f2b4a7e79d2cc41951f3a967ee6c57eb
SHA-256
96ef75bb5726feb11d27c278806bb16f6da9f12d0ab216c14e5cbc79c40ad442
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
DOOM II CONVERSION By ANTHRAX! ================================================================== MAVERICK - A DOOM Level for Deathmatch Play =========================================== Replaces E2M1. Uses existing graphics. ---------- I recently asked DOOM players what they liked in a Deathmatch level. A lot of people made suggestions. After listening and thinking, I have designed a Deathmatch level that should be challenging and fun! MAVERICK is divided into five zones: * The Maze * The Shrine * The Gallery * The Computer Room * The Arena Each has a different theme, feel or "gimmick." You can play transporter games, sneak up on sniper nests, play peek-a-boo behind walls (visible and invisible!), play run-and-gun in a cloud of baddies, or just duke it out in the ring. It should be almost impossible to commit suicide EXCEPT at "Easy" level, where I do include a rocket launcher in the Gallery. Some people enjoy using the rockets, in which case suicide is a side effect. Shotgun, chaingun, bullets and shells are supplied. There is a chainsaw somewhere There are no mega monsters, the worst is some Cacos in the Arena at UV difficulty. Troopers, sarges, imps and Lost Souls are it. Oh, and one demon, don't worry, he'll find you. :-) Deathmatch exit is cooperative, requiring two players. (A single player exit switch in the Computer Room is blocked off in multiplayer mode.) To exit, press the Satyr switch in the Arena, then press the same kind of switch in the far corner (that person is stuck), then walk into the central rotating Beacon. A note on the Maze - opinions were mixed on mazes, with some hating them and some loving them. All rooms connect directly to the central Arena so you don't need the Maze, but if you want it there it is. My little twist is this: Some walls are opaque, others are transparent but block shots, and others are transparent but shoot through! Try to outsmart each other in the passageways. The Gallery was just built around a visual idea I had that I thought would look neat. Watch the enemy go light-dark-light-dark as he walks toward you... ---------- Done in 56 hours :-) with DEU 5.2, the professional WAD editor. Have fun and send me any comments! -- Tom Neff [email protected] ...!uunet!panix!tneff