Scythe

Scythe

A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small f...

Filenames
scythe.wad, SCYTHE.WAD, scythe1.wad
Size
5.93 MB
MD5
3131213a9413a604c5c160848ddb3d9d
SHA-1
3ec1d6c5537f4204d48ce661182e7fbd044d5f6b
SHA-256
7d0ee3f9ac017255d2903504dab2d0ed32bfd39482b2cc5e102d26c4858871ff
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
511
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Advanced engine needed  : none, runs with doom2.exe v1.9 or any port
Primary purpose         : Single+Coop play
===========================================================================

Title                   : Scythe
Filename                : scythe.wad
Release date            :  
Author                  : Erik Alm, with guest mapper Kim "Torn" Bach
Email Address           : [email protected] (Erik)
Other Files By Author   : quite a bunch, http://www.doom2.net/~erik/ 
Misc. Author Info       : 22 year old Doomer (Erik), A somewhat younger Doomer (Torn)

Description             : A 32 level megawad for doom2. This megawad doesn't have perfect 
		          texture alignment, insane detail and fantasticly hard gameplay.
			  Instead it focuses on small fun maps to blast through without much
 			  thought about defense. The difficulty rises steadily as you go through
			  the maps and the last few should challenge even the best.

Additional Credits to   : id software, Fredrik Johansson (textures), ZarcyB (titlepic)
			  Chris "Ryback" Ratcliff (map30 idea). Drew "stx-Vile" Dewore (testing)
			  All other testers too, thanks!
===========================================================================
* What is included *
New levels              : Yes, all new levels by Erik Alm (and map31 by Kim "Torn" Bach)
Sounds                  : No
Music                   : Yes, musics selected by Qwerty, Torn and myself.
Graphics                : Sky textures from doom and dark covenant.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   :  
			   
* Play Information *
Game                    : DOOM2
Map #                   : Map01-32
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Not recommended.

Difficulty Settings     : Yes

For veteran doomers, I suggest playing e1 and e2 on uv -fast and e3 on uv if you want
a good challenge. You will get stripped of all weapons every 10 maps anyway so it's 
doesn't matter if you quit and use -warp 21 to get to ep3 for example.

For good doomers (like the most of you out there I guess), I suggest playing the whole
thing on skill 4 (ultra violence). It will get hard towards the end.

For average, casual doomers, I suggest playing e1 and e2 on uv and e3 on hmp.

For newbies (like there are any) and weak players, I suggest playing e1 and e2
on hmp and e3 on hntr (skill 2).


* Construction *
Base                    : New levels from scratch
Build Time              : 25 days of building, 25 days of slacking off.
Editor(s) used          : Deth, Warm, Deutex  

Known Bugs              : Texture alignment bugs. Map28 uses a voodoo doll effect which 
 			  will not work in legacy, the map is still completable though.
			    
May Not Run With...     : Unreal 2

Lame story (tm):
You are a space marine yadayada... A time anomaly has been detected and there
seems to be demons traveling to earth from the future!1 Your job is to travel to
various places to find out where this time anomaly is and then stop the demonic Invasion.
The list of places includes military and scientific bases, factories, cities and other
misc locations. Who knows where you'll end up...

ep1
Map01 - Get going! - very easy
Map02 - Punchline - very easy
Map03 - Up and around - easy
Map04 - lost warehouse - very easy
Map05 - Slimy tunnels - easy
Map06 - Pressure point - medium
Map07 - Deadly - medium
Map08 - Garden base - medium
Map09 - Computer storage - easy
Map10 - the Lords - medium

ep2
Map11 - Sneak peak - medium/hard
Map12 - Walk in the park - medium
Map13 - Subverted base - easy
Map14 - Power outage - easy
Map15 - Blood bath - medium
Map16 - Burial grounds - medium
Map17 - Book Lords - medium/hard
Map18 - M/S Futura - medium
Map19 - 3000 AD - medium
Map20 - The starport - medium/hard

ep3
Map21 - Solitude - hard, step down in skill if you die a lot here or in the following 2 maps.
Map22 - Despair - hard
Map23 - Anger - hard
Map24 - Hatred - hard
Map25 - Envy - medium
Map26 - Fear - hard, insane monster density.
Map27 - Terror - hard
Map28 - Run from it - hard, keep running or you'll die. UV not recommended for keyboarders.
Map29 - Hell on earth - hard
Map30 - Fire and ice - extremely hard, watch out so you dont get telefragged :P

secret maps
Map31 - I dunno Torn - by Torn - medium
Map32 - Enoz Soahc - hard
 			   

* Copyright / Permissions *
Authors (may NOT) use the contents of this file as a base for
modification or reuse.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
 
===========================================================================
Advanced engine needed  : none, runs with doom2.exe v1.9 or any port
Primary purpose         : Single+Coop play
===========================================================================

Title                   : Scythe
Filename                : scythe.wad
Release date            :  
Author                  : Erik Alm, with guest mapper Kim "Torn" Bach
Email Address           : [email protected] (Erik)
Other Files By Author   : quite a bunch, http://www.doom2.net/~erik/ 
Misc. Author Info       : 22 year old Doomer (Erik), A somewhat younger Doomer (Torn)

Description             : A 32 level megawad for doom2. This megawad doesn't have perfect 
		          texture alignment, insane detail and fantasticly hard gameplay.
			  Instead it focuses on small fun maps to blast through without much
 			  thought about defense. The difficulty rises steadily as you go through
			  the maps and the last few should challenge even the best.

Additional Credits to   : id software, Fredrik Johansson (textures), ZarcyB (titlepic)
			  Chris "Ryback" Ratcliff (map30 idea). Drew "stx-Vile" Dewore (testing)
			  All other testers too, thanks!
===========================================================================
* What is included *
New levels              : Yes, all new levels by Erik Alm (and map31 by Kim "Torn" Bach)
Sounds                  : No
Music                   : Yes, musics selected by Qwerty, Torn and myself.
Graphics                : Sky textures from doom and dark covenant.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   :  
			   
* Play Information *
Game                    : DOOM2
Map #                   : Map01-32
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Not recommended.

Difficulty Settings     : Yes

For veteran doomers, I suggest playing e1 and e2 on uv -fast and e3 on uv if you want
a good challenge. You will get stripped of all weapons every 10 maps anyway so it's 
doesn't matter if you quit and use -warp 21 to get to ep3 for example.

For good doomers (like the most of you out there I guess), I suggest playing the whole
thing on skill 4 (ultra violence). It will get hard towards the end.

For average, casual doomers, I suggest playing e1 and e2 on uv and e3 on hmp.

For newbies (like there are any) and weak players, I suggest playing e1 and e2
on hmp and e3 on hntr (skill 2).


* Construction *
Base                    : New levels from scratch
Build Time              : 25 days of building, 25 days of slacking off.
Editor(s) used          : Deth, Warm, Deutex  

Known Bugs              : Texture alignment bugs. Map28 uses a voodoo doll effect which 
 			  will not work in legacy, the map is still completable though.
			    
May Not Run With...     : Unreal 2

Lame story (tm):
You are a space marine yadayada... A time anomaly has been detected and there
seems to be demons traveling to earth from the future!1 Your job is to travel to
various places to find out where this time anomaly is and then stop the demonic Invasion.
The list of places includes military and scientific bases, factories, cities and other
misc locations. Who knows where you'll end up...

ep1
Map01 - Get going! - very easy
Map02 - Punchline - very easy
Map03 - Up and around - easy
Map04 - lost warehouse - very easy
Map05 - Slimy tunnels - easy
Map06 - Pressure point - medium
Map07 - Deadly - medium
Map08 - Garden base - medium
Map09 - Computer storage - easy
Map10 - the Lords - medium

ep2
Map11 - Sneak peak - medium/hard
Map12 - Walk in the park - medium
Map13 - Subverted base - easy
Map14 - Power outage - easy
Map15 - Blood bath - medium
Map16 - Burial grounds - medium
Map17 - Book Lords - medium/hard
Map18 - M/S Futura - medium
Map19 - 3000 AD - medium
Map20 - The starport - medium/hard

ep3
Map21 - Solitude - hard, step down in skill if you die a lot here or in the following 2 maps.
Map22 - Despair - hard
Map23 - Anger - hard
Map24 - Hatred - hard
Map25 - Envy - medium
Map26 - Fear - hard, insane monster density.
Map27 - Terror - hard
Map28 - Run from it - hard, keep running or you'll die. UV not recommended for keyboarders.
Map29 - Hell on earth - hard
Map30 - Fire and ice - extremely hard, watch out so you dont get telefragged :P

secret maps
Map31 - I dunno Torn - by Torn - medium
Map32 - Enoz Soahc - hard
 			   

* Copyright / Permissions *
Authors (may NOT) use the contents of this file as a base for
modification or reuse.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
 

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
5
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
5
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
5
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
5
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
6
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
5
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
5
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
7
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
5
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4

Graphics