For the Wicked Shall Perish

For the Wicked Shall Perish

The most fun you can have without a source port!

Filenames
wicked_4.wad
Size
655.08 KB
MD5
adc2d1a35e4c99c5a91486f0aeefbf18
SHA-1
3e8217245d25be8fadd53d7397b67ed13b8048ba
SHA-256
00dffa69f4e3bcbf696aa43259be2e688984b9abcf9d12dd915dfc463637849b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP05

Read Me

======================================================================
Advanced engine needed  : None
Primary purpose         : Single play
Suggested location      : ./levels/doom2/v-z/wicked_4.zip
======================================================================
Title                   : For the Wicked Shall Perish
Filename                : wicked_4.wad
                          wicked_4.txt
Release date            : Re-release May 17, 2002 (original release April 29,2002)
			  Fixes a problem with a single-use lift
Author                  : ReX Claussen
Email Address           : [email protected]
Other Files By Author   :

		Wads requiring a source port to prevent VPO errors:

		  Pugilist.wad -- 3 levels for DooM2
		  Fear_Isl.wad -- 1 level for DooM2
		  Decimate.wad -- 1 level for DooM2
		  Complex.wad  -- 1 level for DooM2

		Conversions:

		  Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)
		  Phoenix.wad  -- 5 levels using Quake2 textures (source port required)
		  Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM
		  Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
		  Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM

		Wads requiring no source port:

		  Arena_01.wad -- 1 level for DooM2
		  Invictus.wad -- 1 level for DooM
		  Wicked_1.wad -- 1 level for DooM2
		  Wicked_2.wad -- 1 level for DooM2
		  Wicked_3.wad -- 1 level for DooM2

Misc. Author Info       : I didn't make it all the way through 6th grade for nothing!
Description             : The most fun you can have without a source port!

Additional Credits to   : id Software
			  Thanks to Colin Phipps for pointing out that a lift works only once,
			  when I intended it to be a re-usable lift. Read his review in DooM
			  Underground -- http://www.cph.demon.co.uk/doom/du/reviews/wicked_4.html

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No

* Play Information *

Game                    : Doom II v1.9
Map #                   : Map05
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : New

Build Time              : 3 weeks off and on, including play-testing
Editor(s) used          : WadAuthor

Known Bugs              : None

May Not Run With...     : Half-Life, Unreal Tournament, Quake 3 Arena


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute For the Wicked Shall Perish in any electronic format (BBS, Diskette, CD, etc)
as long as you include this text file intact, and do not release it as part of a commercial
product.


* Where to get the file that this text file describes *

ftp://......./idgames/levels/doom2/v-z/wicked_4.zip

Maps

MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1