The IGOR Series for DOOM ][

The IGOR Series for DOOM ][

A fast-paced, ten-level deathmatch pwad for DOOM2; supports monsters w/ respawn (two-player) or nomonsters (three- or four-player).

Filenames
igor9.wad
Size
435.83 KB
MD5
83166324ff8622a6671145e15170e774
SHA-1
3dbb1c19b9e6613e2950c8747778a430a5c0c066
SHA-256
75c9bc9f9f5c254717046e5aceb71900908f211f695db79219a1fcbd1d41f3bb
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
110
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Read Me

=============================================================================
Title                   : The IGOR Series for DOOM ][
Filename                : igor9.wad; supports Deathmatch, Deathmatch 2.0, 
                          and "Expert" modes through difficulty settings; map 
                          changes since igor7a.wad - FINAL VERSION!! 
Author                  : B. Vannatta/B. Weldon
Email Address           : [email protected]
Misc. Author Info       : Created jointly by B. Vannatta (levels 1,3,4,6,7,
                          8,9,10) and B. Weldon (levels 2,5).
Description             : A fast-paced, ten-level deathmatch pwad for 
                          DOOM2; supports monsters w/ respawn (two-player) or 
                          nomonsters (three- or four-player).  
Additional Credits to   : Jon Parry & Coder (playtesting), id Software...
=============================================================================
                                           

* Play Information *

Map #                   : Map01 through Map10
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : YES
Difficulty Settings     : Implemented for various modes of play (SEE BELOW)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New levels from scratch.
Editor(s) used          : various
Known Bugs              : Please report any to [email protected].


* Copyright / Permissions *

Authors MAY use these levels as a base to build additional
levels.

You MAY distribute this PWAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You may do whatever you want with this file, as long as you distribute 
your modified file under a name OTHER than "igor".


* Where to get this PWAD *

FTP sites:  wcarchive.cdrom.com, ftp.idsoftware.com


* Important Notes *

        Igor is an attempt to provide for as many different Deathmatch tastes 
as possible, as each level contains a different environment in which to play. 
You can play all of the levels sequentially or, if you only like a certain 
level, you can play that one alone.  I've included support for various modes 
of play as follows:
        
        1.  Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not 
            Too Rough" support this) 
            
        2.  Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 
        
        3.  What I call "Expert" mode ("Ultraviolent" supports this)  
        
Original Deathmatch and Deathmatch 2.0 are basically the same setup with 
minor variations in ammo/health placement.  Expert mode has very little 
health and ammo, but DOES include almost every weapon per level (including 
the BFG).  Use Expert mode if you play such an intense Deathmatch game that 
you don't stay alive very long (i.e. three- or four-player Deathmatch games 
over a LAN or MPGS).
        I've also included monster support - monsters are placed 
strategically to add spice to the game.  Usually players don't need this in
a three- or four-player game, but sometimes a two-person game can get a 
little slow.  Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION
WHEN USING MONSTERS in your Deathmatches.
        Also note that most of the levels involve a cooperative exit.  If an 
exit door doesn't open when you hit the switch, you may have to ask your 
friend(s) for help.  Make SURE you're ready to leave when you hit an exit 
button.
        Please take a walk through these levels before you actually use them
in Deathmatch.  While each is extremely straightforward, it's always nice to
get a feel for a new level before you begin.  I'm open to any comments/  
suggestions you may have, so please send me email!
        Finally, if anyone uses this pwad who plays over a LAN (with three 
or four people), please make an LMP file and send it to me!  I've rarely had
the chance to see more than two people in these levels, and would like to 
see the action.  Thanks for using Igor!

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
9
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
10
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
10
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
10
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
14
Co-op Spawns
4