final doom return of the evil god
Filenames
fdevil.wad
Size
11.96 MB
MD5
b6ae12c119c039bacf29ea360497e69a
SHA-1
3bd5fdb4e154d4822215f009813fa65cf409082d
SHA-256
272825b7aac29eba159a3edaaca6b13f6a46ab37066ff7bd06a8bbf745d0183e
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, GZDoom, Zandronum
Lumps
626
Maps
MAP13, MAP27, MAP18, MAP32, MAP10, MAP31, MAP11, MAP17, MAP04, MAP26, MAP19, MAP15, MAP22, MAP14, MAP05, MAP24, MAP12, MAP21, MAP16, MAP01, MAP23, MAP25, MAP09, MAP07, MAP06, MAP08, MAP29, MAP30, MAP28, MAP02, MAP03, MAP20
Read Me
================================================================================================================================= Final doom return of the evil god - The story so far ================================================================================================================================= The Year is 2006 You are Siglah, a top fremenink warrior. your call sign is toughest challenger, because you are one of the toughest challengers to fight to the death in every single mission, and love every minute of it. apparently, you were called into position by communications from the aztec complex near the desert of jerizona suddenly zoomed in. but then, a high rank villian cuts off the communications sending out hellish s.w.a.t minions to storming oregon city, so now you board a helicopter and fly down the shores of the dallas and land on the nearby helipad on the island of kasuto, during your first mission. you find out that the power station is guarded by the s.w.a.t minions, when you negotiate off the helipad. you hear orions guards, chubbs and crash were chatting about a deadly aqutic submarine that is befying chaotic terrorists down to oregon, and that it will be too late to stop the sub from rolling in. so now, you have to collect the 3 detonators of god to place in 3 different units that are being controlled by the demon spitter that was constructed by the high rank villian himself. who calls himself by the name... lord zamorak, he has also planned to compliscate zeon into an evil planet in order to bring hell on earth. good luck! and happy hunting ;) =========================================================================== Archive Maintainer : How does this file sound? Update to : 03/03/17 Advanced engine needed : Gzdoom pr boom, or skulltag a.k.a zandronum Primary purpose : Single + coop play =========================================================================== Title : final doom return of the evil god Filename : fdevil Release date : 11/30/16 Author : ron Email Address : [email protected] Other Files By Author : noob project doom (noobpd.wad) pallet pack (pallets.zip) and tan gloves (TANGLOV.wad) Misc. Author Info : A long time mapper who has come back for creativity Description : A 21st century doom2 wad, HARD! Additional Credits to : Credits to Stephen clark for the textures eirk elms for the music and all other authers for everything else too =========================================================================== * What is included * New levels : yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : none Other files required : None * Play Information * Game : Doom 2 Map # : Map 01-32 (yes, a full DooM 2 episode!) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : My creative mind Build Time : 7 months Editor(s) used : doom builder xwe Known Bugs : i saw that on map28 i mistaken the sector tag s1 door open with SR door open close instead May Not Run With : doom 95 dosent support dehacked Tested With : prboom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ You are free to copy and redistribute the material in any medium or format for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/megawads/ (and mirrors) FTP sites: ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/megawads/ ============================================================================== I acknowledge that these levels may not suit everyone's taste, but the aim of this episode was to create something new, different and groundbreaking, and I feel that has been achieved. I value some aspects of level design more than others, so it won't be the best thing out there, but it will stand out. And it's still a quality episode. That's it. Thanks for choosing to play this episode, you won't be disappointed. Hope you enjoy it. Some levels do have large flashing light patterns in, so people with epilepsy should use the lite-amp cheat (IDBEHOLDL) in such areas. (esp. secret levels) ================================================================================ Remember, that DooM lives FOREVER! ================================================================================