Sapphire - Orbital Research

Sapphire - Orbital Research

This is a medium sized map based on a space station, a research facility for engines powered by simulated black holes, maintained by the Sapphire Corps.

Filenames
sapphire.wad
Size
15.06 MB
MD5
81b40d9024e8e0ba99bdb32d1e50932c
SHA-1
3b9771eeefc405d39a3016a19aae25b6ec9d4b42
SHA-256
7dcfe7170e7679787a064c9d1c936f5095f613d4f34a7b5eb88bf0cae670a4c9
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
828
Maps
MAP01

Read Me

===========================================================================
Title                   : Sapphire - Orbital Research
Filename                : sapphire.wad
Date Finished           : May, 1st 2006
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://www.tormentor667.de (Tormentor's Realm 667)
Previous Work		: Torment & Torture Series
			  Perforated Entrails Beta Release
			  X-Mas Deathmatch
			  Map01 Remixes Compilation
			  The City of the Damned
			  Torment & Torture LE : Fury of Fire
			  (grab all @ www.tormentor667.de)

Look also for		: The soon to be released...
				Netherworld : A Cursed Legacy
				The Ultimate Torment & Torture
				Perforated Entrails : Renaissance
				Knee-Deep in ZDoom (KDiZD)
				Stronghold (working title)

Email Address           : [email protected]

Description             : This is a medium sized map based on a space station, a 
			  research facility for engines powered by simulated black
			  holes, maintained by the Sapphire Corps.

Thx goes to	        : id Software for DooM & Quake
			  Randy Heit for ZDoom
			  Graf Zahl for GZDoom
			  Myself for TooMuchBrown Textures

Special Thx goes to	: Xaser for the "Zen Dynamics" Palette 
			  (original, adjustments made by Tormentor667)	
			  Mighty Pete for the "Orbital Element" Skybox	
			  AgentSpork for the "Hectebus"
			  Eriance for the "Spider Demolisher"
			  My Team of Betatesters: Graf Zahl
						  Enjay
						  The Dark Archon
						  Bio Hazard

Credits			: Kevin Riepl for Music
			  The creators of the textures taken from "2MBROWN.ZIP"
===========================================================================

* Play Information *

Map #                   : Map01
Source Port		: GZDoom 1.0.03+ 
Single Player           : Yes
Cooperative 2-8 Player  : Should work (8 Player Starts)
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes (but optimized for Ultra Violence!)
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Just from scratch!
Build Time              : About 2 weeks (1-2 rooms a day)
Editor(s) used          : Adobe Photoshop, DoomBuilder, ACC, XWE
Known Bugs              : None		


* Other Information *

Where to Get		: www.tormentor667.de and also at 3dgamers archive
Copy Information	: You can copy and edit everything in this map as long
			  as you keep my name and the contributors' names in 
			  the txt file :)

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
8

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14
PLAYPAL - 15