Blind Alley Y., "Dissolution"

Blind Alley Y., "Dissolution"

A nice, mid-sized challenging map.

Filenames
bndalyy.wad
Size
195.24 KB
MD5
01f2df2a0e15b10b34b63d333451e30c
SHA-1
3b5fbb95495166658f9b022428127585fbc284dc
SHA-256
c2c37cf0dc08c3e5af34572d09e745e092a9c9b5ac18b7ac21545098a10be24e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : NA
Update to               : NA
Advanced engine needed  : None, but far better looking with a port.
Primary purpose         : Single player
===========================================================================
Title                   : Blind Alley Y., "Dissolution"
Filename                : BndAlyY.wad, BAYgba.lmp, in the BndAlyY.zip
Release date            : April 04, 2004
Author                  : Gene Bird  
Email Address           : [email protected]
Other Files By Author   : Blind Alley series (8, B, E, M, O, P, Q, R, S, T, U, V, W, X, Y.)
Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad)
Doomworld 2004 "Community Chest Project II" map 25.  October 2004 release.

Misc. Author Info       : Doom Nut.

Description             : A nice, mid-sized challenging map.

Additional Credits to   : The id folks, The Deepsea Team.

Special thanks to Rich Sham for valuable input, 
suggestions, extensive playtesting and the encoragement to "Be Brave". 
===========================================================================
* What is included *

New levels              : One
Sounds                  : No
Music                   : No, Use what you like.
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Legacy ver. 1.4 UV max demo included in the zipfile.
Other                   : No 
Other files required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : Map 1
Single Player           : Designed for 
Cooperative 2-4 Player  : Player starts and extra items and monsters there but never tested
Deathmatch 2-4 Player   : Player starts and a few items there but never tested
Other game styles       : NA
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch 
Build Time              : Around 120 hours
Editor(s) used          : Deepsea 11.1
Known Bugs              : Release a buggy wad??? I don't think so!
May Not Run With...     : ?

Extensive testing done with vanilla Doom2, Zdoom, PRBoom, Fusion, MBF, Jdoom and my port of choice, Legacy. 

This is the 15th map in the Blind Alley series for Doom 2, now running on level 1. 

I am pretty sure this place only exists in my mind.  Artistic license used freely.

A nice medium sized map with decent attention to detail, but not so much that it requires a port.

You will never have for hunt for ammo in here.  That is the least of your problems.  
Health, armor and ammo all feel quite generous to me.

While none of the secrets are required to finish the map they do contain health and extra ammo to ease you on your way. 

Health in this map is slightly tight in places and generous in others.  Only by playing it will you discover where you can be brave.  It plays much like Doom 2 on UV.  
How you view it of course, depends on your skill.

Demos or feedback greatly appreciated.  

I have been mapping for about six years.  This is the 15th of my levels that I feel is OK 
for release.  It is a very fun map.  
Detail is nice, but the concentration here is on gameplay.
 Some good old fashioned run and gun in here.  
Stay awake however, or you could get very dead.  

I consider this map medium to only somewhat hard in UV during normal un-hurried play.  
UV in this map is however aimed at the experienced player. 

The skill levels I have added for you could come in handy until you learn the map.  The harder you push the harder the map pushes back. 

So, if it is just to easy, boost it up to fast or respawn, but most people won't need that.  Or, there is a generous supply of extra monsters in multi-player. So play it as a single in multi player UV mode if you really want your blood to flow.  The Legacy launcher makes that a snap.

Legacy version 1.40a UV max demo of this map, included in the zip file.
To play the demo use the following command line:
c:\doom2\legacy.exe -file BndAlyY.wad -playdemo BAYgba
or
c:\doom2\legacy.exe -file BndAlyY.wad -timedemo BAYgba
This assumes your doom2 folder is on your c: drive, 
and that you have the excellent, free, Legacy port.  

Get Legacy at:
http://legacy.newdoom.com/

Additional thanks to the authors of the various maps that inspired me for parts of this map. Including E4M3 of 2002ADO by Chris Hansen, and Memento Mori map 5, by The Memento Mori Crew.

There are, or soon will be, other excellent demos of this map at the following site:
Doomworld Speed Demo Archives.
http://www.doomworld.com/sda/doom_sda.htm

What are you waiting for?  Get busy! The carnage is waiting.



* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permission possible on a case by case basis, if you contact me.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/     and mirrors
Web sites:
FTP sites:  http://www.gamers.org/pub/idgames/

Direct download as of April 2004.
http://www.gamers.org/pub/idgames/levels/doom2/a-c/bndalyy.zip













Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4