SargeBaldy Speedmapping Compilation #15

SargeBaldy Speedmapping Compilation #15

This is a compilation of the WADs entered in SargeBaldy's fifteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a ...

Filenames
sbspd015.wad
Size
1.34 MB
MD5
d5d5274155f51fd6f3ccb822f4c30196
SHA-1
3b0c9c69beea8e3439c1c88e155d2f401a7f4e3b
SHA-256
5dcfb008daacff9737a7b01f85dfb02591b14a2c0dfcbd2c3b4f37f920a40b0a
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
198
Maps
MAP02, MAP01, MAP03, MAP04, MAP06, MAP07, MAP05

Read Me

===========================================================================
Title                   : SargeBaldy Speedmapping Compilation #15
Filename                : sbspd015.wad
Release date            : 4/17/2005
Author                  : Various

Description             : This is a compilation of the WADs entered in
                          SargeBaldy's fifteenth speedmapping exercise.
                          Participants were given 100 minutes to create a
                          Doom 2 level on a certain theme. This week's theme
			  was an underground mossy temple with lava.
			  
Additional Credits to   : Doomworld for the template for this .txt
			: Russell and Sock: for the texture wad used 

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other Game Styles       : No
Difficulty Settings     : Don't count on it


* Construction *

Base                    : New levels from scratch
Build Time              : 100 minutes per level
Editor(s) used          : Various
Known Bugs              : The levels in this WAD were all built in 100
                          minutes, so they did not have a chance to be 
                          thoroughly tested.  Some bugs undoubtedly exist.

Will Not Run With...    : Any non-Boom-compatible port. The final map requires ZDoom.

===========================================================================
* The Levels *
===========================================================================

Map01 -- Mephisto
Map02 -- Csabo
Map03 -- Nuxius
Map04 -- Danarchy
Map05 -- Dr. Ian
Map06 -- Master of Death
Map07 -- Cyb

===========================================================================

* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

http://oregonstate.edu/~lloydo/speedmapping.htmll

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
0
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
0
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
0
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
0
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
0
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1