Lego Textures
Lego themed replacement textures, patches and flats
Filenames
legotex.wad
Size
1.05 MB
MD5
ad9692edfcb7bb035780fe714b8f8e30
SHA-1
3a655fe156323d85f904a7e031cd2cbe5c647ad6
SHA-256
8d621a36b8b8052c352255f8a614de738b13e399a9394bce940120f5e800c8a8
WAD Type
PWAD
IWAD
Hexen
Engines
Doom, Hexen
Lumps
257
Download
Read Me
================================================================ Title : Lego Textures Filename : legotex.wad Distributed As... : legotex.zip Release Date : 5th April 2002 Author : Russell Pearson Email Address : [email protected] Website : www.duellist.net Description : Lego themed replacement textures, patches and flats Additional Credits to : The lego tree images were taken from Tom Cruickshank's lego sprites wad. Tom's lego doom site can be found at http://www.telusplanet.net/public/tomc Other Files By Author : Null Space (nulspace.zip) Lego Base (legobase.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) DoomTown (doomtown.zip) Deleted Scene (deleted.zip) Deleted Scene2 (deleted2.zip) Lego MAP01 (legomap1.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Wood gfx (woodgfx.zip) Doom2 Flats (d2flats.zip) ================================================================ * Play Information * Advanced engine needed : No New Levels : None Episode and Level # : n/a Single Player : n/a Cooperative 2-4 Player : n/a Deathmatch 2-4 Player : n/a Difficulty Settings : n/a Recommended Difficulty : n/a New Sounds : No New Graphics : Yes New Music : No Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : n/a Editor(s) used : Wintex, PSP Known Bugs : None ================================================================ * Copyright * Authors MAY use the contents of this file as a base for modification or reuse. In fact I encourage you to totally rip this wad apart if you need to...see the 'blah de blah' section below. This wad is copyright Russell DD Pearson (2002). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Lego Textures....... Read the notes below. I think i've covered eveything there. -Russell Pearson (5th April 2002) email: [email protected] ***************** GENERAL NOTES ******************* DIMENSIONS If you are familiar with lego you'll know that what is considered the 'standard brick' is twice as long as it is wide, and has two rows of 4 'bumps' on its top. I shall refer to this brick as a 4x2 brick or a '4 bump long' brick. I've based the textures around this brick. In doom dimensions this brick is 64 units long, 32 units wide and 32 units high. Okay, these aren't the exact correct relative dimensions of a standard 4x2 brick, but i've had to use a bit of artistic license.:) Similarly, the lego plates (that are the same width and length, but thinner) usually stack up 3 high to the standard 4x2 brick. This would give them a Doom height of 10.66 units. Again, using the excuse of artistic license, i've made them only 8 units high. This means that they can be used as a standard Doom step, but as a result they stack up 4 high to the standard 4x2 brick in Doom dimensions. The switch patches are 65 units long and 32 units high. I made them 65 long, rather than 64, because the image i used looked slightly unbalanced at 64 units. You'll see that i've provided patches for bricks of 1,2,3,4,6 and 8 'bumps in length'. Simply remember that each 'bump' is 16 units long - eg the standard 4x2 brick is '4 bumps long' and has a doom length of 64 units. TEXTURES AND PATCHES I'm presenting this as a kind of DIY texture set. There's a lot of patches included, some of which have been used in the textures provided in this wad. Some of the textures provided are of more generic walls, some are examples of patch combinations possible. However, the potential variations are huge. You may find that you need to create a specific texture from the patches provided to fit certain architectural features, or you may wish to try different colour combinations. COLOURS Due to the limitations of dooms palette, some colours look better than others under differing lighting conditions. I've tended to use red and blue bricks alot in my lego levels because they generally tend to stay red and blue as the lighting drops. Other colours don't fare so well, the purple texture quickly becomes grey in dark conditions (try it and see for yourself). On the reverse side of things, red and blue look absolutely gross when the lighting reaches maximum IMO, set the brightness to 256 and put on your sunglasses :) INCLUDING LEGO TEXTURES IN YOUR WAD Feel free to use these textures in any way, shape or form in your levels. If you want to extract just a couple of patches/textures and include them in your wad thats fine. If you want to place the whole lot in your wad that's okay too. I tend to be disuaded from downloading wads that state 'also requires x textures wad' or whatever. I'm just too lazy to go and look for the required file. I prefer a single downloadable file with everything embedded in the one wad, so i've no objection if you want to do this with any of the textures/patches/flats i've provided. Just mention in your text file that you got the graphics from here, thanks :) CONTRIBUTIONS If you create a lego themed image (patch, flat, etc) which you think may be useful to other people, email it to me and i'll add it to this wad. I've only really touched the surface of possible lego textures, there are many things that can be added (eg lego style fences, window frames, doors, etc). You might even come up with a better brick colour that suits the doom palette. HELP If you are unsure of how to create textures using patches read the documentation that comes with Wintex. It has a good tutorial covering this subject and should provide the answers to any questions you may have. ********************* FLATS *********************** This is a complete set of flat replacements, all flats in Doom2 are replaced. I've tried to apply some logic to the order, so that in the Wadauthor flat viewer all the appropriate colours and styles are grouped together. The variations possible are huge, so you may want to create your own flats if you don't see what you need here. There are a few flats intentionally unused at the end of the wad, so that you can use these should you wish to include your own, but not overwrite any existing ones. ******************** TEXTURES ********************* LEGO_001 to 006 - Lego logo textures. Good for doors and other such stuff. LEGO_010 to 017 - Single colour textures using the standard 4x2 (4 bumps long, 2 wide) lego brick. Good textures for general use. Each brick is 32 units high and 64 units long. LEGO_050 to 051 - Similar to the above, but includes the odd 8x2 brick patch to make the texture appear less, erm, 'uniform'. LEGO_100 to 123 - A group of textures showing the vast number of differing textures that can be produced using the patches provided. Here I used red and blue, but obviously any of the colours can be used (although some go better together than others). LEGO_210 to 215 - Some examples of differing colour combinations. Urg, that purple and blue texture is hideous. LEGO_310 to 325 - Textures best suited to the sides and fronts of steps. These are intended to give the impression of thin lego 'plates' stacked on top of each other. Each plate is 8 units high and 32 or 64 units long (depending on which one you use). LEGO_410 to 417 - Textures that represent the tops of lego bricks. Obviously the 'flats' versions of these images will get more use but i've included this graphic as a wall texture in case someone feels the need to use it. You could try to give the impression of bricks on their sides but then you'd probably need the 'underneath' graphic available as a texture and the brick 'side' graphic available as a flat. I haven't included these in this wad, but using a good graphics program you should be able to construct these from the patches and flats provided and then insert them using wintex or similar. LEGO_510 to 517 - Similar to 010-017 (single colour 4x2 bricks) but with an apparent 32 unit offset. useful when the alignment of both upper and lower textures conflict to mess up the asthetics. I doubt this makes much sense (but you'll understand instantly if you ever have to use them). LEGO_610 to 611 - Lego trees! Being a texture rather than a thing, these will look flat if the player can get to close and veiw them from a narrow angle. Best used as scenery in the distance. SW1xx to SW2xx - Switches. I've replaced all of the switch graphics with lego styled ones. You may want to play around with the patches and come up with your own. ******************** PATCHES ********************** LOGO_R1 (64x64) lego logo - small - on red background LOGO_R2 (128x128) lego logo - large - on red background LOGO_R3 (192x128) lego logo - large - on wide red background LOGO_G1 (64x64) lego logo - small - on grey background LOGO_G2 (128x128) lego logo - large - on grey background LOGO_G3 (192x96) lego logo - large - on wide/short grey background LEGO_RED (64x128) section of wall made from '4 bump long' red bricks LEGO_BLU (64x128) section of wall made from '4 bump long' blue bricks LEGO_PUR (64x128) section of wall made from '4 bump long' purple bricks LEGO_MUS (64x128) section of wall made from '4 bump long' mustard/yellow bricks LEGO_GRN (64x128) section of wall made from '4 bump long' green bricks LEGO_GRY (64x128) section of wall made from '4 bump long' grey bricks LEGO_DRK (64x128) section of wall made from '4 bump long' black bricks LEGO_WHT (64x128) section of wall made from '4 bump long' white bricks the following 8 textures are similar to the 8 above but have an apparent 32 unit offset. See notes for 'LEGO_510 to 517' in the textures section above. LEGO2RED (64x128) section of wall made from '4 bump long' red bricks LEGO2BLU (64x128) section of wall made from '4 bump long' blue bricks LEGO2PUR (64x128) section of wall made from '4 bump long' purple bricks LEGO2MUS (64x128) section of wall made from '4 bump long' mustard/yellow bricks LEGO2GRN (64x128) section of wall made from '4 bump long' green bricks LEGO2GRY (64x128) section of wall made from '4 bump long' grey bricks LEGO2DRK (64x128) section of wall made from '4 bump long' black bricks LEGO2WHT (64x128) section of wall made from '4 bump long' white bricks LEGO3RED (64x64) brick top - red LEGO3BLU (64x64) brick top - blue LEGO3PUR (64x64) brick top - purple LEGO3MUS (64x64) brick top - mustard/yellow LEGO3GRN (64x64) brick top - green LEGO3GRY (64x64) brick top - grey LEGO3DRK (64x64) brick top - black LEGO3WHT (64x64) brick top - white RED_1 (16x32) red brick - 1 bump long RED_2 (32x32) red brick - 2 bumps long RED_3 (48x32) red brick - 3 bumps long RED_4 (64x32) red brick - 4 bumps long RED_6 (96x32) red brick - 6 bumps long RED_8 (128x32) red brick - 8 bumps long BLUE_1 (16x32) blue brick - 1 bump long BLUE_2 (32x32) blue brick - 2 bumps long BLUE_3 (48x32) blue brick - 3 bumps long BLUE_4 (64x32) blue brick - 4 bumps long BLUE_6 (96x32) blue brick - 6 bumps long BLUE_8 (128x32) blue brick - 8 bumps long PURPLE_1 (16x32) purple brick - 1 bump long PURPLE_2 (32x32) purple brick - 2 bumps long PURPLE_3 (48x32) purple brick - 3 bumps long PURPLE_4 (64x32) purple brick - 4 bumps long PURPLE_6 (96x32) purple brick - 6 bumps long PURPLE_8 (128x32) purple brick - 8 bumps long MUSTRD_1 (16x32) mustard/yellow brick - 1 bump long MUSTRD_2 (32x32) mustard/yellow brick - 2 bumps long MUSTRD_3 (48x32) mustard/yellow brick - 3 bumps long MUSTRD_4 (64x32) mustard/yellow brick - 4 bumps long MUSTRD_6 (96x32) mustard/yellow brick - 6 bumps long MUSTRD_8 (128x32) mustard/yellow brick - 8 bumps long GREEN_1 (16x32) green brick - 1 bump long GREEN_2 (32x32) green brick - 2 bumps long GREEN_3 (48x32) green brick - 3 bumps long GREEN_4 (64x32) green brick - 4 bumps long GREEN_6 (96x32) green brick - 6 bumps long GREEN_8 (128x32) green brick - 8 bumps long GREY_1 (16x32) grey brick - 1 bump long GREY_2 (32x32) grey brick - 2 bumps long GREY_3 (48x32) grey brick - 3 bumps long GREY_4 (64x32) grey brick - 4 bumps long GREY_6 (96x32) grey brick - 6 bumps long GREY_8 (128x32) grey brick - 8 bumps long DARK_1 (16x32) black brick - 1 bump long DARK_2 (32x32) black brick - 2 bumps long DARK_3 (48x32) black brick - 3 bumps long DARK_4 (64x32) black brick - 4 bumps long DARK_6 (96x32) black brick - 6 bumps long DARK_8 (128x32) black brick - 8 bumps long WHITE_1 (16x32) white brick - 1 bump long WHITE_2 (32x32) white brick - 2 bumps long WHITE_3 (48x32) white brick - 3 bumps long WHITE_4 (64x32) white brick - 4 bumps long WHITE_6 (96x32) white brick - 6 bumps long WHITE_8 (128x32) white brick - 8 bumps long RDSTEP1 (64x32) stacked '4 bump long' plates - red RDSTEP2 (64x32) stacked '2 bump long' plates - red BLSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate blue BLSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate blue PRSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate purple PRSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate purple MSSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate mustard/yellow MSSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate mustard/yellow GRSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate green GRSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate green GYSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate grey GYSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate grey DKSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate black DKSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate black WTSTEP1 (64x32) stacked '4 bump long' plates - red - with top plate white WTSTEP2 (64x32) stacked '2 bump long' plates - red - with top plate white SW1S0 (65x32) red switch - unactivated SW1S1 (65x32) red switch - activated (or vice versa) :) SW2S0 (65x32) yellow switch - unactivated SW2S1 (65x32) yellow switch - activated SW3S0 (65x32) blue switch - unactivated SW3S1 (65x32) blue switch - activated SW4S0 (65x32) grey switch - unactivated SW4S1 (65x32) grey switch - activated L_TREE1 (64x128) Tall tree L_TREE2 (64x128) Short tree *********************** END **********************