Charmander skins from Attack of the Anatomically

This is a 16 skin pack of various charmanders from the upcoming "Attack of the Anatomically Correct Charmanders!" jokewad. As the final product will have mod...

Filenames
charskin.wad
Size
1.24 MB
MD5
f7a93dbfe6e2b13e2c849d021bd9dc42
SHA-1
3a4c61f4a8fa5700eb5dc4028d93253eb50ab770
SHA-256
eda719f4e72a76a56696169d68bf2ba04ae1c34b089e3f86df23298260543b09
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, Legacy, Zandronum, ZDaemon, ZDoom
Lumps
859

Read Me

===========================================================================
Archive Maintainer      : please replace the current charskin.zip
Update to               : skins/charskin.zip
Advanced engine needed  : Any source port that supports skins
Primary purpose         : No levels included
===========================================================================
Title                   : Charmander skins from Attack of the Anatomically
                          Correct Charmanders! v2
Filename                : charskin.wad
Release date            : 14-Jan-10; this version 18-Jan-10
Author                  : Kilkakon; KonfluxGames
Email Address           : [email protected]
Other Files By Author   : None on the archives. I've done a few weapon
                          mods though.
Misc. Author Info       : I'm a Christian. :D

Description             : This is a 16 skin pack of various charmanders 
                          from the upcoming "Attack of the Anatomically
                          Correct Charmanders!" jokewad. As the final
                          product will have models instead of sprites, I've
                          decided to release these pre-release sprites now
                          as a few people have asked me for them. There's
                          a whole host of random requests, including one
                          for Untamed which I did for help above and beyond
                          the call of duty. :)

Additional Credits to   : Nintendo for charmanders themselves. I think that
                          I may have used some sounds from Buster TBM's one
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : N/A
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A long time really, although it only took 10 hours
                          to sort it into this wad and make the requests
Editor(s) used          : Wintex, Paint, PhotoImpact, XWE, Inkworks
Known Bugs              : The stomach area can look off in Skulltag's player
                          setup, but it's fine ingame
May Not Run With...     : I've tested with Zdoom, but other ports should
                          be fine


* Copyright / Permissions *

Authors are ENCOURAGED to use this file as a base for modification or
reuse.  Just be sure to credit Nintendo, the project and KonfluxGames in
your text file.  Do dodgy stuff and Davidos is going to spew all over you
though. :P You can email me if you want more too.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://forum.zdoom.org/viewtopic.php?f=19&t=24248 (fifth page) and our website when it's up (it'll be when the project is done)