Chap Deathmatch ~ the first 10 levels

Chap Deathmatch ~ the first 10 levels

Just good ol' run around and collect stuff while blasting the snot out of a few good friends for ten maps. No cohesive theme ties these levels together at all.

Filenames
chapdm10.wad
Size
4.88 MB
MD5
522ca4a79a37d1b60790e04d56001104
SHA-1
384767168184403a869abf03553507417c938cad
SHA-256
e4cfdcae8f1770c66042f6a44f77c7c8d6d02ab3c42fd9da72b0b109c17eeeea
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
232
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Read Me


===========================================================================
========================= ZDaemon Review form =============================
===========================================================================
Update to               : none
Primary purpose         : Deathmatch!!!!!
===========================================================================
Title                   : Chap Deathmatch ~ the first 10 levels
Filename                : chapdm10.wad
Release date            : 2011-12-19
Author                  : John Price  -=[> Chap Software <]=-
Email Address           : yah; I'll put that right in there! Nice try.
Other Files By Author   : tons of garbage littering my hard drive
Misc. Author Info       : [PRFunky] (phineas in most deathmatches)

Description             : Just good ol' run around and collect stuff while
                          blasting the snot out of a few good friends for
                          ten maps. No cohesive theme ties these levels 
                          together at all.

Additional Credits to   : Daniel Richardson for use of his
                          waterfall (WTRFALLn) textures
                          Thanks to the ZDaemon crew for getting the lift
                          bug fixed and releasing 1.08.08b before I had
                          this file ready!

Level Testers           : DethZombie, Joel-B, Andy Fastow and Wes

===========================================================================
* What is included *
===========================================================================

New levels              : 10 of 'em (MAP01-MAP10)
Sounds                  : none
Music                   : Well, it's all a ripoff. I'd rather not say where
                          from. I mean, the tunes I did over in MIDI, don't
                          bear enough resemblence to the original artists'.
                          So, if somebody wants to sue me over the songs,
                          then they'd have to admit that I did a decent job
                          transposing them. I assure you, I did not. And if
                          you want to sue me, YOU should be embarassed!
Graphics                : I cobbled together some custom textures and 
                          flats for these but only where needed. I 
                          preferred sticking with the stock id Doom II 
                          graphics.
Dehacked/BEX Patch      : what's that?
Demos                   :  " ditto "
Other                   : ~~~~~~~~~ yawn....
Other files required    : none, well OBVIOUSLY you'll need a Doom port! 
                          And having the doom2.wad file won't hurt either!

* Play Information *

Game                    : Doom II
Map #                   : MAP01-MAP10

Single Player           : I suppose, if you're really bored but there 
                          aren't any monsters to slay...
Cooperative             : like a trip to a virtual museum with a good 
                          friend
Deathmatch              : ABSO-fricken-SMURF-ly!!
Team Deathmatch         : team up like Prince Barin and Prince Vultan
Capture the Flag        : I don't DO this
Other game styles       : nope; just Doom-y

Difficulty Settings     : none implemented

--- all right!! Now we're talking; I use these:
DMFLAGS                 : 283840
DMFLAGS2                : 1179650 
Fraglimit               : 30
Timelimit               : 8
Players                 : 8 (levels 8 & 9 scale up to 16 tho' ;-) )
Additional notes        : I wouldn't disable jumping if I
                          was going to run this on a server. Some of the   
                          levels actually REQUIRE the ability.

* Construction *

Base                    : just Doom II and some smatterings of my own      
Build Time              : a lifetime.. but the better part of 7 months
Editor(s) used          : DoomBuilder primarily but some of my old prefab
                          parts were actually originally drawn with 
                          DoomCAD! XWE for sorting, a sprinkle of DeepSea 
                          to get my custom graphics and music up, NeoPaint,
                          The GIMP, Microsoft Paintbrush, Rogsoft's
                          Notepad+, a little bit of lousy music work with 
                          Anvil Studio...
Known Bugs              : This release has been thoroughly tested with my 
                          faithful band of guinea pigs err... beta-testers.
                          However, if you find something, please let me    
                          know by crabbing about it somewhere in the 
                          ZDaemon Forums
May Not Run With...     : the original Doom engine, Doom Legacy and 
                          anything else you can think of that doesn't 
                          support ZDoom in Hexen format wad files
Tested With             : ZDaemon 1.08.08a -- netplay-tested 
                          ZDaemon 1.08.08b
                          ZDaemon 1.09 b23
                          ZDoom 2.0.63a -- NOT netplay-tested but primary 
                                           map test tool during design
                          DoomsDay, and... it CRASHES! So, I believe alot
                          of the incompatibilities have more to do with
                          the tools I'm using to save my wad files than
                          anything particularly rule-breaking I'm doing.


===========================================================================
* Copyright / Permissions *
===========================================================================

Authors MAY use my custom textures and flats but may also write their
own map rather than sticking a couple of new textures on my walls and 
calling my work theirs. Also; I'm NOT the author of the waterfall texture!
All other textures and flats not made by me are actually (c) Copyright id Software.
=========================================================================== 

       CCC H  H  AA  PPP     SSS  OO  FFFF TTTTT W   W  AA  RRR  EEEE
      C    H  H A  A P  P   S    O  O F      T   W W W A  A R  R E
      C    HHHH A  A PPP     SS  O  O FFF    T   W W W A  A RRR  EEE
      C    H  H AAAA P         S O  O F      T   W W W AAAA R R  E
       CCC H  H A  A P      SSS   OO  F      T    W W  A  A R  R EEEE

========================= www.chapsoftware.com ============================
===========================================================================
========================= ZDaemon Review form =============================
===========================================================================
Update to               : none
Primary purpose         : Deathmatch!!!!!
===========================================================================
Title                   : Chap Deathmatch ~ the first 10 levels
Filename                : chapdm10.wad
Release date            : 2011-12-19
Author                  : John Price  -=[> Chap Software <]=-
Email Address           : yah; I'll put that right in there! Nice try.
Other Files By Author   : tons of garbage littering my hard drive
Misc. Author Info       : [PRFunky] (phineas in most deathmatches)

Description             : Just good ol' run around and collect stuff while
                          blasting the snot out of a few good friends for
                          ten maps. No cohesive theme ties these levels 
                          together at all.

Additional Credits to   : Daniel Richardson for use of his
                          waterfall (WTRFALLn) textures
                          Thanks to the ZDaemon crew for getting the lift
                          bug fixed and releasing 1.08.08b before I had
                          this file ready!

Level Testers           : DethZombie, Joel-B, Andy Fastow and Wes

===========================================================================
* What is included *
===========================================================================

New levels              : 10 of 'em (MAP01-MAP10)
Sounds                  : none
Music                   : Well, it's all a ripoff. I'd rather not say where
                          from. I mean, the tunes I did over in MIDI, don't
                          bear enough resemblence to the original artists'.
                          So, if somebody wants to sue me over the songs,
                          then they'd have to admit that I did a decent job
                          transposing them. I assure you, I did not. And if
                          you want to sue me, YOU should be embarassed!
Graphics                : I cobbled together some custom textures and 
                          flats for these but only where needed. I 
                          preferred sticking with the stock id Doom II 
                          graphics.
Dehacked/BEX Patch      : what's that?
Demos                   :  " ditto "
Other                   : ~~~~~~~~~ yawn....
Other files required    : none, well OBVIOUSLY you'll need a Doom port! 
                          And having the doom2.wad file won't hurt either!

* Play Information *

Game                    : Doom II
Map #                   : MAP01-MAP10

Single Player           : I suppose, if you're really bored but there 
                          aren't any monsters to slay...
Cooperative             : like a trip to a virtual museum with a good 
                          friend
Deathmatch              : ABSO-fricken-SMURF-ly!!
Team Deathmatch         : team up like Prince Barin and Prince Vultan
Capture the Flag        : I don't DO this
Other game styles       : nope; just Doom-y

Difficulty Settings     : none implemented

--- all right!! Now we're talking; I use these:
DMFLAGS                 : 283840
DMFLAGS2                : 1179650 
Fraglimit               : 30
Timelimit               : 8
Players                 : 8 (levels 8 & 9 scale up to 16 tho' ;-) )
Additional notes        : I wouldn't disable jumping if I
                          was going to run this on a server. Some of the   
                          levels actually REQUIRE the ability.

* Construction *

Base                    : just Doom II and some smatterings of my own      
Build Time              : a lifetime.. but the better part of 7 months
Editor(s) used          : DoomBuilder primarily but some of my old prefab
                          parts were actually originally drawn with 
                          DoomCAD! XWE for sorting, a sprinkle of DeepSea 
                          to get my custom graphics and music up, NeoPaint,
                          The GIMP, Microsoft Paintbrush, Rogsoft's
                          Notepad+, a little bit of lousy music work with 
                          Anvil Studio...
Known Bugs              : This release has been thoroughly tested with my 
                          faithful band of guinea pigs err... beta-testers.
                          However, if you find something, please let me    
                          know by crabbing about it somewhere in the 
                          ZDaemon Forums
May Not Run With...     : the original Doom engine, Doom Legacy and 
                          anything else you can think of that doesn't 
                          support ZDoom in Hexen format wad files
Tested With             : ZDaemon 1.08.08a -- netplay-tested 
                          ZDaemon 1.08.08b
                          ZDaemon 1.09 b23
                          ZDoom 2.0.63a -- NOT netplay-tested but primary 
                                           map test tool during design
                          DoomsDay, and... it CRASHES! So, I believe alot
                          of the incompatibilities have more to do with
                          the tools I'm using to save my wad files than
                          anything particularly rule-breaking I'm doing.


===========================================================================
* Copyright / Permissions *
===========================================================================

Authors MAY use my custom textures and flats but may also write their
own map rather than sticking a couple of new textures on my walls and 
calling my work theirs. Also; I'm NOT the author of the waterfall texture!
All other textures and flats not made by me are actually (c) Copyright id Software.
=========================================================================== 

       CCC H  H  AA  PPP     SSS  OO  FFFF TTTTT W   W  AA  RRR  EEEE
      C    H  H A  A P  P   S    O  O F      T   W W W A  A R  R E
      C    HHHH A  A PPP     SS  O  O FFF    T   W W W A  A RRR  EEE
      C    H  H AAAA P         S O  O F      T   W W W AAAA R R  E
       CCC H  H A  A P      SSS   OO  F      T    W W  A  A R  R EEEE

========================= www.chapsoftware.com ============================

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
5
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
9
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
9
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
10
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
16
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
4