Phobia - The Age
Phobia - The Age - phobiata.wad (Doom II) is a PWAD featuring 8 maps (MAP08, MAP01, MAP02, MAP04, MAP07, and more)
Filenames
phobiata.wad
Size
50.80 MB
MD5
e390d0f9699c9efeac9c597b35300884
SHA-1
379339828d4769ca66cc72894f1d7e6bb5170c7a
SHA-256
6dbda4b8e35147f23d1b28bd808e0f11b95497ea9a96dc000d8240b63f13d4bf
WAD Type
PWAD
IWAD
Doom II
Engines
Legacy
Lumps
638
Maps
MAP08, MAP01, MAP02, MAP04, MAP07, MAP03, MAP05, MAP06
Download
Read Me
=================================================================== *Legacy v1.42 birthday-version or newer is needed to play this wad* =================================================================== Title : Phobia - The Age Filename : phobiata.wad; //Were's All Data file phobiata.txt; //Information text file phobiata.cmd; //Commandline script file phobiata1.ico; //Phobia windows icon file 1 phobiata2.ico; //Phobia windows icon file 2 Author : Kristian "Kristus" Käll Featuring : Marc A "Fanatic" Pullen -Soundtrack, Beta testing. Mike "Manc/Mancubus 2" Lightner -Voice acting Matthew "Agent Spork" McGee -Beta testing Email Address : [email protected] Homepage : http://www.darch-angel.com/why Soundtrack : http://www.fanaticalproductions.net Misc. Author Info : Art student from Sweden. Misc. Wad info : An illustration of the musical works by Marc Pullen Author's comment : Testing the gameplay on this proved to be a huge test of my patience. Change a few things, play the whole map again. Repeat until everything is good, or close enough. I hate Fraggle Script. Ports Utilized : This wad demands the Legacy source port to run. Make sure you use the latest version found at: legacy.newdoom.com or http://sourceforge.net/project/showfiles.php?group_id=2479 Credits : Marc A Pullen (Fanatic) Agent Spork Manc Airraid Those in the Forum for Legacy that helped me with FS probs. (Iori, Planky, Exl, Alio, Cherepoc) Previous Wads : Nimrod : Project Doom Nimrod : Ixnay on the hombre Phobia Alien Vendetta 10 Sectors Megawad codename HYENA killer machine Upcoming : Phobos (Doom3), Plutonia 2 (Map02) ================================================================ * Play Information * ================================================================ Command-line parameters : -file phobiata.wad -opengl -ds3d -mb 511 -digmusic -nocd Game : Doom II Sourceport : Legacy - 1.42 Birthday version or newer. Maps : Map01-08 Single Player : Only - Your ticket is not for two. Cooperative 2-8 Player : No - Wasn't worth it, barely anoyone would have played it. Deathmatch 2-8 Player : No - There's other wads for such encounters. Difficulty Settings : Different ways to play it, they are somewhat the same level of skill though. New Sounds : Yes - Some are snatched from hexen because I'm a filthy thief and hypocrite. New Graphics : Yes New Music : Yes, complete new Mp3 soundtrack by Marc Pullen. Demos Replaced : No- ================================================================ * Installation * ================================================================ 1. Unzip in a directory where you have Doom Legacy and a Doom2.wad file installed. 2. Double click phobiata.cmd to run. ================================================================ * Gameplay modes * ================================================================ 1. Chaos, most people will probably like this the most. Violence ahoy. 2. Myst, this is for those who like it mellow... I suppose. 3. War, best way to describe this would probably be, "infight hell". I don't think most people would favor this mode. ================================================================ * Construction * ================================================================ Base : From scratch Editor(s) used 1st time : Deth 4.24, Zennode, BSP 5.0 wintex 4.3-4.7 and lvlinfo. Editor(s) used 2nd time : Doombuilder, Zennode, Wintex 5.0, XWE Known Bugs : Due to Legacy using FS it's prone to fucking up. But I've done the best I can to ensure that it won't. But still, anomalities DO occur. Development timeline : Summer 2001 - Created Phobia during 2.5 months. People rejoiced. One month later, patched Phobia to V 1.1 Winter 2001 - Worked on Phobia:Exodus during 1 month. Spring 2002 - Worked on Phobia for a month then left it for Island (Quake 2) (All this work I lost in a HD crash) Summer 2002 - Patched Phobia to v 1.2 Finished up and released Ni'mrod. Rejoiced, two. Then decided Doom was over for me. People rejoiced. Declared Phobia:Exodus cancelled. Disappointed, one. Summer 2004 - Released all the resources for Phobia:Exodus in June. Picked up the project in late July decided to finish what was there now using DB instead of DETH. (Why? I don't know.) After been working on it for 2 weeks, contacted Marc about making the music. Change name to: Phobia - Chaos Legion Fall 2004 - Regretted my decision to finish Phobia up, as project had grown from 4 maps to 6. Decided to stick with it because of substantial ammount of work had been put into it from both me and Marc's side. Changed name to: Phobia - Chaos Dreams Doom3 was released, wanted to edit that instead. Changed name to: Phobia - Fanatic Dreams Winter 2004 - Asked Spike to help me with the Malleus statue design. Project grew from 6 to 8 maps. Progress had stagnated since October due to free time being concentrated on Doom3 - Phobos instead. Changed name to: Phobia - Anarchy Spring 2005 - Once again picked up Phobia with intent to finish it. Asked Kaiser to help me finish "the badlands" later decided to do it myself after all. Marc mailed me and motivated me further. (Thanks Marc) Asked Manc to do voices. Asked AgentSpork to betatest. Changed name to: Phobia - The Age Marc offered to beta test, and sent in the final two music tracks. Most of the maps were now in general conception, finished. Fixed a lot of small bugs. Fall 2005 - After a summer of not touching it, once again picked it up and contined to finish the last unfinished map. (Map05 : Blood) Remade some of the graphics and also added a lot of new. Replaced the Malleus statue with my own design, and not Spikes (Sorry Spike). Performed hours of beta-testing. Compiled the entire package and sent out for final beta-testing by Fanatic and Agent Spork. Got fed up with the beta testing procedeurs and went back to work on Phobos (Doom3). Winter 2006 - Once again managed to get motivated and worked over the thing placement on map05, had Agent Spork test it out. Worked on Map06 and made it complete. Also sent it to Agent Spork to test. Manc started to send in voices. Did last fine tuning of first 4 maps and made to play through the entire wad on all settings. (Chaos, Myst and War) Spring 2006 - Finally everything was in place in the resource wad. Only "War" left to test. ================================================================ * Copyright / Permissions * ================================================================ DOOM, DOOM II, the DOOM logo, and ID are all copyright ID SOFTWARE. The contence of this wad is copyrighted to the creators and the creators only. You may absolutely NOT: -use any of the resources from this package to build additional wads. You may: -distribute this file completely unmodified with this text file included in any way or medium you whish, FREE of charge. -create add-on maps for this wad. Any questions you may have regarding this may be sent to: [email protected] Disclaimer: The author cannot be held responsible for any fuckups this file will cause your computer or your brain. Stay in school and don't kill real people. ================================================================ * Download locations * ================================================================ Where to get this file: http://www.doomworld.com/idgames http://www.darch-angel.com/why/phobiata.rar Where to get the soundtrack: http://www.fanaticalproductions.net