Infested Factory
I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when play...
Filenames
infact.wad
Size
215.17 KB
MD5
07a984d9cd28a8123a5495a6cc4618aa
SHA-1
36f04bd10f972e29dcb709b2c2eb1babbaa3cdf9
SHA-256
a6d2cd00cfcbfc8d379598740a706874ed4c30fc06575c15e224d032e568ed35
WAD Type
PWAD
IWAD
Doom
Engines
Unknown
Lumps
11
Maps
E1M2
Download
Read Me
This is the Ultimate DOOM version of this WAD. If you have Doom 1, you will have to download the Doom 1 version, because this one will not work. ================================================================ Title : Infested Factory Filename : INFACT/WAD (n.p.i.) Author : Martin Bazley Email Address : mailto:[email protected] Misc. Author Info : Human(ish), 15 (about), red (auburn?) haired, obsessive (sorta) WADder, lives (part-time) in Wimbledon. Description : I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when playtesting Dreamland and The Catacombs. Oh, the storyline? Sorry... A secret research facility beneath the surface of Phobos has been frantically beaming out distress signals for the past three hours, but obviously nobody noticed until tea break was over. Now it's probably too late. Nobody is known to have survived, but it's a valuable place and you and a friend have been sent in to clean up. The entrance lobby doesn't look too dangerous. 'This is easy,' snorts your friend, reaching out to open the door, just as it bursts into flames... Easy it ain't. Additional Credits to : Id Software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting) ================================================================ * Play Information * Episode and Level # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (fairly hard) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : 'Bout two months. Editor(s) used : Deth (version 3.92, port 1.00) Known Bugs : A transparent texture on the shaft leading down to the red area, probably because of the huge sector height. For some unknown and very weird reason, the first door refuses to close until you have thrown the switch in the marble area. * Copyright / Permissions * Authors may do whatever the hell they like with this WAD. * Where to get this WAD * FTP sites: None BBS numbers: None Other: http://www.kingfishercorner.eu/
=========================================================================== Title : Infested Factory Filename : INFACT.WAD (n.p.i.) Release date : 7th December 2006 Author : Martin Bazley Email Address : [email protected] Other Files By Author : DRMLND.WAD FLOES.WAD PALACE2.WAD DBASE2.WAD SWRCTL.WAD CCOMBS.WAD IWEIRD.WAD SHOWOFF.WAD Misc. Author Info : Human(ish), 15 (about), red (auburn?) haired, obsessive (sorta) WADder, lives (part-time) in Wimbledon. Description : I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when playtesting Dreamland and The Catacombs. Oh, the storyline? Sorry... A secret research facility beneath the surface of Phobos has been frantically beaming out distress signals for the past three hours, but obviously nobody noticed until tea break was over. Now it's probably too late. Nobody is known to have survived, but it's a valuable place and you and a friend have been sent in to clean up. The entrance lobby doesn't look too dangerous. 'This is easy,' snorts your friend, reaching out to open the door, just as it bursts into flames... Easy it ain't. Additional Credits to : Id Software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : This is the Ultimate DOOM version of this WAD. If you have Doom 1, this version will not work. * Play Information * Game : DOOM Map # : E1M2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 'Bout two months. Editor(s) used : Deth (version 3.92, port 1.00) Known Bugs : A transparent texture on the shaft leading down to the red area, probably because of the huge sector height. For some unknown and very weird reason, the first door refuses to close until you have thrown the switch in the marble area. Requires a source port of Doom that removes the internal limit that causes visplane overflows. May Not Run With : Vanilla Doom (see 'known bugs') Chocolate Doom 1.7.0 Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher) Doom For ARM 1.11 (Jeffrey Doggett) ZDoom 2.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.kingfishercorner.eu/ FTP sites:
=========================================================================== Title : Infested Factory Filename : INFACT.WAD (n.p.i.) Release date : 7th December 2006 Author : Martin Bazley Email Address : [email protected] Other Files By Author : DRMLND.WAD FLOES.WAD PALACE2.WAD DBASE2.WAD SWRCTL.WAD CCOMBS.WAD IWEIRD.WAD SHOWOFF.WAD Misc. Author Info : Human(ish), 15 (about), red (auburn?) haired, obsessive (sorta) WADder, lives (part-time) in Wimbledon. Description : I swore a solemn oath that I would not include a single maze in this WAD. I have seen quite enough of dark, winding, scary mazes to last a lifetime when playtesting Dreamland and The Catacombs. Oh, the storyline? Sorry... A secret research facility beneath the surface of Phobos has been frantically beaming out distress signals for the past three hours, but obviously nobody noticed until tea break was over. Now it's probably too late. Nobody is known to have survived, but it's a valuable place and you and a friend have been sent in to clean up. The entrance lobby doesn't look too dangerous. 'This is easy,' snorts your friend, reaching out to open the door, just as it bursts into flames... Easy it ain't. Additional Credits to : Id Software (Doom) Eddie Edwards (RISC OS Doom) Justin Fletcher (Doom+, RISC OS BSP) Anthony J. Burden and Simon Oke (Deth) Lee Noar (RISC OS Deth) Colin Reed and Lee Killough (BSP) Big brother Chris (BSP front-end, web hosting) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : This is the Ultimate DOOM version of this WAD. If you have Doom 1, this version will not work. * Play Information * Game : DOOM Map # : E1M2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 'Bout two months. Editor(s) used : Deth (version 3.92, port 1.00) Known Bugs : A transparent texture on the shaft leading down to the red area, probably because of the huge sector height. For some unknown and very weird reason, the first door refuses to close until you have thrown the switch in the marble area. Requires a source port of Doom that removes the internal limit that causes visplane overflows. May Not Run With : Vanilla Doom (see 'known bugs') Chocolate Doom 1.7.0 Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher) Doom For ARM 1.11 (Jeffrey Doggett) ZDoom 2.7.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: http://www.kingfishercorner.eu/ FTP sites: