Midiville

Midiville

A fairly straightforward and non-linear Boom format map, set in the central business district of the heavily overrun city of Midiville. The name comes from a...

Filenames
midiville.wad
Size
868.02 KB
MD5
1e737e03ec1f6d4aee1272d7c5c7d4a9
SHA-1
35e7d1291756a787009aa7e09dc2abb8fd039080
SHA-256
f18a97e9ece0896017b5364a12e5c87ae90450e8dacdc628fed44c2b94a82a3b
WAD Type
PWAD
IWAD
Doom II
Engines
Eternity Engine, PRBOOM+, Limit Removing, Boom
Lumps
83
Maps
MAP07

Read Me

===========================================================================
Primary Purpose         : Single play/co-op
Advanced engine needed  : PrBoom+, Eternity Engine
===========================================================================
Title                   : Midiville
Filename                : midiville.wad
Release date            : 18 August 2018
Author                  : Jimmy
Email Address           : [redacted]
Other Files By Author   : Jenesis, Jenocide DM, Jiffy Bag, Jimmy's Jukebox,
                          Jungle Spirits, The Joy of Mapping, realms of Zoon,
                          Harmony/Plutonia/Revolution MIDI Packs.
Misc. Author Info       : He'd rather eat his own face.

Description             : A fairly straightforward and non-linear Boom format
                          map, set in the central business district of the
                          heavily overrun city of Midiville.
                          
                          The name comes from a stewboy MIDI, which you'll hear
                          during gameplay. :)
                          
                          My submission to the Vinesauce Mapping Contest 2018.
                          It was speedmapped in about 5 hours starting 12AM AWST
                          on March 1st, with mere hours to go before the contest
                          deadline. The map is pretty short as a result of the
                          time pressure, with only two keys to grab and just
                          under a hundred monsters.
                          
                          This version of the WAD is the official release, as
                          the version submitted to the contest was GZDoom-
                          exclusive, due to the manc/arach/cyberdemon sector
                          triggers being set up in GZDoom's ZMAPINFO lump. It's
                          also had some slight rebalancing to address some
                          potential gameplay issues.
                          
                          Tested in PrBoom+, Eternity Engine, and GZDoom.
                          For best experience run with GZDoom.
                          
Additional Credits to   : Cage for all the new textures.
                          Mechadon for the new sky.
                          stewboy for the two new MIDIs ("Midiville" and "Trapped").
                          
===========================================================================
* What is included *

New levels              : MAP07 - uses the Dead Simple triggers!
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : ZMAPINFO & EMAPINFO


* Play Information *

Game                    : Doom 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes, untested
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 5 hours plus a few for misc fixes
Editor(s) used          : GZDoom Builder, SLADE
Known Bugs              : Doublesky and music changer don't work in EE.
May Not Run With...     : Boom, Vanilla, Chocolate.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.jamespaddockmusic.com/
           http://jimmy.the-powerhouse.net/WAD/

Maps

Midiville

Midiville (MAP07)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
300