Midiville
A fairly straightforward and non-linear Boom format map, set in the central business district of the heavily overrun city of Midiville. The name comes from a...
Filenames
midiville.wad
Size
868.02 KB
MD5
1e737e03ec1f6d4aee1272d7c5c7d4a9
SHA-1
35e7d1291756a787009aa7e09dc2abb8fd039080
SHA-256
f18a97e9ece0896017b5364a12e5c87ae90450e8dacdc628fed44c2b94a82a3b
WAD Type
PWAD
IWAD
Doom II
Engines
Eternity Engine, PRBOOM+, Limit Removing, Boom
Lumps
83
Maps
MAP07
Download
Read Me
=========================================================================== Primary Purpose : Single play/co-op Advanced engine needed : PrBoom+, Eternity Engine =========================================================================== Title : Midiville Filename : midiville.wad Release date : 18 August 2018 Author : Jimmy Email Address : [redacted] Other Files By Author : Jenesis, Jenocide DM, Jiffy Bag, Jimmy's Jukebox, Jungle Spirits, The Joy of Mapping, realms of Zoon, Harmony/Plutonia/Revolution MIDI Packs. Misc. Author Info : He'd rather eat his own face. Description : A fairly straightforward and non-linear Boom format map, set in the central business district of the heavily overrun city of Midiville. The name comes from a stewboy MIDI, which you'll hear during gameplay. :) My submission to the Vinesauce Mapping Contest 2018. It was speedmapped in about 5 hours starting 12AM AWST on March 1st, with mere hours to go before the contest deadline. The map is pretty short as a result of the time pressure, with only two keys to grab and just under a hundred monsters. This version of the WAD is the official release, as the version submitted to the contest was GZDoom- exclusive, due to the manc/arach/cyberdemon sector triggers being set up in GZDoom's ZMAPINFO lump. It's also had some slight rebalancing to address some potential gameplay issues. Tested in PrBoom+, Eternity Engine, and GZDoom. For best experience run with GZDoom. Additional Credits to : Cage for all the new textures. Mechadon for the new sky. stewboy for the two new MIDIs ("Midiville" and "Trapped"). =========================================================================== * What is included * New levels : MAP07 - uses the Dead Simple triggers! Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : ZMAPINFO & EMAPINFO * Play Information * Game : Doom 2 Single Player : Yes Cooperative 2-4 Player : Yes, untested Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 hours plus a few for misc fixes Editor(s) used : GZDoom Builder, SLADE Known Bugs : Doublesky and music changer don't work in EE. May Not Run With... : Boom, Vanilla, Chocolate. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.jamespaddockmusic.com/ http://jimmy.the-powerhouse.net/WAD/