Fear Station Bravo
Filenames
fear_stb.wad
Size
1.77 MB
MD5
015694aa3bdfcec1b556f53556c2bb33
SHA-1
35780df8bba9e72cdb506df06ae3af05efd79410
SHA-256
ea08f3c8c2e24ff1595802ba347bc4c675c62fe4c8f30ac66f7d4a06309e8085
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
19
Maps
MAP01
Download
Read Me
====================================================================== Advanced engine needed : GZDooM Primary purpose : Single play, playable with pistol start. ====================================================================== Title : Fear Station Bravo Filename : fear_stb.wad fear_stb.txt secrets.txt Release date : Original: December 31, 2014; Re-Release: October 19, 2015 Author : ReX Claussen Email Address : [email protected] Other Files By Author : Wads requiring a source port to prevent VPO errors or for specific features of the port: 08/04/99 Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322] 09/06/99 Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388] 09/29/99 Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413] 12/05/99 Complex.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500] 06/13/03 Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021] 10/09/03 Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215] 07/06/05 Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697] 01/03/06 Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097] 01/08/06 Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102] 12/18/07 Fear_Ash.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=15177] 07/31/11 SnowE2M8.wad -- 1 level for DooM Episode II [http://www.doomworld.com/idgames/?id=16540] 12/27/11 6way2die.wad -- 2 levels for DooM2 using GZDooM [http://www.doomworld.com/idgames/?id=16683] Conversions: 02/06/00 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570] 04/11/00 Phoenix.wad -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671] 09/24/00 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888] 12/30/00 Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029] 10/29/01 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385] 04/18/03 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970] 01/11/08 Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion [http://www.doomworld.com/idgames/index.php?id=15193] 03/31/10 Paranoid.wad -- 8-level Half-Life total conversion hub, for GZDooM; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290] 11/22/11 phobos-g.wad -- 9-level GZDooM replacement for DooM Episode I; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16650] Wads requiring no source port: 12/21/99 Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514] 01/24/02 Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469] 01/24/02 Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470] 02/05/02 Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487] 02/27/02 Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494] 05/17/02 Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563] 10/14/02 Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693] 06/11/03 Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018] 09/09/04 phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835] 02/03/05 Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191] 09/14/06 Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14585] 06/29/11 Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?id=16520] 12/08/11 deimos_v.wad -- 9-level replacement for DooM Episode II [http://www.doomworld.com/idgames/index.php?id=16662] 12/31/13 infernos.wad -- 9-level replacement for DooM Episode III [http://www.doomworld.com/idgames/index.php?id=17054] Misc. Author Info : Used car salesman, would be more than happy to sell you the Brooklyn Bridge. Description : Tech-base themed map with non-linear design and alternative paths. Additional Credits to : Stian Skjondal (http://members.xoom.com/zerosignum, [email protected]) for the new sky (from his skypack1.wad) Csabo ([email protected], www.doomworld.com/XWE) for creating the PLAYPAL Jimmy & various (from plutmidi.wad) for creating the music track included in this mod ====================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom II Map # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes (but not tested) Deathmatch 2-4 Player : Yes (but not tested) Difficulty Settings : Yes * Construction * Base : Single level from scratch. Some decorations are borrowed from phobos_g.wad Build Time : Several months, off and on. Editor(s) used : WadAuthor for map-building; SlumpEd for resource management; Midi2MUS to convert from midi to MUS format Known Bugs : None May Not Run With... : ...MS Paint, Windows 3.1, MS Outlook. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute Fear Station Bravo in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)