Spacious Depot of Decay

Spacious Depot of Decay

A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation rela...

Filenames
tolwyn03.wad
Size
487.08 KB
MD5
02d890a064b64e0806095a0026929517
SHA-1
3565697c36527a86d797c430526d094aa51b352f
SHA-256
642e3563547794e0093237c472186f0f3ee03e91bc1258d264bfacfc4d1102b9
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
18
Maps
MAP03

Read Me

===========================================================================
Advanced engine needed  : Limit Removing Port Recommended
Primary purpose         : Single + Coop play
===========================================================================
Title                   : Spacious Depot of Decay
Filename                : tolwyn03.wad
Release date            : 01/20/2010
Author                  : Tolwyn (David Shaw)
Email Address           : [email protected]
Other Files By Author   : insrtion.zip (group project)
			  tolwyn01.zip: Outpost Recon
			  tolwyn02.zip: An Affinity for Pain

Misc. Author Info       : Music contributor to: TeamTNT Icarus, Bloodlands,
			  Grievance, Pursuit, Memento Mori 2, Gothic DM,
			  Gothic DM2, Strain, The Talosian Incident,
			  Requiem, and probably several others.

Description             : A Derelict supply depot, the UAC nearly
			  abandoned this humble base months ago when it
			  was discovered that the hellspawn were using
			  it as a teleportation relay to mobilize to
			  other locations throughout the galaxy.
			  You must disable the depot by shutting
			  down the power. This will mitigate further
			  incursions in the immediate area.

Additional Credits to   : Ismaele ([email protected]),
			  ArmouredBlood ([email protected]), and
			  Neon ([email protected]) for playtesting;
			  Dani J for Doomsday Engine support and
			  putting up with all of my bug reports;
			  CodeImp for his continued feature
			  implementation of the Doom Builder amd
			  Doom Builder 2 editor; Newdoom, Doomworld,
			  PRBoom +, and Wads in Progress for member
			  feedback (and picking nits). Amie Shaw
			  for her understanding, and my daughter
			  Alexis just because I love her!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No * (See end of Story Section)
Graphics                : Yes - Find it. Give a moment of silence, please.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None
Other files recommended	: Doom Builder: http://www.doombuilder.com
			  DB 1 Version 1.68, Build 385 as of this release.
			  DB 2: 2.0.1.1157 as of this release.

			  If you'll be running an OpenGL Port, you'll want
			  to use GL BSP to build "GL Friendly" nodes.
			  http://glbsp.sourceforge.net/ Unless your port
			  does that for you. Tested on Doomsday 1.9 and
			  PR Boom + 2.5.0.6. Should work on everything.
			  

* Play Information *

Game                    : DOOM2
Map #                   : map03
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts and Map geometry supports it
Other game styles       : n/a
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : 4 months (had some parts for over 4 years)
Editor(s) used          : Doom Builder 1.68 Build 385,
			  Doom Builder 2 2.0.1.1157, XWE, SlumpEd
Known Bugs              : None
May Not Run With...     : n/a

* Story *

The Battle Against Hell: Chapter 3.
Spacious Depot of Decay.

Lingering remnants of Hell Spawn have plagued the Earth and surrounding
colonies for over 16 years. There doesn't seem to be an end in sight to
the conflict; however, we've been successful sending in small forces to
fight the hordes back... until now.

Continue the fight against the hell spawn that have infested this
dilapidated supply depot. This depot, one of many that have supplied
the UAC forces for years was overrun during their evacuation. The power
cells were never shut down. Once disabled, they cannot be restarted
without a specialist team and an auxilliary power unit. It's imperative
that you go in and shut it down. It appears even hell's minions need
power for their as-yet-unknown operations. Shutting down the power
source will deliver a powerful blow against the ever-adaptive minions
of hell itself.

* I had no way to incorporate custom music and still maintain Vanilla
Doom compatibility. The software I use in my studio (Reason 4.x) does
not support mapping instruments to the General Midi standard. I did
not want to risk OGG/MP3 lumps and break compatibility.

* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.tolwyn.com


Maps

MAP03

MAP03

Deathmatch Spawns
6
Co-op Spawns
4