CZ Quake Textures, Vol. 1

Our first batch of custom textures to decorate your Quake levels. 14 mip textures include woods, marbles, tiles, and more. Enjoy!

Filenames
cztex1.wad
Size
298.50 KB
MD5
6dc1458102a03ede965bd400bf5c3094
SHA-1
352a357d6c2f21d4038805e964922fd6a0d7e1a3
SHA-256
7f7ff18ebe1c0a59610d10651e5e4e9e3c6d368811c87e07addad642a9a254fe
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
14

Read Me

================================================================
Title                   : CZ Quake Textures, Vol. 1
Filename                : CZTEX1.WAD, CZTEX1.BSP, CZTEX1.MAP
Author                  : Walla
Email Address           : [email protected]

Description             : Our first batch of custom textures
                          to decorate your Quake levels. 14 mip
                          textures include woods, marbles, tiles,
                          and more. Enjoy!

Tools Used              : Quake Studio .7
                          Quake Texture Wrkshop (I'm writing it)
                          Corel TEXTURE 6.0 (I wrote it :))
                          QBSP, et al.                                                  

Additional Credits to   : ID Software, ob.
                          Dalias, for Quake Studio and TELEX
                          (see below).

================================================================

This is our first custom texture WAD for Quake. The zip file
includes a WAD file with 14 textures (listed below), a compiled
BSP map (actually a hacked TELEX.MAP) demonstrating the mips
in various lighting conditions, and the MAP source (for an
example of how to use them).

To quickly browse the textures in the WAD, start up the
CZTEX1 map in Quake and walk around. Each texture is present
on some floor, wall or object. The level is meant as a
"walkthrough index"...but hey, frag away!

Any Quake level editor should let you specify textures by name
for brushes (I used QuakeStudio .7 to hack TELEX). The textures
are named QTEX00 through QTEX13:

NAME        DESCRIPTION
----------- --------------------------------------------------
QTEX00      Brownish marble
QTEX01      Dark, distressed wood
QTEX02      Dark red (metallic?) square tiles
QTEX03      Deep blue marble
QTEX04      Crazy purplish marble
QTEX05      Light blue stone
QTEX06      Dark wood (cherry)
QTEX07      Light wood (maple)
QTEX08      Pale wood (balsa?)
QTEX09      Green agate (wild)
QTEX10      Light colored granite
QTEX11      Blueish splotchy stone
QTEX12      Wooden flooring
QTEX13      Blue square tiles


BUGS
----

All mips are 128x128, which is way too big. As soon as I
fix the limitation in Texture Workshop, I'll make a version
with smaller textures.

Some of the textures get a little too grainy at small scale.
I need to work on the dithering...

CONTACT
-------

Walla aka Bryan Gibson-Winge
[email protected]

Visit our webpage at <http://www.channelzero.com/quakematch>
================================================================
Title                   : CZ Quake Textures, Vol. 1
Filename                : CZTEX1.WAD, CZTEX1.BSP, CZTEX1.MAP
Author                  : Walla
Email Address           : [email protected]

Description             : Our first batch of custom textures
                          to decorate your Quake levels. 14 mip
                          textures include woods, marbles, tiles,
                          and more. Enjoy!

Tools Used              : Quake Studio .7
                          Quake Texture Wrkshop (I'm writing it)
                          Corel TEXTURE 6.0 (I wrote it :))
                          QBSP, et al.                                                  

Additional Credits to   : ID Software, ob.
                          Dalias, for Quake Studio and TELEX
                          (see below).

================================================================

This is our first custom texture WAD for Quake. The zip file
includes a WAD file with 14 textures (listed below), a compiled
BSP map (actually a hacked TELEX.MAP) demonstrating the mips
in various lighting conditions, and the MAP source (for an
example of how to use them).

To quickly browse the textures in the WAD, start up the
CZTEX1 map in Quake and walk around. Each texture is present
on some floor, wall or object. The level is meant as a
"walkthrough index"...but hey, frag away!

Any Quake level editor should let you specify textures by name
for brushes (I used QuakeStudio .7 to hack TELEX). The textures
are named QTEX00 through QTEX13:

NAME        DESCRIPTION
----------- --------------------------------------------------
QTEX00      Brownish marble
QTEX01      Dark, distressed wood
QTEX02      Dark red (metallic?) square tiles
QTEX03      Deep blue marble
QTEX04      Crazy purplish marble
QTEX05      Light blue stone
QTEX06      Dark wood (cherry)
QTEX07      Light wood (maple)
QTEX08      Pale wood (balsa?)
QTEX09      Green agate (wild)
QTEX10      Light colored granite
QTEX11      Blueish splotchy stone
QTEX12      Wooden flooring
QTEX13      Blue square tiles


BUGS
----

All mips are 128x128, which is way too big. As soon as I
fix the limitation in Texture Workshop, I'll make a version
with smaller textures.

Some of the textures get a little too grainy at small scale.
I need to work on the dithering...

CONTACT
-------

Walla aka Bryan Gibson-Winge
[email protected]

Visit our webpage at <http://www.channelzero.com/quakematch>