Water City v1.0

Water City v1.0

In the Dome of D'Sparil there is an ancient underwater city that has recently been taken over by the minions of the dark wizard. It is your responsibility to...

Filenames
watrcity.wad
Size
467.14 KB
MD5
a9000ba7eb652f66bb608e552cbb5a52
SHA-1
33d9241fe5fdcb9c4d49d04921062a1eecaf4745
SHA-256
9a516971ab8e363687d07aceef4954c2177fff276b8ffdc29edbd90516b69391
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
15
Maps
E3M3

Read Me

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Title                   : Water City v1.0
Author                  : J.C. Bengtson (SailorScout)

Original Release        : November 15th, 1997

E-Mail                  : [email protected]
Web                     : http://www.planetfortress.com/sailorscout

Included Files          : WATRCITY.WAD - The main data file
                          WATRCITY.TXT - The file you're reading

Additional Credits      : Matt Fell and Hank Leukart, for all their
                          useful documents pertaining to DOOM, the various
                          utility authors who made the tools that allowed
                          the creation of this WAD, Raven Software for making
                          great modifications of the engine, and id Software,
                          for their excellent 3D games.

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Description             : In the Dome of D'Sparil there is an ancient
                          underwater city that has recently been taken
                          over by the minions of the dark wizard. It is your 
                          responsibility to remove the foul presence of these
                          evil creatures from this place! City of the Damned?
                          That was mere practice compared to the beings you
                          must face here!

                          Although it may seem like there are large amounts 
                          of ammo (like Wand Crystals and Ethereal Arrows),
                          the ammo IS limited. This is particularly true on
                          the higher difficulty levels when there are many
                          more creatures out to get you.

Technical Notes         : This level has been packed with WARM, so if you
                          mess around with it without unpacking it and
                          it screws up your system or something, that's
                          too damn bad. Disregard this message if all
                          you want to do with this level is play it.

Revision History        : v1.0 - Initial release.

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� PLAY INFORMATION                                                           �
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Game/Map #              : Heretic, E3M3
Demos Replaced          : DEMO2

Supported Modes         : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings     : Full implementation

Special                 : New sounds

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                          level from scratch!

Build Time              : Somewhere in the area of 3 months

Editor(s) used          : DETH v3.00
                          WARM v1.5
                          NWT v1.3

Known Bugs              : If there were any bugs that I knew of and I still
                          released this, I would go to hell.

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� LEVEL QUESTIONS                                                            �
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 Q. How do I get the crossbow?

 A. Find a switch that lowers the barrels that block the doorway to the
    crossbow. After they are lowered, simply walk on top of them.

 Q. How do I gain access to the cathedral?

 A. Throughout the stage you'll find switches which don't seem to do anything.
    Three of these switches open the doors of the cathedral. For DeathMatch
    purposes, these doors can be opened from the other side (see below).
    The outermost door opens automatically when you get near it.

 Q. In the cathedral, there are two sets of stairs behind locked gates that
    I can't get to. What are these for? My map shows that there is a
    teleporter behind each gate as well.

 A. In DeathMatch, sometimes players start there and can use the teleporter
    to get out from behind the gate. There is nothing to actually get behind
    those gates, however. The DM starts were put here so that for a brief
    moment, the player who appeared there would be safe.

 Q. Are all of the weapons avaliable?

 A. Yes, but the Hellstaff and FireMace are hidden. If you look carefully you
    should be able to find both.. use your map a lot.

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� COPYRIGHT/PERMISSIONS                                                      �
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 Authors had better NOT use this level as a base to build additional levels,
 or else I'll do something very cruel and painful to you!

 You MAY distribute this compilation, provided you include the original .ZIP
 file with no modifications and all other associated files.

 This map copyright (C) J.C. Bengtson
 All mentioned trademarks are the property of their respective companies.

Maps

E3M3

E3M3

Deathmatch Spawns
8
Co-op Spawns
4