WIREFRAME DOOM
After thinking of how cool wireframes are, I thought to myself: "Gee, I wonder how would Doom look if the textures were made to look like they're wireframes!...
Filenames
wire.wad
Size
625.40 KB
MD5
3754b7c8c3fce80684e248b966d4093b
SHA-1
32ef166f34df6498d62ac6f2afce460241062321
SHA-256
a56e59e47276bb71810c4be649b4ea28bcf97791c8591774e126ac65a018bbb6
WAD Type
PWAD
IWAD
Hexen
Engines
ZDoom, Hexen
Lumps
163
Download
Read Me
=========================================================================== Archive Maintainer : Oh, good sir, put this in... hm, /graphics, I guess? Advanced engine needed : Any major source port (PrBoom/plus, ZDoom, Eternity, etc.). Primary purpose : No levels included =========================================================================== Title : WIREFRAME DOOM Filename : wire.zip Release date : Today (23th of May, 2014) Author : mallo Email Address : [email protected] Other Files By Author : "XMas-themed .wad compilation" (xmasadon.zip) Misc. Author Info : Never finished (making) any level :/ Description : After thinking of how cool wireframes are, I thought to myself: "Gee, I wonder how would Doom look if the textures were made to look like they're wireframes!" This is the result. As you've probably noticed, there are 3 colors of wireframe. Green are the normal walls. Red are used on textures often used for interactable things (namely: switches, doors, elevators). Lastly, blue ones are used on "liquid" textures, as they often are set to damage the player, so don't be surprised when a floor melts you. =P Additional Credits to : My dad - for dinner (modding makes you hungry! :D ). =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Nope. Other files required : Nuh-uh. * Play Information * Game : Doom 2 Map # : NONE! Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Every. Single. One. * Construction * Base : New from scratch Build Time : Hm, about 2 hours? Editor(s) used : SLADE3, Adobe Photoshop Known Bugs : For some reason, doesn't work in vanilla. But then again, who uses vanilla anymore? May Not Run With... : Vanilla, crappy/old source ports. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: doomworld.com/idgames :P FTP sites: Is /idgames a FTP site?