Shut up and Bleed

Shut up and Bleed

Gameplay modification that makes the game harder and more like a survival horror, managing ammo and overall making it far more stressful.

Filenames
ct-suab.wad
Size
46.28 MB
MD5
f8edee716738d0fdd2e1459a12c834a8
SHA-1
32e4299a280b10bf2b1bcd8068c003da3615092c
SHA-256
aa44470bd14639bb51fe8e9c3099bfeba902c831215c6784c98f4e39521843ff
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
3939

Read Me

===========================================================================
Archive Maintainer      : /IDGAMES
Update to               : [email protected]
Advanced engine needed  : EDGE 1.34f
Primary purpose         : Single play
===========================================================================
Title                   : Shut up and Bleed
Filename                : CT-SUAB
Release date            : April 11th, 2013
Author                  : Chronoteeth
Email Address           : [email protected]
Other Files By Author   : Just look for anything with ct- in the filename
Misc. Author Info       : Long ass time since I released anything

Description             : Gameplay modification that makes the game harder
                          and more like a survival horror, managing ammo
                          and overall making it far more stressful.

Additional Credits to   : Credits in wad file, if missing credit please
                          email at email address provided to fix
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 years real time, 3 months mod time
Editor(s) used          : XWE, Slade, Rotsprite, Notepad, MSPaint,
                          Paint.net, Spritesheet slicer
Known Bugs              : Granfalloon ocassionally shows a missing frame
                          when there is no missing frame, attacking
                          immediately after kicking leads to a still of the
                          idle animation for a second. Zoom frames do not
                          work with anything higher than EDGE 1.34 (Source
                          port error with 1.35)
May Not Run With...     : Anything lower than 1.34, EDGE 1.35


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Graphics