Why Did it Have to be Snakes?

Why Did it Have to be Snakes?

An entry for the Doom Republic Editing Contest. The theme is a dungeon and the amount of time given is a week, but I slacked off a bit and made it in about 4...

Filenames
whysn.wad
Size
405.33 KB
MD5
fdbdce254ce09f09801408abfdd5c9ce
SHA-1
321513c378ffc31931e27480feee3828c9ea666e
SHA-256
0f76e30f423fb82e8d9c543de51dbd9b1f913bca51365d728acfa2bfc1d31e05
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
12
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit Removing Port
Primary purpose         : Single + coop play
===========================================================================
Title                   : Why Did it Have to be Snakes?
Filename                : whysnakes.wad
Release date            : 8 April, 2005
Author                  : Lutrov71
Email Address           : [email protected]
Other Files By Author   : No Brakes, Thematic Elements, Community Chest 2
                          map06. I am also the team leader of Congestion
                          1024 and leader of Team Visplane Overflow.

Description             : An entry for the Doom Republic Editing Contest.
                          The theme is a dungeon and the amount of time
                          given is a week, but I slacked off a bit and
                          made it in about 4 days, so don't expect anything great.
                          The map is 'supposed' to be a dungeon set in
                          Hell but I got a bit carried away and I don't
                          know what it is now. 
                          It also requires the Gothic Textures pack to
                          run.

Additional Credits to   : Zap610 and Jallaman for dropping out of the contest and giving
                          me a better chance of winning, Richard213 for
                          playing it and making me laugh hysterically
                          because of how scared he was playing it and my dog for
                          some reason.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : gothictx.wad which can be found on the Idgames database.


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 or 5 hours.
Editor(s) used          : Doombuilder and Wintex.
Known Bugs              : None but there are probably a whole lot that I
                          don't know about.
May Not Run With...     : A Large BigMac and Fries.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4