sock_eg.wad
sock_eg.wad is a WAD2
Filenames
sock_eg.wad
Size
3.11 MB
MD5
d3a9c295f1234b9006a8e5747d870471
SHA-1
302911af2ee5b6c0b1d046d191bdf0661ad3e837
SHA-256
ff693d5caedf97dac717cc29dbcab07f7c7f7bf518cc71d6dd684d7f6588ed66
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
349
Read Me
============================================================ Date: 14th September 2001. file: sock_eg.zip authors: Sock / Fr3n email: [email protected] / [email protected] URL: http://www.planetquake.com/simland / ? Version: Q1 special edition :) ============================================================ Fr3n at the keyboard here. Sock saw my conversion work on Mr.CleaN's egyptian textures for my own Q1 map Perssp2 and enlisted my marginal sk1llz to make this Q1 WAD out of his SPECTACULAR egyptian-themed set. The originals are very bright, which I'm told is a good thing in Q3A. Quake uses darker colors so I tried to tone them down as much as possible without obliterating any detail. Since sock drew this as a completely self-sufficient set, getting the textures to cooperate with stock ones wasn't a priority. (where the hell are the doors, sock?) I especially like the huge assortment of 16-unit trims. You can get really colorful effects with one on top of a different one, etc. Use your imagination and have fun. ANYONE USING THESE TEXTURES MUST GIVE CREDIT TO SOCK. YOU MAY NOT USE THESE TEXTURES TO MAKE MAPS THAT SUCK. Play safely. - Fr3n (sock's original readme follows :)) ============================================================ Date: 13th August 2001. file: tp-egyptian.zip author: Sock email: [email protected] URL: http://www.planetquake.com/simland Version: 1.5 ============================================================ COPYRIGHT NOTICES ----------------- If you use any of these Egyptian shader/textures I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. ============================================================ Testing of Shaders ------------------ * All of the shaders included with this texture pack have been tested with Q3 point release 1.27g. ============================================================ Instructions for using the Egyptian Texture Pack --------------------------------------------------- ** You must have installed the Q3 editor tools first ** 1. Extract the tp-egyptian.zip file in the BASEQ3 directory. This will create 6 texture directory under the BASEQ3/TEXTURES directory as follows :- BASEQ3/TEXTURES/EGYPTSOC_FLOOR BASEQ3/TEXTURES/EGYPTSOC_MAT BASEQ3/TEXTURES/EGYPTSOC_SFX BASEQ3/TEXTURES/EGYPTSOC_TRIM BASEQ3/TEXTURES/EGYPTSOC_TRIMD BASEQ3/TEXTURES/EGYPTSOC_WALL 2. Goto the SCRIPTS sub-directory under the BASEQ3 directory and find the following file :- SHADERLIST.TXT. 3. Open this file up in a text editor and add the following line at the bottom of the file. EGYPTSOC 4. Close the file and open Q3Radiant and you should find on the texture menu the 1 new subdirectory. For a full explaination of each texture/shader please refer to the website. Enjoy Sock
============================================================ Date: 14th September 2001. file: sock_eg.zip authors: Sock / Fr3n email: [email protected] / [email protected] URL: http://www.planetquake.com/simland / ? Version: Q1 special edition :) ============================================================ Fr3n at the keyboard here. Sock saw my conversion work on Mr.CleaN's egyptian textures for my own Q1 map Perssp2 and enlisted my marginal sk1llz to make this Q1 WAD out of his SPECTACULAR egyptian-themed set. The originals are very bright, which I'm told is a good thing in Q3A. Quake uses darker colors so I tried to tone them down as much as possible without obliterating any detail. Since sock drew this as a completely self-sufficient set, getting the textures to cooperate with stock ones wasn't a priority. (where the hell are the doors, sock?) I especially like the huge assortment of 16-unit trims. You can get really colorful effects with one on top of a different one, etc. Use your imagination and have fun. ANYONE USING THESE TEXTURES MUST GIVE CREDIT TO SOCK. YOU MAY NOT USE THESE TEXTURES TO MAKE MAPS THAT SUCK. Play safely. - Fr3n (sock's original readme follows :)) ============================================================ Date: 13th August 2001. file: tp-egyptian.zip author: Sock email: [email protected] URL: http://www.planetquake.com/simland Version: 1.5 ============================================================ COPYRIGHT NOTICES ----------------- If you use any of these Egyptian shader/textures I kindly ask YOU to give me credit for my work within your README file or TEXT file distributed with your map/mod. ============================================================ Testing of Shaders ------------------ * All of the shaders included with this texture pack have been tested with Q3 point release 1.27g. ============================================================ Instructions for using the Egyptian Texture Pack --------------------------------------------------- ** You must have installed the Q3 editor tools first ** 1. Extract the tp-egyptian.zip file in the BASEQ3 directory. This will create 6 texture directory under the BASEQ3/TEXTURES directory as follows :- BASEQ3/TEXTURES/EGYPTSOC_FLOOR BASEQ3/TEXTURES/EGYPTSOC_MAT BASEQ3/TEXTURES/EGYPTSOC_SFX BASEQ3/TEXTURES/EGYPTSOC_TRIM BASEQ3/TEXTURES/EGYPTSOC_TRIMD BASEQ3/TEXTURES/EGYPTSOC_WALL 2. Goto the SCRIPTS sub-directory under the BASEQ3 directory and find the following file :- SHADERLIST.TXT. 3. Open this file up in a text editor and add the following line at the bottom of the file. EGYPTSOC 4. Close the file and open Q3Radiant and you should find on the texture menu the 1 new subdirectory. For a full explaination of each texture/shader please refer to the website. Enjoy Sock