UNOFFICIAL HECTEBUS CONCEPT

An unofficial concept version of the Hectebus, soon to be in Skulltag

Filenames
hectebus.wad
Size
2.06 MB
MD5
68e341a1ba1c7a3e996952a3c7cadb71
SHA-1
2f1537c36bfc44122f9b49dc2869c2e64073cf54
SHA-256
b755002bc05b2f7ad2faea19509e0e33635926fe297c5b9818fa144c5b1ce0d9
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
79

Read Me

===========================================================================
Archive Maintainer      : Replace current versions of Hectebus.zip and .txt, please
Advanced engine needed  : ZDoom 2.0.63 and above
Primary purpose         : Monster Concept
===========================================================================
Title                   : UNOFFICIAL HECTEBUS CONCEPT
Filename                : Hectebus.zip
Release date            : 27th August
Author                  : TheDarkArchon
Email Address           : [email protected]
                          [email protected]
Other Files By Author   : NONE
Misc. Author Info       : Script 1 (Void)
                          {
                          	Print(s:"Nothing to say");
                          }

Description             : An unofficial concept version of the Hectebus, soon to be in Skulltag


Additional Credits to   : Randy Heit, for ZDoom
                          Carnevil, for SkullTag and the idea of an enhanced Mancubus
===========================================================================
* What is included *


New levels              : Yes (1 test map in HectebusDemo.Wad, included)
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (DECORATE, SNDINFO and DECALDEF lumps)


* Play Information *


Game                    : DOOM/DOOM2
Map #                   : 1
Single Player           : Yes!!
Cooperative 2-4 Player  : Yes!! (but the test map has NO Co-op starts)
Deathmatch 2-4 Player   : Not really (Who uses monsters in deathmatch).
Other game styles       : SkullTag has no DECORATE support yet.
Difficulty Settings     : It's a monster repleacement, figure it out.




* Construction *


Base                    : New from scratch
Build Time              : A couple of weeks
Editor(s) used          : XWE, Paint, Notepad, Doom Builder
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom 2.0.63 and above




* Copyright / Permissions *


Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *


The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites: