The Nucleus

The Nucleus

Another month, another release: this time, a very sketchy (and I admit, ugly) original idea left to lie on my hard drive for 13 years (now 14, happy new year...

Filenames
nucleus.wad
Size
328.17 KB
MD5
91738167bf5dc604a8efb6fb1099cac5
SHA-1
2eceb95722f44c84437bd02b4cee30ed52d38ae9
SHA-256
906ec6a062332fc69ceff75d7618765da106f2a2371f5232843f0c18938c8cb5
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom, Doom II
Lumps
11
Maps
MAP08

Read Me

===========================================================================
Advanced engine needed  : GZdoom or Zdoom
Primary purpose         : Single play
===========================================================================
Title                   : The Nucleus
Filename                : nucleus.wad
Release date            : February 7, 2011
Author                  : Varant Yessayan
Email Address           : [email protected]
Other Files By Author   : Awash in Blood, Firestorm, Path to Oblivion
Misc. Author Info       : See Awash in Blood's .txt for all you'll need to 			  	  know about me in so public a forum.

Description             : Another month, another release: this time, a very
                          sketchy (and I admit, ugly) original idea left to
                          lie on my hard drive for 13 years (now 14, happy
                          new year!) has gotten a new lease on life as a
                          bloody, brutal self-contained level. Geared for
                          less switch hunt (I read the criticism), more
                          slaughter. All roads lead back to the core, the
                          main arena, hence the title of the piece. 
                          There aren't any difficulty settings
                          implemented: only the speed of your foes and the
                          pain you're dealt need increase. Ammo and health
                          are tight, of course. But no getting stuck in 			          nukage pits this time around, I promise!
                          As usual, freelook and jumping need to be
                          activated for full enjoyment. Cheers! 

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 08
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Couple of months - fastest. build. ever!
Editor(s) used          : Doombuilder 1.68
Known Bugs              : None that I've found. Notify me if your
                          experience varies.
May Not Run With...     : Non-limit-removing ports, I suppose.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1