Abyssal Speedmapping Session 30 (XXX)

Abyssal Speedmapping Session 30 (XXX)

12 XXX-y maps made during the 30th Abyssal Speedmapping Session. This session was based around Using the Romero Head, making the map plasma oriented, and bei...

Filenames
abyspe30.wad
Size
5.91 MB
MD5
fe1c54ba7f02a941f22ec321a0fa717c
SHA-1
2dd326924ea2a50d1f56f9aff570b5463de70978
SHA-256
f80a9fff179b99cb0b65f8e330431c2c5be83cf5b831643ef1009cbefcdc8db0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
623
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Session 30 (XXX)
Filename                : abyspe30.wad
Release date            : 02/15/2018
Authors                 : TheMionicDonut (also the ASS Host)
                          Alterworldruler
                          walter confetti
                          Surreily
                          Breezeep
                          Pinchy
                          Obsidian
                          Gaspe
                          rf`
                          AD_79
                          Eris Falling
			  
Email Address           : [redacted]

Description             : 12 XXX-y maps made during the 30th Abyssal Speedmapping 
                          Session. This session was based around Using the 
                          Romero Head, making the map plasma oriented, and
                          being "Moody as all get out."

                          (Disclaimer: maps may not be as XXX-y as advertised)

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4

Additional Credits to   : All the people who mapped, on and off call
                          Compilation started by Breezeep
                          Compilation finished by Marcaek

                          Textures taken from:
                          TPLCRCDC_fix.wad

===========================================================================

* Maplist *


MAP01: The cliff
Author: Gaspe
Music: Duke Nukem 3D - Gloomy

MAP02: Wonky World
Author: Surreily
Music: TNT MAP14 (I think it's 14)

MAP03: Mucky Weather
Author: Breezeep
Music: "The Maw Awaits" - Memento Mori 2

MAP04: Aliens vs Romero
Author: rf`
Music: D_RUNNIN from Hacx

MAP05: Roll Deep In the Vertices
Author: Pinchy
Music: James Paddock - 30in30-4 - Treacle Empire.mid

MAP06: Raving Heavy
Author: Walter Confetti
Music: D_TRIBAL from Strife

MAP07: Constipated Incorporated
Author: TheMionicDonut
Music: Riot Squadron by Jummy

MAP08: Non-Euclidian Door Ends Yearlong Peace
Author: rf`
Music: D_STLKS2 from Hell To Pay

MAP09: Requiem for a Liquidized Fetus
Author: Obsidian
Music: "Some abomination courtesy of Fuzzball"

MAP10: Death Squad
Author: AD_79
Music: "Part 7 (Temple of the Unforgiven)" by Jimmy

MAP11: Christ's Asshole
Author: Eris Falling
Music: Retribution Dawns from PSX Doom

MAP12: Agitating ASStacular FinAAAAle
Author: Alterworldruler
Music: "The Cry" from BTSXE1


===========================================================================

* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO, custom palette(gritty.wad)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 24 hours, theoretically
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : Hopefully none
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom


* Copyright / Permissions *

Author MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original Author for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original Author of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
1
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
9
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4

Graphics