Omniverse's Weapon Rebalance
A WAD for rebalancing the weapons in Doom. Primarily intended for DM, but could be used for single player or co-op as well. The purpose of this rebalance is ...
Filenames
omniwprb.wad
Size
1.72 KB
MD5
3ffd07601deaf2193364ec90daf82049
SHA-1
2c94556dd998a31331f19a3360f0bf1c40919f8d
SHA-256
c7c9dd0543fc4007a4afb159e8e7f80bdb0020c7e0a6c5ec2430f0e2a5b6100c
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1
Download
Read Me
=========================================================================== Advanced engine needed : Requires Source Port with support for BEX lumps (ZDoom, GZDoom, Skulltag, probably more) Primary purpose : Weapon rebalancing (No levels included) =========================================================================== Title : Omniverse's Weapon Rebalance Filename : omniwprb.wad Release date : 09/13/2006 Author : Shawn Huckabay Email Address : [email protected] Other Files By Author : Brains! Part 1 and Part 2 Description : A WAD for rebalancing the weapons in Doom. Primarily intended for DM, but could be used for single player or co-op as well. The purpose of this rebalance is to shift the focus of the weapon balance away from single player and towards DM, and to reduce the difference in power between several of the weapons. Most importantly, this should reduce the effectiveness of mindlessly spamming the rocket launcher or plasma rifle. Chainsaw: * Doubled the damage output to make it more useful. Should still be very hard to kill someone with, but at least it's more likely. Pistol: * Increased rate of fire to make it slightly more useful. Shotgun: * Decreased downtime between shots to make it less overshadowed by the Double Barrelled Shotgun. Chaingun: * Increased rate of fire to keep weapon balanced with Pistol. Rocket Launcher: * Increased the speed at which rockets fly through the air to make the speed of rockets seem more appropriate, and to eliminate the possibility of outrunning your own rockets. * Decreased the rate at which rockets could be fired to keep weapon balanced with previous change. Plasma Rifle: * Reduced Maximum Cells to 150 (300 with Backpack) to reduce the length of time someone could use it before needing more ammo. * Increased the recharge time inbetween bursts of firing to increase the vulnerability of someone using the Plasma Rifle. BFG9000: * Reduced Maximum Cells to 150 (300 with Backpack) to reduce the length of time someone could use it before needing more ammo. * Increased the number of cells used per shot to 50. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom, Doom 2, or Final Doom. Map # : None Single Player : Can be used Cooperative 2-4 Player : Can be used Deathmatch 2-4 Player : Designed for Other game styles : Can be used in Skulltag Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : 2 Hours Editor(s) used : Whacked2, Wintex May Not Run With : Original Doom.exe, Source ports not based on ZDoom Tested With : ZDoom, GZDoom, Skulltag * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors