ZDaemon Double Domination Resources - Beta 8
The resource wad for the work-in-progress map pack for ZDaemon featuring 11 maps for the new Double Domination gamemode.
Filenames
zdddommp_resource_b8.wad
Size
2.03 MB
MD5
44b042c46cf71d93be0ab31505931901
SHA-1
2c5dd4cddcca336881fdad2eef8915e966f58b99
SHA-256
2b146455bb83e8b16d221233fcfc11fb8e530edb6ef35f605082bac2b679f48e
WAD Type
PWAD
IWAD
Strife
Engines
Unknown
Lumps
120
Read Me
======================================================================== Title : ZDaemon Double Domination Resources - Beta 8 Filename : zdddommp_resource_b8.wad Release Date : July 21, 2011 Authors : [XXX]Error, [XXX]Krawa, [XXX]UberGewei, EarthQuake, TheCupboard, Worst-vd-plas Additional Credits : Nick Baker and Sam Woodman for textures used. James Paddock for the wonderful music on MAP07. Description : The resource wad for the work-in-progress map pack for ZDaemon featuring 11 maps for the new Double Domination gamemode. ======================================================================== * Wad Contents * Graphics : Yes, new textures by NiGHTMARE, Metabolist, EarthQuake and Worst. Music : Yes, eleven lovely, hand-picked selections from across the globe! "Birds" on MAP07 by Jimmy91. Dehacked : Nothing of great importance. Demos : Nope. Other : None. ------------------------------------------------------------------------ * Play Information * Compatibility : ZDaemon 1.09 Game : Doom II Single Player : No Cooperative : No Deathmatch : It's possible... Other : Double Domination is what it's all about! Difficulty Settings : Not really. Other files needed : zdddommp_b9.wad ------------------------------------------------------------------------ * Construction * Base : New levels from scratch. Build Time : Months, maybe years if combined. Known Problems : There are bound to be bugs aplenty, so let us know if you find anything! Other suggestions are always welcomed. Programs Used : Doombuilder, WadAuthor, DeepSea, MSPaint, Slade3, XWE, Photoshop, and pretty much everything else that one could use to construct a Doom wad. ======================================================================== * Legal Information * This is a beta version, and as such... Authors SHOULD NOT use this wad as a base for modification or reuse. You SHOULD NOT distribute this file, unless permission is first obtained from the original authors of this file. The authors of this file have received permission from the original authors of any modified or included content in this file to allow for further distribution. The authors of this file are not responsible for any damages that may result from the use of this file. It is provided as it is without any type of warranty. Use at your own risk. ========================================================================
======================================================================== Title : ZDaemon Double Domination Resources - Beta 8 Filename : zdddommp_resource_b8.wad Release Date : July 21, 2011 Authors : [XXX]Error, [XXX]Krawa, [XXX]UberGewei, EarthQuake, TheCupboard, Worst-vd-plas Additional Credits : Nick Baker and Sam Woodman for textures used. James Paddock for the wonderful music on MAP07. Description : The resource wad for the work-in-progress map pack for ZDaemon featuring 11 maps for the new Double Domination gamemode. ======================================================================== * Wad Contents * Graphics : Yes, new textures by NiGHTMARE, Metabolist, EarthQuake and Worst. Music : Yes, eleven lovely, hand-picked selections from across the globe! "Birds" on MAP07 by Jimmy91. Dehacked : Nothing of great importance. Demos : Nope. Other : None. ------------------------------------------------------------------------ * Play Information * Compatibility : ZDaemon 1.09 Game : Doom II Single Player : No Cooperative : No Deathmatch : It's possible... Other : Double Domination is what it's all about! Difficulty Settings : Not really. Other files needed : zdddommp_b9.wad ------------------------------------------------------------------------ * Construction * Base : New levels from scratch. Build Time : Months, maybe years if combined. Known Problems : There are bound to be bugs aplenty, so let us know if you find anything! Other suggestions are always welcomed. Programs Used : Doombuilder, WadAuthor, DeepSea, MSPaint, Slade3, XWE, Photoshop, and pretty much everything else that one could use to construct a Doom wad. ======================================================================== * Legal Information * This is a beta version, and as such... Authors SHOULD NOT use this wad as a base for modification or reuse. You SHOULD NOT distribute this file, unless permission is first obtained from the original authors of this file. The authors of this file have received permission from the original authors of any modified or included content in this file to allow for further distribution. The authors of this file are not responsible for any damages that may result from the use of this file. It is provided as it is without any type of warranty. Use at your own risk. ========================================================================