'That Amazing Space Amazon'
She's sexy. She's deadly. You might argue that her arsenal is so limited it could fit into her handbag. This because you just don't imagine the mayhem she ca...
Filenames
rslamaze.pk3
Size
11.83 MB
MD5
64f9a13f273711e1e07ddbcc9ee55bf1
SHA-1
2c0969143e5c8ffc89c615a5aaf2b99bd30b97fa
SHA-256
3ceab7b316bae3e9fd2b70e0aeac849b0724d22900704f8608a518803d8f4994
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
4
Download
Read Me
=========================================================================== Archive Maintainer : Ty Halderman Update to : /combos subdirectory, this is RELEASE #3+! Advanced engine needed : GZDOOM 1.6.0 (software renderer) Primary purpose : Single play =========================================================================== Title : 'That Amazing Space Amazon' Filename : rslabase.wad, rslamaze.wad, rslavee2.wad -> rslamaze.pk3; FXTamer\rslamaze-FXTamer.wad (effects reducer) Release date : December 10, 2013 Author : Richard Smith Long Email Address : [email protected] Other Files By Author : rslproto.zip, rslvenge.zip, rslrebel.zip, rslengee.zip, rsliczdp.zip, rslforce.zip, rslredux.zip, rsldiazp.zip, rslshino.zip, rslquest.zip, rslzerox.zip, rslpolar.zip, rslexeem.zip, rslfuria.zip, rslpagan.zip Misc. Author Info : AKA "Dick S. Long" Description : She's sexy. She's deadly. You might argue that her arsenal is so limited it could fit into her handbag. This because you just don't imagine the mayhem she can deliver. She's just that amazing. She's a Space Amazon. %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% $%&#! !*$%& %$%&#! Where does this one come from? !*$%&- $%&#! !*$%& %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% Well, to put it simply I was inspired by a sprite set that my friend Chronoteeth sent me one day. That set had Strife HUD arms graphics and an overall futuristic look, so I thought about creating a modification that would have exploited such great resources in a DOOM context. I also took this opportunity to focus on a minimal arsenal design (loosely based on the HeXen formula), that would have exploited all ammunition types and weapon canons typical of the DOOM games, by condensing them in very few weapons. A rich gore and death system complements the gameplay. %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% $%&#! !*$%& %$%&#! Changelog: !*$%&- $%&#! !*$%& %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% May 25, 2013: initial release. June 10, 2013: release #1+. - corrected several typos in the accompanying textfile. - fixed offsets for 11 mm. bullets pickup sprites. - fixed appearance for 'Gryphon' ammunition. - beefed up 'Unicorn' primary fire power, improved its accuracy, and granted free-trigger use on the weapon (thanks EvilNed!). - fixed auto-cocking of 'Hydra' (does not require tap-only anymore). - made gyroscopic grenades (even) more erratic. - improved 'Phoenix' spawning rate. - made battery autorecharge even with related weapons deselected (for default class only). - reduced 'Phoenix' primary fire ammo consumption, improved its effectiveness, reduced its stunning chance (now monster-dependent). - reviewed monster shock coefficients - now harder to stun with 'Phoenix' only (TazerFang uses FORCEPAIN anyway). - fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR). - improved appearance of still actors whenever applicable (FORCEXYBILLBOARD). September 30, 2013: release #3. - added 'Space Huntress' class to base modification (rslabase.wad). - added a nice 'leftover'... Somewhere. - fixed Revenant XDeath animation. - fixed 'Gryphon' ammo consumption property. - perfectioned extreme and abrupt death sequences for ChaingunGuy, Cacodemon and Revenant. - polished radar HUD functionalities. - added 'Space Piratess' class to secondary-level modification (rslamaze.wad). - fixed Mancubus flashy-glitchy death and HellKnight overloaded sprite naming. December 10, 2013: release #3+. - customized 'Space Amazon' primary class appearance (rslamaze.wad) into 'Space Operative'. - fixed a few formal inconsistencies and spelling mistakes in this very text file. %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% $%&#! !*$%& %$%&#! What she has in store: !*$%&- $%&#! !*$%& %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! TazerFang (slot 1) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! This special combat kit mainly consists of a shock-capable biomagnetic handheld device (Tazer-) that is completed by an extremely light, synthetic-sapphire hardened blade (-Fang). The Tazer exploits its internal auto-recharging battery to deliver electrical bursts that shock any flesh or biomechanical target for a few seconds, rendering it paralyzed and harmless. Such target can then be quickly injured / finished with the Fang. Avoid stressing the Tazer too frequently with repeated discharges; should the battery fail to sufficiently recharge in time for the next attack, a backburst shall be experienced by the wielder with lesser damage. And if you stumble across a Berserk pack, don't underestimate the power of your fang... Primary Fire) deliver a reverse slash/direct poke to a foe in proximity. Secondary Fire) send a single shocking discharge to a nearby opponent. %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Unicorn (slot 2) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! This weapon acts as the new standard-issued firearm granted to Space Amazons as replacement for the old semiautomatic pistol. 'Unicorn' is a high-precision, efficient assault rifle that exploits single 11mm rounds much better than its 'Manticore' (*) cousin (the damage ratio is grossly doubled). On top of this, the rifle sports an additional mini acid tank that can be refilled with the contents of a single gyroscopic grenade (*), and allows up to four acid streak alternate attacks before discharging completely! (*): see subsequent weapon descriptions Primary Fire) fire one single round (the weapon supports trigger-speed fire). Secondary Fire) emit a single acid gas streak. %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Phoenix (slot 3) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! 'Phoenix' is a new concept weapon developed by UAC engineers, in an attempt to better exploit the auto-rechargeable battery that most of their soldiers need to carry for their tazers anyway. Its main purpose is that of a slight damage / high rate stunner device that can help keeping large demon groups at bay, while planning a better strategy to escape or defeat them - all without sacrificing ammo. With a full power supply, the weapon is even capable of delivering a spectacular top-tier attack: a globe of pure electrical charge that after a slow hum shall start discharging in all directions with blue lightning - it needs to be seen. But don't forget - if you run out of power, you'll suffer the same consequences as in the case of TazerFang. Primary Fire) deliver quick bursts of electricity that stun and slowly kill enemies. Secondary Fire) quickly charge and hurl a power accumulation... Then take cover! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Hydra (slot 4) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! 'Hydra' is the new design of standard-issue shotguns assigned to UAC operatives. A very capable pump-action shotgun implementation that sports smaller rearm times, but most of all, and extended shell chamber. This latter feature allows to load up to three shells in a row to be all fired at once, augmenting the versatility of this weapon and making it a de-facto singlehanded replacement for the older pump-action/double-barreled pair. Primary Fire) if 1..3 shells loaded, fire all loaded shells at once; if 0 shells loaded, pump one shell into the chamber - if available. Secondary Fire) pump one shell into the chamber - if available. Also, discharge one exhausted shell casing from the chamber (if any still present). %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Manticore (slot 5) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! Who said that Nordenfelt-style guns were dead? 'Manticore' proves exactly the opposite: a modern, variable-asset tri-barreled machinegun that fires a random combination of its three barrels according to probabilistic overheating management circuitry. And if it wasn't enough, the weapon also mounts an underneath missile launcher that propels special 'Torpedo' missiles: these can detect the proximity of over/underlying surfaces and thrust themselves accordingly, to avoid premature collisions. Primary Fire) Fire one machinegun round: - first round is more accurate and always consumes one bullet; - ensuing rounds are less accurate and consume up to three bullets each. Secondary Fire) Fire one Torpedo missile. %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Basilisk (slot 6) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! Although Torpedo missiles are more than handy when dealing with most 'explosive' situations, sometimes they don't offer the sheer power needed to deliver the carnage. This is where 'Basilisk' comes into play: a powerful rotor-based grenade launcher that propels special 'Gyroscopic Gas' grenades. These babies are unpredictable and dangerous, since they conserve their momentum a lot with every rebound, and bounce against foes while dealing damage on them a lot of times before deflagrating. Heck, you can finally play pinball with 'em! >-D But in case you want a precise timing for the grenade to explode, press the alternate trigger and the grenade will explode immediately, leaving around a cloud of toxic gas that shall literally liquefy the weakest creatures. Primary Fire) lob one gyroscopic gas grenade, that shall exhaust on a time limit. Secondary Fire) remotely dispatch an immediate deflagration command to all deployed grenades. %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! %$%&#! *$%&#! %$%&#! Gryphon (slot 7) *$%&#! %$%&#! *$%&#! %$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#! Plasma has always been the preferred fuel for dealing with the largest hellspawn; however, traditional weaponry such as the dedicated Rifle or BFG-9000 always consumed and propelled this powerful matter in very different ways - each one sporting its peculiar purpose anyway. The new 'Gryphon' warfare module finally combines the firing modes of both weapons and enhances them to grant unrivaled power: the old Rifle plasma stream is now twice as fast, and two times powerful - only at the cost of a small warmup / cooldown delay. The trace-spreading attack now consumes half the power and deals half the damage, but also gains extreme speed - and multiple rounds can be stringed together very effectively. Primary Fire) if <BOLT MODE> selected, starts chargeup and then fire plasma in a continuous, sped-up stream; if <WAVE MODE> selected, hurl a fast, small-sized plasma wave immediately, and then promptly cool down. Secondary Fire) toggle between <BOLT MODE> (blue light) and <WAVE MODE> (green light). %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% $%&#! !*$%& %$%&#! What she has in store (special stuff): !*$%&- $%&#! !*$%& %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% The following auxiliary devices might be found throughout levels: MECHSUIT: a robustly-shielded vest-like robot uniform for our Amazon, whose special titanium- based plating absorbs a good fraction of any suffered damage. The mech normally comes equipped with a lefthand grenade launcher that sustains high fire rates, and a righthand heatseeker pod that can be directed towards the largest targets. But beware: when riding the robot, movement speed is slightly reduced and if its shields get completely overcome, chances are that you can die inside the machine. Always keep an eye on the "eject" button... INVICTA SYMBOL: a special protection module working on the principles of radial shielding, it gets activated immediately at pickup, and grants all the following improvements at once, for a total of 20 seconds: - 'active shielding' that partially hides the activator, and eludes the heat-seeking ability of hostile projectiles; - 'repulsion' that gives the wielder a distorted appearance and keeps most foes at a safe distance; - 'tanking' that implements a safe damage-canceling barrier around the possessor, rendering him/her totally immune to damage. PROXIMITY RADAR: a special functionality tied to her latest-generation space suit, she owns it right from the start: an indicator of moving / living beings in the near surroundings, this radar can prove crucial in supporting certain raids or ambushes to monsters around corners or behind walls. %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% $%&#! !*$%& %$%&#! "Girl Power": !*$%&- $%&#! !*$%& %&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$%&#!*$% Sometimes the Amazon might encounter one of her fellow marines, trapped as hostage of the Netherworld forces. Luckily for her (but mostly for him!) a few TazerFang shocks should be enough to free prisoners like these - if they are helped in time before any hellspawn around is able to finish them, they might give a good hand in return... Footnotes: (1) The suggested commandline for launching the modification is the following one (assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory): (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslamaze.pk3 (if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering) >>> enables Sheila Doe, T H E S P A C E A M A Z O N V 2 (full arsenal of 7 weapons) (2) Do not forget to bind a key for MechSuit-ejection under 'Options > Customize Controls' in (G)ZDOOM. (3) Similarly, you might want to bind a key to toggle automatic 'Hydra' rearming after fire, always under 'Options > Customize Controls' in (G)ZDOOM. (4) If the provided special effects happen to excessively tax your system resources, use the following commandline to enable a lighter explosive barrel / teleportation effect / gore system in place of the default ones: (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslamaze.pk3 RSL\FXTamer\rslamaze-FXTamer.wad (5) If a reduced set without the starting 'Unicorn' rifle is preferred, extract 'rslabase.wad' and 'rslamaze.wad' from the .PK3 package and adopt the following commandline: (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslabase.wad RSL\rslamaze.wad >>> enables Constance/Anna Lingus, T H E S P A C E O P E R A T I V E (arsenal of 6 weapons) or Tomaza Turbado, T H E S P A C E P I R A T E S S (faster and fragile) (6) If the base set only is to be used together with its own coordinated HUD sprites, extract 'rslabase.wad' from the .PK3 package and adopt the following commandline: (g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslabase.wad >>> enables Peta Röthen-Köhl, T H E S P A C E V A L K Y R I E (arsenal minimally reduced to 4 weapons) or Maria Tihocan, T H E S P A C E H U N T R E S S (slower and resilient) (7) To obtain the complete set of weapons and/or carriable items for quicktesting without breaking the weapon set at your disposal, type 'rsl' in the console. (8) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM. WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- By reading the following credits you may spoil certain "surprises" in the modification... ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------- WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING Additional Credits to : Various sources for resources and/or inspiration (see below): Chronoteeth for the base Strife-style spriteset that this mod originated from PyroScourge for the base palette The Community Chest and S.T.R.A.I.N. teams for the status bar base graphics Vaecrius, Isle/DuduKrazy and LizardCommando for the ACS scripts Zygo for the custom explosive barrel Phi108 for the custom bullet puff PFL for the custom teleportation effect Zygo for the custom base blood system Sergeant_Mark_IV for the custom gore system (from ArmageDOOM and Brutal DOOM) Eric_ for the additional blood system DukeWooze for the additional gore system eliw00d for the casings Phi108 for the custom foes redefinition, thereby including all alternate death animations Vaecrius for the custom bosses redefinition Sergeant_Mark_IV for the hostage marine Xaser, LizardCommando and Raven Software for the MechSuit Xaser and Raven Software for the Invicta Symbol Alice Jameson, Virtue, Angel_Neko-X for the rslabase.wad player skins id Software, Raven Software, LucasArts, Xaser, Neoworm, Emerica, Spritenoob for the rslamaze.wad player skins Namco for the custom player sounds Rogue Software, SilentZora, WildWeasel and Raven Software for 'TazerFang' Rogue Software and Mike12 for 'Hydra' Rogue Software, Banjo Software and Uboa for 'Manticore' Banjo Software, Rogue Software and Chronoteeth for 'Gryphon' Midway, Chronoteeth, Zygo for 'Phoenix' (special thanks to Chronoteeth for the added value barrel animations) Chronoteeth, Raven Software for 'Basilisk' Minigunner for the zombies acid death custom animations Chronoteeth for 'Unicorn' MagSigmaX for the lighter explosive barrel base Ryan Cordell and Hellser for the lighter custom teleportation effect sonic_HD87 for the lighter custom gore system. ...and the following ZDOOM forums contributors: Vaecrius Mav3rick Ed The Bat DoomNukem Globe JimmyJ twinkieman93 Captain J Chronoteeth ...and the following DOOMWorld forums contributors: EvilNed marver0PS GBT3 MegaTurtleRex ...and Squadallah for the nice /newstuff review! All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could. If you here notice some of your resources un-mentioned, please notify me and I will try to remedy. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : (G)ZDOOM-specific lumps Other files required : None * Play Information * Game : DOOM Map # : None Single Player : Designed for Cooperative 2-4 Player : Maybe (untested) Deathmatch 2-4 Player : Maybe (untested) Other game styles : None Difficulty Settings : N/A * Construction * Base : New from scratch Build Time : 3 months (of frantic work) Editor(s) used : Adobe Photoshop Elements, GoldWave Audio Editor, Notepad++, Slade Known Bugs : Widescreen modes are perhaps unsupported. Sorry. May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: None others than the IDGames archive FTP sites: None others than the IDGames archive