Mechatron

Final version features modified heating-cooling system and works fine in coop game.<br><br> Mod idea and most of the sounds originally by WildWeasel. He hadn...

Filenames
mtron.wad
Size
3.62 MB
MD5
4b419fb60faffff9582434f40a2abdc0
SHA-1
2b9ddad2faad04f4feb84493a0b7ccf686233528
SHA-256
3c6e9e8569b6dac5d955dcfe2fb7635397f90e54564cb595aee52dd653373f92
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
475

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.1.0 or newer
Primary purpose         : to have fun
===========================================================================
Title                   : Mechatron
Filename                : mtron.wad
Release date            : 21.11.08 (original) and 17.01.09 (fixed)
Author                  : Jekyll Grim Payne aka zer0
Email Address           : [email protected]
Other Files By Author   : wizardr2.wad, painkill.wad, equilibr.wad, virtus.wad
			  "Beautiful Doom" (versions 2.0-4.0) and others

Description             : Final version features modified heating-cooling
			  system and works fine in coop game.

			  Mod idea and most of the sounds originally by
                          WildWeasel. He hadn't yet finished his mod at
			  that moment, nd I borrowed his idea (with his 
			  permission).
                          This mod puts the doomguy into armored assault
                          mecha with 5 weapons, 1000 armor points which
                          absorbs 100% of the damage until it's
                          compromised, and has unique cockpit and
                          crosshair for every weapon. The mod is meant to
                          make you overpowered, so don't play it if you
			  don't like it.
			
			  And watch the heat meter! Its maximum is 100 and
			  it can prevent you from shooting.
			  Better read story.txt for more information about
			  UAC Armored Combat Suit.
			
			  In addition the mod turns caco's blood to blue,
			  hellknight's and baron's to green and also
			  contains animated blood decals I used in 
			  Beautiful Doom.

Additional Credits to   : WildWeasel (original mod for EDGE, the idea and
                          many sounds)
			  Vader (author of Terminator monster which sprites
			  I borrowed)
			  Nash (author of the graphics I used for blood
			  decals)
			  Interplay (for Descent which, I guess, is the 
			  source of the rocket explosion sprite, and for
			  the idea with crosshairs indicating selected 
			  weapons)
			  id Software (for Doom and Doom 3, the source of
			  some sounds)
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Decorate, dynamic lighting
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : any
Single Player           : Designed for
Cooperative 2-4 Player  : Pretty possible and funny
Deathmatch 2-4 Player   : Haven't tried it
Other game styles       : Whichever you may invent
Difficulty Settings     : As usual


* Construction *

Base                    : WildWeasel's Mecha mod resources
			  WildWeasel's ww-BSNI.wad sprites (the ones I
						used for rocket launcher)
			  Half-Life 2 (HEV-suit voice for Mecha IILSS 
								voice)
			  Doom 3 (most of the pickup sounds)
Build Time              : About a week and another week of corrections
Editor(s) used          : XWE, Photoshop, Sound Forge
Known Bugs              : For now the game crashes when you quit, except
                          the case when Retreat Mode selected, I don't
                          know why!
			  There may be bugs with cooling script in 
			  multiplayer game. I hope there aren't.
			  A HOM line in the bottom of the screen with new
			  hud. Don't know the reason, SBARINFO is buggy.
May Not Run With...     : ZDoom, old GZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file. Authors HAVE to inform
the author of the wad in case they want to use its contents as a base
for their own wads.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: ashigaru-rostov.narod.ru/mods/