Darkness Flaw

Darkness Flaw

This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it should...

Filenames
darknflaw.wad, DARKNFLAW.WAD
Size
1.49 MB
MD5
7a0a1545dda2046f7d15d79fd96ce479
SHA-1
2ae6ed52287cfc360c71ad81f07e7eac66f681f3
SHA-256
a03c26ac16da17afdc5dac5a8851b0030daae8816dc26b701e5792e5eabfe60a
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom, Doom II
Lumps
157
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Chocolate Doom and other limit removing engines
Primary purpose         : Single play
===========================================================================
Title                   : Darkness Flaw
Filename                : darknflaw
Release date            : 2018-01-05
Author                  : Mysterious Haruko
Email Address           : [redacted]
Other Files By Author   : Grmood.wad, various submissions in community
                          projects.
Misc. Author Info       : 21 years old doomer and mapper.

Description             : This map was created to test my skills in vanilla
                          mapping. I liked how results turned out and decided
                          to submit it here. Map is short and quick and 
			  it shouldn't take too long to finish.


Additional Credits to   : cc4-tex, zoon-tex packs. Custom palette is same as
                          in pigeon03. 
                          
                          Music is from Descent II and called "Briefing"
                          
                          All testers who took their time to test this short
                          and quick map and gave criticism and noticed all
                          bugs.
===========================================================================
* What is included *

New levels              : Only one
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : One day for mapping things, other few days for
                          polishing/bugfixes
Editor(s) used          : Gzdoom Builder, Slade
Known Bugs              : Due infinite monsters height players can get
                          stucked on the lift before they jump in main area 
May Not Run With        : Real vanilla engine on old computer
Tested With             : Chocolate Doom, Prboom+ 2.5.1.4, Gzdoom 3.2.5


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
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PLAYPAL - 13
PLAYPAL - 14