teleport.wad

This is a replacement for the teleporter sprites and sounds. No map included here. It is just a by-product for the nutty.wad.

Filenames
teleport.wad
Size
34.17 KB
MD5
fbba82df5259be4217c2978d349a126f
SHA-1
29efcbfd5e37cb903ff2242051ffbe44288471aa
SHA-256
73bd4a3889896a3959274a421f970c904194913d715eabd00a89814c343ffda6
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
14

Read Me

*** Teleport Replacement ***

Title                   : teleport.wad
Date Finished           : 01/16/2005
Author                  : Milian Moritz
Email Address           : [email protected]

Other Files By Author   : The Zodiac Deathmatch (zodiacdm.wad)
			  The Zodiac Deathmatch, 2nd Edition (zodiac2e.wad)
			  The Nutty Wad, (nutty.wad)
		  	  The Biovite Project (biovite.wad)

Misc. Author Info       : Please look at http://www.milianmusik.de/doom

Description             : This is a replacement for the teleporter sprites and sounds.
		 	  No map included here. It is just a by-product for the nutty.wad.

			  It contains these lumps:
			  TFOGA0 - TFOGJ0 (the Teleport fog sprites)
			  DSTELEPT (the Teleport sound)
			  + DEHACKED (changes the amount of translucency)
			  
Additional Credits to   : Cybershark for his support on the Nutty project.
			  HotWax, Graf Zahl and Enjay for their information about the teleport coding.

My main sources of inspiration have been: 
			  - "Blind Intro" by Lizardking
 			  - Navstevnici

===========================================================================
* Type of DooM II file*

Map #                   : none
Single Player           : n/a
Cooperative 2-4 Player  : n/a
Deathmatch 2-4 Player   : n/a
Difficulty Settings     : n/a
New Sounds              : Yes
New Music               : none
New Graphics            : Yes
Demos Replaced          : none

* Construction *

Base                    : none
Build Time              : 2 days
Utilities used          : Photoshop, WinTex, XWE

Known Bugs              : none.
			  Note: If your map-file already contains a DEHACKED lump, the lump
			  in this wad seems to be ignored and the fog has no translucency,
			  which doesn't look that nice and affects your view.
Remedy			: This needs a sourceport which supports the DEHACKED lump.
			  Tested with ZDoom.
May Not Run With...     : ?
			  
* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
If you use the content of this wad in your own wad project, please be fair
and give me some credits :-)


* Where to get this WAD *

From the relevant Doom FTP Servers (don't know them all...)
*** Teleport Replacement ***

Title                   : teleport.wad
Date Finished           : 01/16/2005
Author                  : Milian Moritz
Email Address           : [email protected]

Other Files By Author   : The Zodiac Deathmatch (zodiacdm.wad)
			  The Zodiac Deathmatch, 2nd Edition (zodiac2e.wad)
			  The Nutty Wad, (nutty.wad)
		  	  The Biovite Project (biovite.wad)

Misc. Author Info       : Please look at http://www.milianmusik.de/doom

Description             : This is a replacement for the teleporter sprites and sounds.
		 	  No map included here. It is just a by-product for the nutty.wad.

			  It contains these lumps:
			  TFOGA0 - TFOGJ0 (the Teleport fog sprites)
			  DSTELEPT (the Teleport sound)
			  + DEHACKED (changes the amount of translucency)
			  
Additional Credits to   : Cybershark for his support on the Nutty project.
			  HotWax, Graf Zahl and Enjay for their information about the teleport coding.

My main sources of inspiration have been: 
			  - "Blind Intro" by Lizardking
 			  - Navstevnici

===========================================================================
* Type of DooM II file*

Map #                   : none
Single Player           : n/a
Cooperative 2-4 Player  : n/a
Deathmatch 2-4 Player   : n/a
Difficulty Settings     : n/a
New Sounds              : Yes
New Music               : none
New Graphics            : Yes
Demos Replaced          : none

* Construction *

Base                    : none
Build Time              : 2 days
Utilities used          : Photoshop, WinTex, XWE

Known Bugs              : none.
			  Note: If your map-file already contains a DEHACKED lump, the lump
			  in this wad seems to be ignored and the fog has no translucency,
			  which doesn't look that nice and affects your view.
Remedy			: This needs a sourceport which supports the DEHACKED lump.
			  Tested with ZDoom.
May Not Run With...     : ?
			  
* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
If you use the content of this wad in your own wad project, please be fair
and give me some credits :-)


* Where to get this WAD *

From the relevant Doom FTP Servers (don't know them all...)