We??re All Dead Here

We??re All Dead Here

These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible.

Filenames
deadhere.wad
Size
20.75 MB
MD5
86815567f2217ee42fd8ee43231a1612
SHA-1
292f4b543786b298d92930e1500c3201584bb1a8
SHA-256
0cb24a0fd442ca8c69c6ca54ab94c0063b317819b86f5c223a1470d83052367c
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
785
Maps
MAP07, MAP06, MAP08, MAP05

Read Me

===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : We´re All Dead Here
Filename                : deadhere.wad
Release date            : 08/12/2009
Author                  : Arch
Email Address           : [email protected]
Other Files By Author   : Evil Journey - Plan "A"
Misc. Author Info       : My second wad.

Description             : These maps are all playable from pistol start and have non linear gameplay. 
                          ZDoom compatible. 
                          
			  		

Additional Credits to   : Mauricio Rocks (scripts, textures, monsters, sprites, beta tester, bug fixing)
			  Logan MTM (bug fixing)
			  Scuba Steve (Sounds)
                          Huy Pham (textures)
			  Tormentor667 (textures)	 
			  ZDoom Monster Pack (monsters)
			  Doomaniac (sounds)	
			  Thomas van der Velden (textures)
			  Mozart (music) 			 

		
===========================================================================
* What is included *

New levels              : 04
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : none


* Play Information *

Game                    : DOOM2 
Map #                   : Map05 to Map08 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Maps 05 and 06 only
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch 
Build Time              : One Year 
Editor(s) used          : DoomBuilder, Wintex, Paint
Known Bugs              : First episode may run slow on some computers when played with GZDoom or Skulltag. Zdoom should run fine.
May Not Run With        : Doomsday, DOS Doom2
Tested With             : ZDoom, GZDoom, Skulltag



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

here!






Maps

Chaos Dimension

Chaos Dimension (MAP07)

Deathmatch Spawns
1
Co-op Spawns
5
Par Time
360
Metamorphosis

Metamorphosis (MAP06)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
360
We're All Dead Here

We're All Dead Here (MAP08)

Deathmatch Spawns
8
Co-op Spawns
6
Par Time
0
Colosseum

Colosseum (MAP05)

Deathmatch Spawns
6
Co-op Spawns
4
Par Time
0

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14